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  1. Sticky: Re: ahowl11's VE Mod (Main Discussion) v16 The Forgotten RTR & Mercenary Pools

    This mod is not meant to be played on VH. I’ve played a Pontic Campaign on H and it was a very fun campaign and I was not rushed by the Seleucids.
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    Re: DTW 2.0 Wars of the Epigoni

    For anyone who is following this mod, it is worked on everyday at the RTW Community discord, please join and be a part of the development!

    https://discord.gg/xU6dx2
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    Re: 2019 MODDING AWARDS - NOMINATIONS THREAD

    Favorite RTW Mod: Extended Cultures 5 (XC5); Lanjanes Barbarian Empires; Hellenistic Legacy

    Favorite modders: Suppanut, Lanjane, crazyroman

    Favorite new modder: crazyroman
  4. Sticky: Re: ahowl11's VE Mod (Main Discussion) v16 The Forgotten RTR & Mercenary Pools

    This mod is the slow building type of mod so that report concerns me. Then again it’s because it’s the seleucids. They have a huge empire and lots of troops. Armenia is probably one of the hardest...
  5. Sticky: Re: ahowl11's VE Mod (Main Discussion) v16 The Forgotten RTR & Mercenary Pools

    ahowl11's VE Mod v16 - The Forgotten RTR & Mercenary Pools

    This will probably be one of the smaller releases that you see me put out. This release is necessary though in a few ways.

    First, a...
  6. Sticky: Re: ahowl11's VE Mod (Main Discussion) v15 Rise of Empire, Medusa0, Balance & Fixes

    It’s on the moddb page where you download, you just have to read the description (it’s not out in the open, so don’t blame you if you haven’t seen it)

    1. Download the mod
    2a. (Steam) Extract the...
  7. Sticky: Re: ahowl11's VE Mod (Main Discussion) v15 Rise of Empire, Medusa0, Balance & Fixes

    It needs to be -noalexander
    so make sure to have a space. Also what does the inside of tour hrtw folder look like?
  8. Sticky: Re: ahowl11's VE Mod (Main Discussion) v15 Rise of Empire, Medusa0, Balance & Fixes

    It needs to read something like: “C/Games/Rome Total War“ -show_err -mod:HRTW -no alexander

    If you could post some screen shots of your installation that would help a lot. Thanks
  9. Sticky: Re: ahowl11's VE Mod (Main Discussion) v15 Rise of Empire, Medusa0, Balance & Fixes

    https://www.moddb.com/mods/ahowl11s-vanilla-enhancement-mod/downloads/ahowl11s-ve-mod-v15-roe-medusa0-balance-fixes
  10. Sticky: Re: ahowl11's VE Mod (Main Discussion) v15 Rise of Empire, Medusa0, Balance & Fixes

    ahowl11's VE Mod v15 - Rise of Empire, Medusa0, Balance & Fixes
    Well, in case any of you were wondering.. yes, this mod is still alive. I simply was burnt out after v14 and wanted to take a few...
  11. Sticky: Re: The SafeDisc Issue affecting older Total War games

    Okay so yesterday was a day entirely devoted to getting RTW 1.2 to work on my Win7 Laptop and my Win10 desktop. I finally stumbled upon this last night. The cool way didn’t work.. has it worked for...
  12. Sticky: Re: ahowl11's VE Mod (Main Discussion) v14 XGM Final

    Great to hear from you Cyprian! Hope you enjoy it and please do give me feedback to improve things!
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    Re: Installation Problem and Question

    Adding -noalexander if you’re using the Alexander.exe should make everything work. “-show_err -mod:RTH -noalexander
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    Re: Installation Problem and Question

    It needs to be the shortcut of the alexander.exe not the vanilla RTW exe
  15. Sticky: Re: ahowl11's VE Mod (Main Discussion) v10 Colonies, Temples & Recruitment

    I see, I’ll have a look into the stats and make the elite spear units more lethal. Thanks for the feedback!
  16. Sticky: Re: ahowl11's VE Mod (Main Discussion) v14 XGM Final

    Glad we were able to fix this!
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    Re: Installation Problem and Question

    In the target line put this: -show_err -mod:RTH -noalexanderThat should solve your problem!
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    Re: Installation Problem and Question

    Go inside RTH/data/world/maps/campaign and see what folders are listed
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    Sticky: Re: RTR8 4.0 Bugs/Feedback Thread

    My only guess is that there is something wrong with the installation or the launcher settings that you selected. I’ve never seen nor have heard about this issue until now.
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    Sticky: Re: Bugs and Technical Support

    We aren’t finding any bugs from Argos.. from your save you defend Syracuse and then the Gauls attack Tomi which produces the crash.. play again it should work every other time.
    The issue is a sprite...
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    Sticky: Re: Bugs and Technical Support

    Could you upload your save so I can test and find the solution? Thanks
  22. Sticky: Re: ahowl11's VE Mod (Main Discussion) v14 XGM Final

    ahowl11's VE Mod v14 - XGM Final

    It took almost two months this time, but v14 is here! I worked really hard to incorporate everything I possibly could from Extended Greek Mod (XGM). Also, I ...
  23. Sticky: Re: ahowl11's VE Mod (Main Discussion) v10 Colonies, Temples & Recruitment

    What units were you using in particular?
  24. Sticky: Re: ahowl11's VE Mod (Main Discussion) v13 Costs and XGM Part 1

    Good to see you Mag!

