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    Re: Guess the game title

    yep, too easy I guess XD
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    Re: Guess the game title

    https://www.funkycosmetic.com/media/catalog/product/cache/1/thumbnail/600x/17f82f742ffe127f42dca9de82fb58b1/g/l/glimmer_gold_-_82041_2.jpg
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    Re: Guess the game title

    Three Kingdoms?
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    Re: Rise of Quetzal TW

    Video of a Test Battle between Chichimecs VS Tarascans
    https://www.youtube.com/watch?v=8aLlIUfurzw&ab_channel=Werety
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    Re: Rise of Quetzal TW

    https://media.discordapp.net/attachments/1025121102441222255/1034526719073341521/miniatura_preview.png?width=1202&height=676

    VIDEO of the PREVIEW (Work in Progress)

    https://youtu.be/vqsyXsJ2FbM
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    Re: Plus Ultra (A better Americas campaign)

    Hi, actually I have the same problem but I solve creating my own modfolder, I can show my steps to do, is very easy:

    1- Copy your original vanilla americas modfolder and rename with plusultra need...
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    Re: Rise of Quetzal TW

    Im glad you like the work we do Fahnat :)

    And when we launch the mod and you want to do a video, I very appreciate a lot

    Actually Im working to solve some issues in the buildings files, and...
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    Re: Rise of Quetzal TW

    Hi, its me again,

    Im little busy to open the forum these days, but we still working in the mod, now the mod evolved thanks to the hard work of mangopango who can create cool new units, now the...
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    Re: Rise of Quetzal TW

    Actually the most part of the mod is done, only need to work in the mercenaries, faction symbols and scripts, and btw, I add a lot of new units created from 0 for some factions, I hope launch the mod...
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    Sticky: Tierra Santa 1.0

    Tierra Santa TW 1.0 in full english

    Download here:
    MODDB: https://www.moddb.com/mods/tierra-santa-tw-mod
    Mediafire: https://www.mediafire.com/file/7ffzvnmyv9baid3/TSTW+english+1.0.rar/file...
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    Sticky: Re: Tierra Santa: Total War

    I want to announce the upload of the Tierra Santa TW 1.0 in full english
    MODDB: https://www.moddb.com/mods/tierra-santa-tw-mod
    Mediafire:...
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    Sticky: Re: Tierra Santa: Total War

    We working in the first patch of Tierra Santa TW v1.0 with a complete english translation, bugfixes in descr_strat, EDB, EDU, minor fixes in scripts and other small changes. :thumbsup2
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    Re: Translation and Collaborations

    Testing the english translation, bugfixing some buildings and more, all in WIP

    https://media.discordapp.net/attachments/950077286458212386/972186364323987526/unknown.png?width=1202&height=676
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    Re: Rise of Quetzal TW

    ENG: I'm happy to announce that the descr_strat file is 99% done, and now only the faction symbols and scripts are left to do. (And the english transaltion of course)

    ESP: Me alegra anunciar que...
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    Re: Rise of Quetzal TW

    Yeah, now have 2 different models for the witch, and can do more with the knowledge you teach me :)
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    Re: Problem modding agents

    After many discord conversations and some tests finally I have my 2 new agents for the mesoamerican cultures, the merchant and the witch :)
    ...
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    Re: Move an army across the campaign map

    Probably one of the most necropstings ever (2015), but I want to experiment with the teleportation of characters

    I want to try to add a "teleportation" zone in the map, or if is necessary a...
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    Re: Rise of Quetzal TW

    Working in a new model of "Witch"

    https://media.discordapp.net/attachments/957254470134276128/968457128065007656/unknown.png?width=1202&height=676

    Alternative model with a staff and different...
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    Sticky: Re: Tierra Santa: Total War

    Complete Translation to ENGLISH soon, check discord or moddb for more info :)
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    Re: Rise of Quetzal TW

    New model for merchat in mesoamerican culture (WIP):

    https://media.discordapp.net/attachments/957254470134276128/967397032094498856/unknown.png

