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  1. Sticky: Re: [Submod] Unofficial Patch for TES:TW - Version 1.42 RELEASED (FINAL VERSION) - NEW HOTFIX RELEASED

    Hi Jadli,

    Not keeping track of what the faction slots are looking like - have you considered breaking off Winterhold and Windhelm together as a separate Nord faction (The Old Holds)? Skyrim in...
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    Re: Rise of the Eagles General Discussion Thread

    Sirlion, your work on this mod has been amazing to watch. Hope to play it some day and enjoy the fruits of your labor.
  3. Sticky: Re: The Elder Scrolls: Total War 2.0 - media and info

    Love the argonian changes, looks wonderful. The Sadras units are great as well. Excited for release!
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    Re: 1.6 Submod - The Eastern Provinces

    Hi - thanks! More ideas are definitely welcome. I hope to pick up the submod once version 2.0 is out since that should be the final version.

    To be honest I'm not much of a modder myself, so I...
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    Re: SSHIP - General Discussion

    Almost certainly not worth the work, but when/if a later era campaign is implemented maybe it would make sense to swap the early era to Bulgaria and the later era to Serbia. Bulgaria is the larger...
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    Re: SSHIP - General Discussion

    I think someone in the mod development was just very pro-Serbia. I think that's a good area for another faction, but why Serbia instead of Bulgaria for example?
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    Sticky: Re: Titanium - Faction Preview

    I realize this is an ancient thread, but were the Zengids ever considered as a faction? The 1100 start date is weird for the Turks. By then the empire was breaking down already. The Sultanate of Rum...
  8. Sticky: Re: The Elder Scrolls: Total War 2.0 - media and info

    Those new redguard units are great!

    Do you have any plans to reskin/design the redguard bodyguard with the bronze face mask? That model seems out of place with the rest of the roster.
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    1.6 Submod - The Eastern Provinces

    Note: on hold until 2.0.

    In a spirit of industry, I've started working a bit on a limited scope submod to rework the east of the map. My modding skills are pretty limited, so while I can do a...
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    Re: Rhudaur Unit Armor Upgrades

    Heya -

    I haven't had a chance to come back to these for a while, and I've been in a bit of a free-time crunch coming into the summer. I'm happy to share the (small) work I've done so far,...
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    Re: Rhudaur Unit Armor Upgrades

    I have a long way to go with this texturing adventure.

    I removed the targe for the plate swordsmen and added the shield texture with the insignia. I'll swap out their body texture for the one...
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    Re: Rhudaur Unit Armor Upgrades

    Playing with the textures will definitely be the next experiment, although it seems to require more artistry than mashing models together so we will see how it turns out. I'm hoping that process will...
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    Rhudaur Unit Armor Upgrades

    I thought it would be cool for Angmar's Rhudaur units to make use of their variety of unit upgrade models, so I took a stab at doing it myself.

    For the Pikemen, they start unarmored, then upgrade...
  14. Re: SUB-MOD SERIES PREVIEW: Twilight of a Third Age Volume II: Drums in the Deep

    Really excited to see this love being spent on the OOtMM. Can't wait to see what you do with them and Gundabad.
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    Re: NEW DBM development: info & previews (prior to release)

    Hi Rafmc - is there any way to lighten the turn times in DBM? I was playing a few campaigns in the old version, but even just a few turns in I felt like I was waiting forever between turns. I'm not...
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    Land Trade Route Cap?

    Is there a maximum number of trade connections a settlement can have? I was experimenting with contorting some regions to increase the number of trade routes and got up to 13 land routes, only...
  17. Re: New upcoming version of R&R Submod Compilation for DBM 1.2

    Hi - I was wondering if anyone has had the same problem as me with this submod. My game works fine through applying the DBM patches to 1.2, but when I install R&R it crashes on start up.

    I tried...
  18. Thread: Personal Tweaks

    by Ogmios
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    Re: Personal Tweaks

    I have no idea how to do it, but flipping (mirroring?) the islands of Tethra, Slavia, and Europa would make lots of sense to me: the Vashta holdings would be closer to each other, and Dracule would...
  19. Thread: Personal Tweaks

    by Ogmios
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    Personal Tweaks

    I really enjoy this mod, but since it's no longer being developed and doesn't allow submods I've been tinkering a little bit with my own game (strictly for personal use). To that end, I had a few...
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