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  1. Re: Making Form/Break Alliance into a trait trigger

    I spend about half an hour trying to crash the RotK menu - didn't happen, unlike with 18+ factions enabled. It does support the reports that the more factions (and their maps) you have the faster the...
  2. Re: Making Form/Break Alliance into a trait trigger

    Personally I prefer event counters as well (slipped up there, can't recall when last I used a counter in EDCT or EDA), afaik the only place where they don't work is battle scripts. Also does away...
  3. Re: CA/SEGA uses material without its creator consent!

    Being able to edit the map has been a sore point with CA\SEGA since Empire - guess they didn't want everyone to pile on with their grievance about that after your question. Your question itself was a...
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    Sticky: Re: Bugs Reports & Technical Help

    I remember in 1648 we were battling with several default triggers that would never crash another mod. Failed to figure out what caused them to crash the mod - but commenting them out stopped the...
  5. Re: Changing Cause of Death for Dead Family Tree Memebers

    It can't be added to the character record. How to apply it, see here.
  6. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    Glad we got that sorted out.
  7. Re: CA/SEGA uses material without its creator consent!

    Under the same notion of Mr Katsikes I should have made a noise on my FB page when CA released Three Kingdoms - after all I published my mod long before they even announced the new game version.
    ...
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    Re: Different types of family tree

    Good point, I was theorizing and hadn't taken that into consideration. While spawning via script directly into a settlement never works (needs 'move' after spawn) I would have thought descr_strat...
  9. Re: CA/SEGA uses material without its creator consent!

    Unless the item has been copied in detail and is itself based on fantasy (artist's interpretation) there isn't really a valid claim. I would think it's more the case with that armor shop that seems...
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    Sticky: Re: Bugs Reports & Technical Help

    If something is missing that the mod hasn't touched then it's the second option: the game looks for obsolete files, eg from the RTW set up. Keep in mind that that M2TW's engine is simply an extended...
  11. Re: Making Form/Break Alliance into a trait trigger

    Unlikely that the betrayed gets a malus from the breaking of the alliance other then a faction standing decline towards the betrayer.

    Something on the side: if you use regular counters instead of...
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    Sticky: Re: Bugs Reports & Technical Help

    It's the game's default format for those graphics - however simple tga is commonly used and accepted by the game. Which means the game looks up the tga.dds version first and then the tga version....
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    Re: Different types of family tree

    You'll have a totally immobile (irreversible) character due to the 'admiral' category. Could be an option for a permanent garrison commander, give him a level trait that changes his description (and...
  14. Re: Making Form/Break Alliance into a trait trigger

    The condition is I_CompareCounter = other then that it should be fine.

    I would think the 'how' is inconsequential when it comes to breaking an alliance where the event is concerned. Only that it...
  15. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    It's still good - I am guessing you are talking about the torrent download? What kind of error do you get after extracting? Remember that you will need to have a torrent application like bittorrent...
  16. Re: How to limit the General Bodyguard to a single mount?

    Reducing the soldier number of the BG unit to 1 in the EDU is possible, but you still face the issues hat Calistonian describes. Plus the game's unit size multiplier will still be applied to that...
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    Re: Different types of family tree

    Nope. Only named characters can become FL. I don't think he will remain in play if the usual defeat conditions are met. Requires some testing I guess.
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    [Tool] Re: Bovine M2TW Checker

    It's from an update of 'The long road' that I am working on with Keogh: https://www.mediafire.com/file/rcfz18aljtr6dcu/20210609+-+TLR+files.7z/file
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    Re: toggle_perfect_spy missing?

    No clue about the remastered version in that aspect.
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    Re: Different types of family tree

    Afaik (never played a faction with NO) any named character automatically becomes faction leader, at least that's what happens with the slave faction. And the pope is also faction leader, which is...
  21. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    @ Favio

    You need to install the fix as well. I am not aware of a Spanish translation.
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    Re: Different types of family tree

    Yes - regular family tree
    No - no family tree, faction can't be killed (slave, pope) by killing everyone and\or capturing all settlements
    teutonic - has only leader and heir, no family as such,...
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    Re: Trait for general who destroys faction

    GeneralCaptureSettlement fires after the settlement has changed ownership so the I_NumberOfSettlements X = 0 will work to check if the faction is 'dead' if it owned the settlement. It will also work...
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    [Tool] Re: Bovine M2TW Checker

    Made a fresh install after downloading the latest version.

    Some false positives:
    Unrecognized token in EDCT 19314: factionscorerank. Typo in EDCT or fault in the checker? - Valid condition,...
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    Re: toggle_perfect_spy missing?

    IN M2TW it only works in the script, not the editor. Maybe same in RTW?
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    .
    .

    No need to worry over receiving a micro chip during inoculation.
    After all you are not a dog, cat or anything else beloved that someone might miss.
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    Re: Crashes from many rivers

    Your observation is correct - this is a scroll crash error. It gets compounded by large map dimensions as there is always the temptation to add more rivers then. A simple method to figure out if a...
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    Re: Crashes from many rivers

    Rivers are 3D elements, something that really throttles FPS (large areas of dense forests and high mountains are the main culprits). In this case it causes a crash if the density is too high in a...
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    Re: I_NumberOfHeirs

    Agreed - that scenario makes it unsuitable for 'alive' testing.

    However: off map characters will only return via script. Which means the faction will eventually die when the FL does (off map...
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    Re: Crashes from many rivers

    I made an overlay of the two files and there is no doubt in my mind that the number of rivers in the large regions (foremost top right green one) is the reason for the crash. Not sure if the game can...
  31. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Glad you got it working out. Looking forward to your 'pool' efforts.
  32. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    The allocation of these textures is done in the data\descr_aerial_map_ground_types.txt file. It's the 'cultivated' texture entries in the various climate sections.

    If you want to change it you...
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    [Resource] Re: 12 turns per year with proper aging

    Characters age in the winter turn.
    And yes, hotseat doesn't handle 'FactionIsLocal' well as it means 'Human Player's faction', meaning it will get triggered every time it's the turn of a human...
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    Re: Teutonic Campaign Hilled Settlements

    IWTE be here.
  35. Re: (Mac) Unable to run game after unpacking and vanilla modding

    Use my mod set up and read this.
  36. Re: [Submod] Enhanced Campaign Movement for EBII 2.35A R2

    It's the road level bonus in the EDB. Don't think it supports decimals.
  37. Re: Condition "WorldwideAncillaryExists" isn't working

    The content is scrollable, more then 3000 lines in the first sheet alone. There are more then a dozen tabs at the bottom of the spreadsheet for easy access to events, conditions, commands etc -...
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    Re: How to spawn custom agents by script?

    One is glad to be of service :buba:
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    .
    .

    "You're so stupid!"
    "That's a mean thing to say, you better apologize"
    "I am sorry that you are stupid."
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    Re: Only 19 out of 21 factions can be played

    Yup, senate and rebels are non playable by default. And with good reasons. I was responding from the UI technical point.
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