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  1. Replies
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    Sticky: Re: CTD's & Bugs Report

    ok i actually not that bothered :D

    just report about these encounters.

    but im fine to not bribe some cities or options. :)

    about bribe alexandria,,, mine was same before i reduce units...
  2. Replies
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    Sticky: Re: CTD's & Bugs Report

    well sadly it's same :(
    even i delete map.rwm in RO
    i even delete map.rwm before start
    and save the test file and del Map file and reload. = all same

    there are no bribe option for Gallic empire...
  3. Replies
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    Sticky: Re: CTD's & Bugs Report

    maybe it's conflict with other roman faction units? like palmyrene cav or legionary are not available for Roman empire. [or General(character) cause this? hmm]

    i can bribe a city in this case.
    ...
  4. Replies
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    Sticky: Re: CTD's & Bugs Report

    well.. bribe palmyrian cities cause ctds

    bribe army is fine.[for barbarians]

    362456

    but i cant bribe gallic empire cities and roman rebels cities :( there are no option for them
    ...
  5. Replies
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    Sticky: Re: CTD's & Bugs Report

    i've got a ctd when i tried to bribe a city[this one is Alexandria].:(

    + bribe city ctd happens without No force diplomacy mod too.
    + with original Kingdom of Palmyra name too.

    362455
  6. Replies
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    Sticky: Re: General Discussion & Comments

    im about to start a campaign. :D

    can you guys recommend me a Campaign/Battle difficulty?
  7. Replies
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    Sticky: Re: General Discussion & Comments

    yeah, of course! that's exactly what im going to do :D

    i will show you a full power of Aurelian! :)

    but it will be start in 1~2 days.[+ please let me know if you have any updates or fixes in...
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    Sticky: Re: General Discussion & Comments

    Thanks! :)
  9. Replies
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    168,053

    Sticky: Re: General Discussion & Comments

    i have a question!

    future update will be compatible with saved campaign?

    cause im gonna play a long run campaign with Emperor Aurelian! :D
  10. Replies
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    Sticky: Re: CTD's & Bugs Report

    thank you! now it works very well!! :D

    i overwrite your file at C:\Program Files (x86)\Steam\steamapps\common\Rome Total War Gold\RO\data\models_unit\steppes ;) i know some modding :D

    ...
  11. Replies
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    28,973

    Sticky: Re: CTD's & Bugs Report

    CTD report 1. Gothic Horse Bowmen.

    362425362426362427

    other gothic units are fine. no problem with em. :)

    362428362429

    but this Gothic Horse Bowmen cause ctd.
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    Sticky: Re: Cinematic Video

    Splendidus! :)
  13. Thread: Game Balance

    by servent9
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    Sticky: Re: Game Balance

    ok it's fine. :)

    i can adapt these units size.

    thanks ;)
  14. Thread: Game Balance

    by servent9
    Replies
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    Sticky: Re: Game Balance

    ah thanks for reply!

    but i feel like roman cohort as manipule at this size.

    how about change 143 cohort as 163 men and increase diocletian legionaries as 188 or 183?

    or change 143 to 183 and...
  15. Thread: Game Balance

    by servent9
    Replies
    24
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    4,784

    Sticky: Re: Game Balance

    firstly, thanks for release Restitvtor Orbis.

    but i have a question for you. :)

    why roman legionary units are 143?(diocletian legionaries are 163) unlike sassanids 243 infantries.

    this is...
  16. Sticky: Re: [Submod] Unofficial Patch for TES:TW - Version 1.42 RELEASED (FINAL VERSION) - NEW HOTFIX RELEASED

    yay!:)
  17. Sticky: Re: [Preview] Lore Guilds, Missions and Dungeons - Unofficial Patch for TES:TW - Featured in the upcoming version

    yayyy!!! :D
  18. Sticky: Re: [Submod] Unofficial Patch for TES:TW - Version 1.42 RELEASED (FINAL VERSION) - NEW HOTFIX RELEASED

    great!
    now we can see a long life elves :))
  19. Sticky: Re: [Preview] Lore Guilds, Missions and Dungeons - Unofficial Patch for TES:TW - Featured in the upcoming version

    i hope new update will come out soon :)
  20. Replies
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    Sticky: Re: EB v1.32

