Great! Thank you, Quintus.
Type: Posts; User: loga_turtle; Keyword(s):
Great! Thank you, Quintus.
I know it's been a while Quintus, but I'm back at it and am still interested in this... Will you tell me which files I need to convert and the best file converter that you'd recommend?
It says invalid attachment when I click on the link.
Hello fellow EBII players! Is there a way to remove one or two helmet types from a unit? I want to remove some of the roman legion helmets to give them a more uniform look.
Hello!
I'm having a problem where my campaign freezes when Sweboz takes their turn. I've tried going back a few turns but it always seems to happen on turn 167... any advice?
I've had this problem with almost every campaign I've played. After a while (approximately 100 turns), I stop getting offers for my family members to get married. Is there a way to address this? It's...
I've noticed that the enemy force often lines up off-center to their right (my left) with cavalry clustered on their left (my right). Is there a reason for this?
EDIT: Also, why do units change...
I have definitely won often... is it an invisible trait?
I've checked the character traits file but have been unable to successfully interpret what the requirements are to get the Imperator trait as a Roman general... Do any of you know how to get this...
Hello fellow EBII fans!
I was wondering if anyone else has had issues with getting their family to reproduce... I have a particular Antigonid family that I wanted to keep going, but now the faction...
Bygg did amazing things with this exact mechanic in his mod BGR for Stainless Steel. He got rid of money scripts and implemented a system that forces the ai to disband certain units if they were to...
It didn't seem to make a difference when I redid everything using Notepad ++. Is there anything in the code that you can see that I have off?
Did that. I noticed there wasn't one when I went to find it the first time, so created one to see if that would work... unfortunately it didn't.
I figured it out. For some reason the code for those buildings was in the file in two separate spots... weird. Thanks for the help though, I learned some valuable stuff here.
MODERATOR - Please...
Cool. I noticed the handy color scheme. Thanks for the tip. I'm going to redo everything from scratch using ++ and see if that makes a difference.
I have another question if you can answer it. I...
Aaaaaah... I am using Windows Notepad. This is the first time I've heard of having to use something else. I'm installing Notepad++ right now. Why does that make a difference? Could that be the cause...
Yup. I almost thought that would work because after I deleted the map.rwm file and started a new campaign it had a delay instead of crashing right away. But, alas, it did crash with the same...
Hello everyone,
I've been playing SS for a while and haven't had this happen before. I also mess around in text files a lot so I may have changed something unintentionally to cause this problem....
First off I would like to say that I absolutely love this mod. I've played all the classical/roman era mods available since RTW and I feel like this is the one with the vision that I like most. With...
Hello fellow DBMers. I was wondering if there are currently any guides to the Roman ancillary system. Is there a way to have control over this system, if so then how?
I believe you need to start a new campaign for this to take effect, otherwise you will be operating off of the "old" strat file from when you started you current campaign. If you've done that already...
Yes! I can confirm this. I would really be nice to have this submod. I always use it with SS, so would be convenient to have it with TLK.
Ah, thanks.
I was checking out the vnv and noticed that on the fourth and fifth spectacular monument it says +3 Influence. I'm not quite sure what that is. Can you enlighten me?
Yup, I get...
Hi there Byg! Just wondering if you got that sorted out or not... I only use the supply train for especially long war campaigns, and I have noticed it can be a bit tricky to get the general to...
That's cool, and will definitely help the user friendliness of the supply/moral system. I tried to show someone this mod a while back and, although they showed initial interest, they didn't really...
Wow! I cracked a beer and put on a movie and then... before I even knew what was going on, I finished the task.
I have to give you a huge thank you Byg, the proportion of traits that you've added...
Oh yeah, I've been coming across some sections that seem to have accurate descriptions. Are there areas of the vnv that are already corrected, such as with the diplomat's traits etc? If that's the...
Of course... how could I have forgotten this rule of rules.:hmm:
Yup... changing the descriptions to match BGRV values. I didn't even consider the missing ones. If/When I do come across them I will definitely delete those as well. Yeah, I was checking out the BGR...
Thanks for the info Byg. Yeah, when I read this part I thought about opening up the original file and doing it, just to be nice. And I really haven't altered much anyway. Most of the changes I've...
@Nathrezimus - From my limited understanding of the mod, I think that would be a big pain to do. You'd have to go through the export_descr_character_traits, and possibly the campaign script, undoing...
I figured it out! I had gotten a little carried away with copy and paste, hadn't fully reviewed and flushed through a section, and then had gotten rid of the lines "and I_EventCounter inquisition >...
Nope. Didn't touch those. The only things I changed in descr_strat are the faction recruitment patterns, brigand and pirate spawn values, and then the starting denari and king's purse.
320665
I...
Great! Thanks Withwnar! That definitely helps and gives me somewhere to focus my efforts... much appreciated.:yes:
Yes. The emergent factions. My apologies for not specifying that.
Hey there TWC! I have been doing some modding to slowly convert some BGRV features over into Meneth's Compilation (5.0). I have had some mild success so far and have been able to implement the...
BGRV (Stainless Steel submod) -...
Another potential solution to this issue is to remove the "money scripts", as well as the "army spawning scripts", and then replace them with scripts that stop the ai from recruiting any more units...
Byg's Grimm Reality V does an excellent job at getting rid of stack spamming. It does also add multiple other layers of features that take away ai money bonuses, and increases player challenge...