    In this image you can see the model without hair...
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    Re: Medieval Paganism - Alternate History Mod

    You can do a simple concept like enable militia units with poor attack, cheap upkeep/cost and big units and instead the "knigh/noble/veteran" units make recruitable only in...
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    Re: Rise of Quetzal TW

    Looks you like classic age, nice mods bro :) I download the BAE, I never play a mod about this age.
    Btw, maybe need help with some UI, basically the faction symbols, I want to do round shields not...
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    Re: Medieval Paganism - Alternate History Mod

    Well, add special units to temples is a good idea, but dont try to complex your work, for my experience is better step by step to do units easily
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    Re: Rise of Quetzal TW

    Well all the help is appreciated, but dont know what mods you talk, you have any example?
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    Re: Medieval Paganism - Alternate History Mod

    Yeah, I think the UI only accept 1 of them entries and put both in the same space of the interface, btw I dont think this is a huge problem for the mod, can make a "standard" entrie, like "rituals",...
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    Re: Medieval Paganism - Alternate History Mod

    You mean about the number of levels of "stage_games 1"? You can try to add a 5 and initiate the game and experiment by yourself what effect do in the settlement :)

    About the stage races, you need...
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    Re: Medieval Paganism - Alternate History Mod

    You can solve your questions in this post: https://www.twcenter.net/forums/showthread.php?221100-A-Guide-to-Export_Descr_Buildings-txt

    The link have a list of bonus and effects of the buildings,...
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    Re: Rise of Quetzal TW

    Add Modb link to first page :)

    https://www.moddb.com/mods/rise-of-quetzal-tw
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    Re: Medieval Paganism - Alternate History Mod

    If you wait for permision you die of old bro, how I say few posts before the major part of devs of the mods are inactive or missing for years, you dont create your mod if you wait permission, btw I...
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    Re: Medieval Paganism - Alternate History Mod

    Stainless steel mod had a lot of people in the dev team, some of them are being inactive for years, maybe if they don't answer you can use the map and add credits, actually the TW modding fanbase are...
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    Rise of Quetzal TW

    https://media.discordapp.net/attachments/965892275752296448/965895155934691368/Banner_ROQ.png

    Mod in Development
    ...
  32. [Resource] Re: Creating a World - 29 Factions on selection display

    Hi Gig is possbile to add these 29 factions in display in a mod with Custom Campaigns? I try to add in my mod and the button and option to Custom Campaign disappear
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    Re: Medieval Paganism - Alternate History Mod

    I have some little info about pre islamic religion: https://www.cerasa.es/media/areces/files/book-attachment-2844.pdf is in spanish but I translate a part for you

    Before the arrival of Islam,...
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    Re: Mesoamerican Settlement cap to 4

    Now I see this file and folders, first time I see in my life, seems complex to modify, I think is all in txt format in m2tw, no hex system :S
    Honestly I dont have problem for the moment with the 4...
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    Re: Medieval Paganism - Alternate History Mod

    Well, Islam religion expand for the 600, you can create some different pagan religions for the middle eastern zone and Arabia, if you plan to start the mod in a X date, need to see what religions and...
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    Re: Medieval Paganism - Alternate History Mod

    I really like your idea!

    An alternative timeframe without christianism and islam religions? can be interesting to do a nice research how the world is before these religions.

    I can help you...
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    Re: Recruiting Generals

    Yeah can be complex but, with hidden resources can be possible, at least only in a few regions
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    Re: Recruiting Generals

    Only via script is ok for me, I have a idea to "cheat" the game, I can create a set of "buildings" like "Peasant Recruitment" or "Noble Levies" , etc and when this building is finished can activate a...
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    Re: Recruiting Generals

    Ok, now understand the only way to create for example a peasant bodyguard is via script?
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    Re: Recruiting Generals

    Hi, sorry for the necroposting but have some doubs and dont want to open a new thread about the same thematic.

    Adding in the EDB the code line its easy:

    recruit_pool "NE Late Bodyguard" 0.1 1 1...
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