    I 2nd this too.

    i also have a recruitment screen 'R' key ctd with general who constantly conquer cities in battle. not autosolve.

    it seems auto-managing everything solve this problem at certain...
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    Re: Need help with government offices

    maybe it caused from 100% noble support?

    cause one of my governor obtained Boule. before i get 100% noble support.

    now only a family member can promote to the office.

    359356
  22. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander

    thank you for making this mod. this is one of my dream expansion. :D
  23. Replies
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    Sticky: Re: Ancient Empires Version 1.15 Released!

    thanks for update guys :) atlast now i can use a spy!

    but what is name of the main theme music? casue i love it and i want to find it's title eagerly..
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    Sticky: Re: [Technical] 1.15 Bug Reports

    359137359138

    im currently playing as Basileia ton Seleukidon.

    1. no mast and sail for transport ships and seleucid admirals ship is same as ptolemaioi's admiral ship.

    2. floating standard...
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    Re: [Teaser Preview] Divide et Impera: Alexander

    :O wow!
  26. Replies
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    :( i hope Dei team can do this someday. [or soon]

    so for now, should i think Antiochos II as an relative? like a nephew of Antiochos I :( :( weep..
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    could Dei team remake seleucid family tree like vanilla ones?

    like this [vanilla]

    356857

    but dei mod's family tree was outdated like this

    356858
  28. Replies
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    Re: [Released] AAA: Greeks

    thanks for ur work! it's really amazing for greeks too :)

    anyway could u share the file that contain new seleucid family tree?

    356849

    casue i can't see new family tree in new campaign. :(
    ...
  29. Replies
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    Re: [WIP] AAA: Greeks

    wow! what a fascinated work you have done! :D

    im really looking forward to see this soon :)

    and may i can see those new Seleucid family tree in the near future too? [+ dei compatible]
  30. Replies
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    Re: MOD UPDATE - November 12th, 2018

    thanks for the update ! :)

    but still... no agency function in this mod make me sad :(
  31. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul and New Traits System (Updated Oct 15)

    it fixed. thank you :)
  32. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul and New Traits System (Updated Oct 15)

    im also getting ctds with saved campaign.

    Edit : ctd was caused by newly changed land_units tables and[or] main_units tables in the DB.

    i found it after multiple tests.

    so i think it needs...
  33. Re: Reforms not triggering as Bactria (save file included)

    hey are u click fight in battle before the reform turn? or before 2 turns of it??

    it is and was vanilla glitch that i found long ago.

    don't fight in the battle or quit the game before reform...
  34. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul and New Traits System

    thank u :)

    now i add emp_parthia as shahanshah.

    and rom_ptolemy to emperor pharaoh :D
  35. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul and New Traits System

    oh mighty Seleukos Nikator!

    may i have a question sir?

    what should i do with startpos sir??

    change what values? or typing something??

    To DEI Team or other gentlemen please let me know if...
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    Re: Other Nobles (instead of in family tree)

    i think them as supporters of family or relatives.
  37. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul and New Traits System

    one more question! how do i revert seleucid as empire with PFM? it's in lua_script or DB?
  38. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul and New Traits System

    hey guys! i found the solution for the suddenly reduced taxes!

    355150

    this four values were changed to -5 to -1

    it works same as it was when i revert it to -5. :)

    + cancel to save ur...
  39. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul and New Traits System

    to dei team. test report1+1[re post(u can see in the first page)]

    1. some of households exterminated with new ancillary with beta. like "noble steed".

    even in the inventory pool too.

    those...
  40. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul and New Traits System

    "Technically, by what you're saying, the Ptolemies should be starting as an empire too, Carthage as well, and even the Romans"

    i completely agree with u!

    i already edited text file and...
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