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  1. [Released] Re: Expanded Japan (97 new regions, 101 new factions)

    Dunno if anybody still following this great mod, but I first played with expanded_65.pack maybe 10 years ago; but on a new install on a new rig, using S2 Mod Manager, the start new campaign options...
  2. Sticky: Re: Deus lo Vult 6.2 download, installation and manual - 09\25\2009

    I very much enjoyed playing 6.3 many, many years ago, several rigs ago. But 6.3 tended to start bugging out after ~150-200 turns, which was a real bummer, but which forced me to try out other...
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    Re: Ma Teng got garrisons

    Great mod concept. However, just tried it on a 1.61 Ma Teng save, and it's non-functional; no garrison units on any level 1-3.
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    Want Cao Cao Barracks for more factions

    I'm incredibly fond of the unique military barracks building for clan Cao Cao: +% for food; +exp for troops; +supplies. It's awesome, and frankly a bit OP; but I want it for at least a few other...
  5. Sticky: Re: [BC 2.4.2] : Standalone Patched Version - [Preview + Download] RELEASED!

    Greatly enjoyed BC several years ago: especially playing Georgia, and the Crusader States.

    Just bought and d/l'd the Steam M2TW Definitive Edition, which is quite stable. Have been able to run...
  6. Re: How to increase army/fleet cap per Imperium Lvl?

    Sorry, main_rome.

    Ok,
    Siraces: #49
    Samandar: #139
    Iazyges: #54
  7. Re: How to increase army/fleet cap per Imperium Lvl?

    Thanks.
    In campaigns/main_emperor/factions/startpos.esf?
  8. Re: How to increase army/fleet cap per Imperium Lvl?

    Thanks for the clarification(s), guys.
    ..........................


    How would I change Siraces and/or Iazyges main settlement building to produce the Grain (or Horses) trade resource? I'm...
  9. Re: How to increase army/fleet cap per Imperium Lvl?

    Thankee!

    On another topic: do the +5%/+10%/+15% combat bonii provided by various Army and Character perks actually get applied to DeI combat unit stats in combat calculations? Morale, ammo,...
  10. How to increase army/fleet cap per Imperium Lvl?

    I'm assuming it's just a tweak in PFM to tables in fame_levels_tables--> DeI_fame_levels?

    I've always disliked how in the late game with a built up economy I'm awash in cash that could field more...
  11. Re: Clarification Needed on "_" vs. "@" for Mod Prefixes

    Thanks, Dresden.
    Btw, I think I played your first R2 mod back in winter 2013. A small Epirus unit pack, right?
  12. Clarification Needed on "_" vs. "@" for Mod Prefixes

    Just got back into DeI 125 after a multi-year hiatus, and can't remember which version of sub-mod(s) to use with STEAM; i.e., whether to use which prefix.

    When I look at the mods in my R2TW/Data...
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    Re: Is Rome underpowered?

    The Punic Wars demonstrated Rome's huge manpower reserve superiority, as with their Italian allies they had roughly 3x that of Carthage.

    In terms of gameplay, I'd say AI Rome is OP, as in...
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    Re: How to use Saveparser for DeI 125?

    Thanks Jake!
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    Sticky: Re: [Support] 1.2 Bug Reports

    This is for v125:
    As far as I can tell, some of the official DeI submods do not work for 125: Reduced Upkeep, NoPOpenaltygarrison, and Autoresolvenobonus. Tried out that "cheat" mod to see if that...
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    Re: How to use Saveparser for DeI 125?

    Thanks, Jake.
    How about a version with +50% Generals; and +2 Admirals per Imperium Level, for both player/AI.

    Or, if it's easier, doubled Generals/Admirals per level for both player/AI.
  17. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    How to use current build with Divide et Impera (DeI) mod v.125 for Rome 2?
    I used to use an earlier version of SaveParser with an earlier version of DeI just fine. Now, the utility--installed in...
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    How to use Saveparser for DeI 125?

    Is there any way to use the TW Saveparser for DeI?

    Years ago I seem to remember using it with DeI without issue. Just re-installed it, but it currently won't allow me to select Rome 2 (only...
  19. Sticky: Re: [Download & Installation] Divide et Impera 1.2.3e - Rise of the Republic August 17

    Having installation problems: DeI crashes when starting Grand Campaign

    Just purchased RoR; and d/l'd TWC DeI 1.2.3e
    Vanilla game plays fine.
    There are no other mods in my data folder besides...
  20. [Released] Re: RSG Mods For Total War Saga :Thrones Of Britannia...

    Thanks for the skill points mod! Finally, someone's got it right.
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    [Released] Re: Moon's Unique Units Expansion

    I really like how the levy spearmen of all factions start out shieldless. Excellent touch.

    However, the unshielded Viking faction militia axemen still get no shields--ever; making them grossly...
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    Sticky: Re: Crucible of Kings

    Don't know if it's been addressed in this thread yet, Dresden, but can you please speed up army movement on the stratmap?
    There's potential for all sorts of realism/immersion applications here:
    ...
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    Sticky: [Tool] Re: Mod Manager

    Just d/l'd from Mediafire; but cannot unpack .zip file.Keep getting an error message. Tried twice with same result. Bummer.
  24. Re: Question about; DarthMod + 97Ext.region + qbs_Expanded_DMS_Vanilla

    Just saw your post, and saw you have both Extended Japan 97Region and qbs_Expanded_DMS_Vanilla
    Am fooling around with this combo and am surprised you're not having problems as qbs_Exp includes...
  25. Re: [Support] Post your questions about the supply system here

    Very much like the supply system; extremely innovative.

    But some bugginess is perceived. To whit, as Arche Bosphorus:

    1) With positive global food supply
    2) With supply depot in Kartli,...
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    Re: [Submod] Alternate (Bigger) Unit Sizes

    Got a new computer with a GTX980ti--should be able to handle this submod!
    Will give it a try...
  27. Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Just fired up AE tonight; with mixed feelings, playing as Epirus.
    Love the use of the Augustus map, the 1hp system, and the improvements to diplomacy. The early part of the campaign on VH was...
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    Sticky: Re: [TWR2] Mod Recommendations & Queries!

    Need R2 mod advice.
    Just returned to R2 v.2.2.0 build...13 (all DLC's) after a long hiatus...since patch6 or so.
    Was playing Toon's mod with some other smaller mods..but see that Toon was banned....
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