    The next version will see an update in the Romans. Same vanilla look, but more accurate in design. I’ll message you to join my discord, we are no longer on slack.
  25. Re: Modding the Ptolemies, Armenians, Legions, Greeks, Seleucids etc ...

    The 1.3 modding legions will be in the next version!
    After that it gets a lot harder to combine the cool models with vanilla color schemes, but I certainly will look into it.
  26. Re: Modding the Ptolemies, Armenians, Legions, Greeks, Seleucids etc ...

    I just uploaded everything for you, here you go!

    Ferres

    https://mega.nz/#F!0g0zASzQ!UxzHTC76IVUtSh7wvMojmg

    Algaman

    https://mega.nz/#F!gg0lVaBZ!BBmXh7lwpYX5BTQqH2UFVw
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    Re: RTRPE II (1.1 Patch Released!)

    Im not sure how that’s happening.. if it’s happening for others I’ll have a look but nothing should be causing that CTD. Try reinstalling RTW and then the mod.
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    Re: RTRPE II (1.1 Patch Released!)

    https://www.twcenter.net/forums/downloads.php?do=file&id=4042

    This has all the fixes of 1.1

    https://www.twcenter.net/forums/downloads.php?do=file&id=4041

    This is very useful unless you like...
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    Re: RTRPE II (1.1 Patch Released!)

    - RTR was the first mod for RTW.. v1-6.0 Gold only work on the 1.2v of the game.
    - RTRPE is RTR 6.0 Gold, but for RTW 1.5 and BI 1.6. It includes many bug fixes and adjustments to meet the new game...
  30. Sticky: Re: ahowl11's VE Mod (Main Discussion) v10 Colonies, Temples & Recruitment

    Keep scrolling past that to the release post. There’s a download link near the moddb banner at the bottom
  31. Sticky: Re: ahowl11's VE Mod (Main Discussion) v13 Costs and XGM Part 1

    I will make sure this gets fixed, thanks!
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    Sticky: Re: Rome Total Realism Platinum Edition v2.0

    Yup, I have everything and anything RTR.

    https://mega.nz/#!pk1QSQQR!07GqbS5B_FXnbnIRmyoAJOJcYr71l8X4mY-Y0zXA_Cw
    The main RTRPE 2.0 version
    ...
  33. Sticky: Re: ahowl11's VE Mod (Main Discussion) v13 Costs and XGM Part 1

    Here is the patch so everyone can play now. For some reason non steam exe's need these files to process correctly....
  34. Sticky: Re: ahowl11's VE Mod (Main Discussion) v13 Costs and XGM Part 1

    ahowl11's VE Mod v13 - Costs and XGM Part 1
    Okay, after the last release I thought to myself "Wow, the basics and base of this mod are almost finished. This is the period where this mod evolves...
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    Re: New Download Links! 11/20/2014

    Thank you, you’re now the second person to reupload, it’s appreciated!
  36. Sticky: Re: ahowl11's VE Mod (Main Discussion) v12 Economy, Resources & Population Growth

    I’m assuming you have a steam setup or a traditional CD setup. Regardless you need the Alexander expansion. For the steam setup make sure the HRTW folder is located in the Rome Total War - Alexander...
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    Unit Costs and Balancing

    Hello,

    I wouldn't say that this is a guide, but it is helpful. I will be testing it with my mod in the next few days. All credit goes to dvk901, as this is a conversation I had with him a few...
  38. Sticky: Re: ahowl11's VE Mod (Main Discussion) v12 Economy, Resources & Population Growth

    I have uploaded the correct file for you now, hopefully it works!!

    As far as money is concerned, I never changed the costs and upkeeps of units.. I will look into that now. The recruitment system...
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    Sticky: Re: RTR8 4.0 Bugs/Feedback Thread

    Not sure about the dragging bug, again we aren't really supporting this anymore. We all became burnt out from it sadly.
  40. Sticky: Re: ahowl11's VE Mod (Main Discussion) v12 Economy, Resources & Population Growth

    If you are wanting something realistic looking (texture wise) I am not going to stray from the vanilla look and feel. DBH of XGM did that by having the Romans use Ferres style Romans and it just...
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