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  1. Replies
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    [WIP] Re: Extended Factions Mod

    thanks for this awesome mod, hope to see Thessalians or Macedonians soon, central and north greece need some love
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    (HELP) make a Public Order mod

    Hi guys, so, I would like to make my own "Public Order mod, mainly, bonuses if you have good public order, bad things if you have low public order, the thing is that mods liek Happiness Matters crash...
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    [Resource] Re: 12 turns per year with proper aging

    PLEASE, could you expand on this?

    Historical events will do that, just insert them into each month of the script. --> how do i insert the historic event in the historical_events.txt? I mean, what...
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    [Resource] Re: 12 turns per year with proper aging

    this a great mod! can you expand on how to add the name of the month as a pop up?
  5. Replies
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    [Released] Re: 12 Turns Per Year

    hi, when I hit "new campaign" my game crashes with a "the game malfunctioned" message, can you help me?
  6. Replies
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    Sticky: Re: 1.0.3d Non-Steam download links (updated July 29)

    I have used your upload since day 1, I always use the latest up-to-date versions, I will try your 1.0.3 release now

    EDIT: 1.0.3e seems to work fine for me now
  7. Replies
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    193,121

    Sticky: Re: 1.0.3d Non-Steam download links (updated July 29)

    I redownloaded the submod and AL is playable now, however some graphics are wrong (no faction leader image, only a sword or a helmet shows)
  8. Replies
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    193,121

    Sticky: Re: 1.0.3d Non-Steam download links (updated July 29)

    4tpy mod is not compatible with 1.03d, with that submod the Achean League is not playable
  9. Replies
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    Sticky: Re: 1.0.3d Non-Steam download links (updated July 29)

    so Pack 1 version 1.0.3d (updated July 29) does NOT include the Achean League update? I downloaded but that faction is not playable
  10. Replies
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    Re: Adding scripted events?

    I would really like some tutorial or guide on how to create a simple dilemma or event to trigger randomly and give you x gold, x exp, x whatever
  11. Replies
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    [Tutorial] Re: Making any faction playable

    my game crashes when I load this mod
  12. Replies
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    Adding scripts and decisions

    Hi people, sorry if this has been asked but could anyone point me to a guide on how to create scripts and decisions like "summer arrives, you can pay 500 gold to stablish XX Fair, you get +2control,...
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    [Released] Re: Archers Update with Longbowmen

    non steam link please?
  14. Replies
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    [Released] Re: Higher campaign camera

    please, could you provide a non steam link? thanks
  15. Replies
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    [Released] Re: 25 Playable Factions v1.0

    thanks for this awesome mod! it is what I 've looking for, could you please provide a non-steam link for the 12tpy version? thank you
  16. Replies
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    Re: MOS, the ultimate TATW experience.

    by hate you mean they are at war or that you can ally or attack whoever you want? I'd like to see orcs vs orcs, elven vs elven, etc
  17. Replies
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    Re: MOS, the ultimate TATW experience.

    thanks for the answer

    another quick one, is there any submod that gives you an ALL NEUTRAL start rather than starting always GOOD VS EVIL?
  18. Replies
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    Re: MOS, the ultimate TATW experience.

    hi guys, sorry if this has been asked but is there a submod for MOS 1.7 which would add more factions? maybe something that splits dwarves into two factions? it is a pain to have your cities in...
  19. Re: Which faction presents the most challenge?

    I'm also playing as Pergamon, ROME has been annihilated by minor factions, so I moved to Italy and conquer it, I'm not attacking the Seleucyds becuse we are good friends and I'm a loyal guy
  20. Replies
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    Re: Seasons and food supplies

    why dont you try the 4tpy mod?
  21. Replies
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    my game crashes when battle against Bythinia as Pergamon, the crash is in the Battle of Nicomedia when I'm seigeing the city
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    Re: Sebidee & Ado's All Factions Officers

    non ateam link please!
  23. Re: Railgun's Mods for Total War Warhammer II

    sorry for the necro, but please re upload resize lords and heros, links are down
  24. Replies
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    Re: Pikes ready in your hands

    I have been using "Pikes ready in your hands" since the release of AE and works great
  25. Replies
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    Re: Changelog v. 1.01k Preview

    --- Lowered income from farms

    farms are the MAIN source of income in Pergamon, how affected will they be by this?
  26. Replies
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    Re: 1.0.1h NON STEAM DOWNLOAD LINKS

    you are doing Gods work right here, downloading 1.0.1j, thanks man!
  27. Replies
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    Re: 1.0.1h NON STEAM DOWNLOAD LINKS

    would much appreciate if you could deliver separate links for submods (so we dont have to dd the mod itself again) thanks for your work
  28. Replies
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    Re: 1.0.1h NON STEAM DOWNLOAD LINKS

    4TPY would also be great
  29. Sticky: Re: [Download & Installation] Ancient Empires: Total War Attila - Update June 8 1.0.1f

    is it necessary to DD part 2 again?
  30. Replies
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    Re: 1.0.1h NON STEAM DOWNLOAD LINKS

    so...this is 1.0.1f uploaded june 8th? thanks
  31. Sticky: Re: [Download & Installation] Ancient Empires: Total War Attila - Update May 23rd - 1.0.1g

    THANK YOU, this is terrific news, hopefully submods like 4TPY and SUPPLY SUBMOD will also come in NON styeam links, thanks for the great work!
  32. Replies
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    Re: public order question

    if you are HELLENIC build the GYMNASIUM, gives you +20 public order
  33. Re: Greek Horde - Meme/Easter Egg or intentional?

    it happens to all of us, I just thought that the modders decided to make them a horde for some reason, didn't care about it really
  34. Replies
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    Re: Hannibal: A God?

    according to modders generals ARE killable but they take longer, they are far more resistant and units make less damage than usual, that is what I understood
  35. Sticky: Re: [Submod] Ancient Empires Softcore (Optional)

    thank you so very much!
  36. Sticky: Re: [Submod] Ancient Empires Softcore (Optional)

    PLEASE! can you provide NON steam link for this submod?
  37. Sticky: Re: [Submod] Optional & Experimental - Niklas' Supply Submod

    thank you, I'll just be more patient, keep up the good work!
  38. Re: Can we/someone working a 4 ypt submod.

    sadly, that web won't let me download Attila mods
  39. Re: Can we/someone working a 4 ypt submod.

    can you provide a NON steam link for this please?
  40. Replies
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    Re: Has any1 made Pergamon work?

    I am also an Ancient Greek fanboy and I'm also playing all my playthroughs with PERGAMON, this is what I do

    assign a Governor to export food and generate 100 income, build GRANARY and STONE...
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