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  1. Replies
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    Re: How to incur a growth penalty via a building?

    Hmm that's unfortunate, but removing the base farm level seems to do the trick anyways.
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    How to incur a growth penalty via a building?

    I'm trying to reduce population growth in general via the core building for gameplay purposes. I've tried population_growth_bonus bonus -x but it didn't seem to do anything.
    ...
  3. Re: Lanjane's Mini-Workshop: Unit cards for Rome: Total War

    357932

    I need UI for these, they're just the vanilla auxilia palatinii, but they have the romano-british shield symbol so they need new UI.
  4. Re: Axe head texture appearing on only one side of the axe

    Here,
  5. Axe head texture appearing on only one side of the axe

    So I've made a new unit with its own model in Barbarian Invasion using the axe from the Chosen Axemen. All I've done to the axe is shorten the handle and in-game the axe head only appears from one...
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    Re: How can I make the player receive a message?

    Nope, basically what I'm trying to do is encourage the Saxons to invade Britain, historically supposedly what happened was the Anglo-Saxons were hired to defend the island, but weren't happy with...
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    Re: How can I make the player receive a message?

    Maybe, I know there are a few other console commands that just don't work as-well.
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    Re: How can I make the player receive a message?

    Yes I have one setup, am I getting the parameters wrong perhaps? These are the commands as entered in my script just testing them.

    console_command test_message horde_settles

    console_command...
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    Re: How can I make the player receive a message?

    Event appears to be a console command but the console doesn't recognize it. Test_message doesn't seem to be recognized either and I can't find any more information on them online, hmmm, well if...
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    Re: How can I make the player receive a message?

    I was more-so wondering how to do it via script. I found a command called "historic_event" on the Medieval II forum afterwards, but the list of commands doesn't have it and it crashed my script. So I...
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    How can I make the player receive a message?

    Is it possible to send the player a message sort of like a historic event or the "A Storm from the East!" message you get at the beginning of BI? if so, how?
  12. How can I change minimum population requirements?

    How can I change minimum population requirements? Is there a text file for it or is it hard-coded?
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    Rebels crashing the game

    In my custom campaign, when the fog of war over a settlement owned by rebels dissipates, the game will crash with no error message. This is the case with or without an army in the settlement. This is...
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    Re: Campaigns Crashing

    I'm an idiot, I realized what I was missing just after posting this. Anyway I fixed as much as I can, but now it's just taking me back to the campaign list. However I don't understand the error I get...
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    Campaigns Crashing

    After choosing a faction and right before I enter the loading screen the game crashes on my campaign.

    This is my campaign: https://www.dropbox.com/sh/5f6c7zvxdtcj8f7/AACCCFNpte1KjOTELWj8y2YPa?dl=0...
  16. Thread: Unit Sprites

    by Khorps
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    Unit Sprites

    I'm working on a mod that allows you to bribe any unit to join your faction. Right now I'm editing the model_battle.txt file so that bribed units aren't invisible at a distance. But I found something...
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    Sticky: Re: Rome Mod Questions & Recommendations

    Alright, and tested successfully. But the unit cards have peasants for all units you bribe. In the original there's also something about a descr_model_battle and also the unit cards of course. What...
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    Sticky: Re: Rome Mod Questions & Recommendations

    How would I do that?
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    Sticky: Bribery mod?

    I was looking for a mod that allows you to bribe units you can't recruit to your side. I did find one from 2005 but the link provided is dead and I can't find anything in the downloads section. Does...
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    Re: [WIP] Colonies & Empires: an Americas mod for M2TW:K (full map preview released, and I'm recruiting!)

    Hail Jupiter!
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    Re: [WIP] Colonies & Empires: an Americas mod for M2TW:K (full map preview released, and I'm recruiting!)

    any updates?
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    Re: [WIP] Colonies & Empires: an Americas mod for M2TW:K (full map preview released, and I'm recruiting!)

    It'd sweep up North America harvesting all the maple syrup as they go.
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    Re: [WIP] Colonies & Empires: an Americas mod for M2TW:K (full map preview released, and I'm recruiting!)

    Will the Chinook or the Inuit people be playable? The Inuit obviously don't have a permanent settlement but it could be done like the Mongols or Timurids are.
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    [Tool] Re: Stupid (supertexture tool)

    Sorry for the massive necro. But I'v been interested in making all the continents visible in Empire. I have a good idea what I need to do. But I can't edit bitmap files larger than 6 gigabytes.
    ...
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    Sticky: Re: [Version 3.x] Campaign Issues

    Somehow I fixed the problem. I still don't understand why the log wasn't recording if I was an admin or if Steam was running.
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    Sticky: Re: [Version 3.x] Campaign Issues

    I'm trying to run RTI 3. I'm on an administrator account and running Steam.

    I can get into battles, and I think (haven't tried yet) even complete them and go back to the menu. I can also start a...
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