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    Re: Recording a Trier Campaign

    Thanks, brings back old memories.
  2. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    You have to set it via the Stainless Steel launcher options.
  3. Re: Mods saved to an external hard drive crash whenever i try to play a battle

    Are you sure you are looking at the correct file? Even the default file has 23K lines.

    Never mind, 'not properly formatted' would explain it, most likely parses it but then assumes it's properly...
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    Sticky: Re: Bugs Reports & Technical Help

    I suppose eventually it was some kind of save incompatibility if it works now. Enjoy the mod!
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    Re: SSHIP - General Discussion

    Oh, I thought you were referring to the 400 turns when turn time increases. As to it being compatibility related: I never paid attention to it, so only testing each setting will tell if there are...
  6. Re: need some help moving exploding monster bombard shot to other mods

    I am a bit rusty but I think non siege units, eg missile units can have three attacks as well, alas it boils down to melee, missile, fiery missile, eg the archers with fire arrows. For the grenadiers...
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    Re: SSHIP - General Discussion

    Compatibility can solve a good number of issues, usually one step down in OS version does the trick for win10, eg set to win7. With older OS it may take a try or two to find the suitable one. And...
  8. Re: need some help moving exploding monster bombard shot to other mods

    I had a little peek to refresh my memory - it seems to be this projectile: 'exploding_monster_bombard_shot' according to the EDU entry (Did yo know that we put the Krupp symbol on the canons barrel?)...
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    Sticky: Re: Bugs Reports & Technical Help

    I see you found the discussion in the other thread. Get in touch with me if or when you decide to give bovi's checker a spin and have issues.
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    Sticky: Re: Bugs Reports & Technical Help

    That's the one I put for him through the paces - here is the final version.



    Have you changed anything in the game like running the setup since you last saved? Did you manage to load the save...
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    Sticky: Re: Bugs Reports & Technical Help

    You need to do that with the executable files: medieval2 and kingdoms, here is a small guide line.

    Note: doing this with a mod's BAT file or in this case the launcher, will result in an error as...
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    Sticky: Re: Fans suggestion thread for future releases

    1. & 4. Technically not possible - it's hard coded that devastation only happens outside your own region.
    2. There are modifiers that can do the job.
    3. Occupying a port's land part is the same as...
  13. Re: need some help moving exploding monster bombard shot to other mods

    3 different attacks, with a 'fiery' attack being a mandatory second afaik.

    You basically need to work your way backwards through the projectile files, starting with each projectile in the EDU....
  14. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    That is kinda weird - because that's exactly what I did (modDB download plus meloo fix) for my repack - and then I use a small batch file during installation to do the copy\rename stuff. It's based...
  15. Re: Diplomacy and reputation fix - call for testers

    The first token is a bit overkill: while the rank can be 1 it cannot less then that, no harm done. And no, both triggers will only fire together for rank 1 (and all the way beyond zero :tongue:), the...
  16. Re: Mods saved to an external hard drive crash whenever i try to play a battle

    I am not an expert here, but have you tried installing M2TW directly on the external drive? It's the disk version, right? And it has the 'kingdoms' update?

    But before that: you only need to...
  17. Re: Diplomacy and reputation fix - call for testers

    Instead of an 'absolute' range (less\more then) you have a defined range (between). No overlap there. I have to admit that I am not aware what exactly are the underlying criteria for Rank and...
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    Re: 30 Factions but crashes when adding 31

    Bin converter could be the wrong python version - I use 2.66:
    You can always use this stand alone Bin Converter.
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    Re: SSHIP - General Discussion

    On it, so far only issues where two lines were merged, looks like an after effect of the correction procedure, but could also be a copy\paste issue because it exists identically in all ug instances...
  20. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    Did you install the updated patch? It addresses an issue that is prone to lead to 'loading screen' crashes. See second post.
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    Sticky: Re: Bugs Reports & Technical Help

    Declaring after processing counter: I presume so - it will certainly fail in the first turn. Bit of a bummer if it's a monitor that's supposed to fire at game start or is turn sensitive, so rather...
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    Re: SSHIP - General Discussion

    Simply let me have the modelDB of your installation and I'll run it through the checker as I suggested earlier. Now that I knoe how to sort it out relatively quick I can get it back to you in a day...
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    [Tool] Re: Bovine M2TW Checker

    That was not the regular 'trait is hidden but uses non-hidden description' log entry, THAT one I disable by default because while every mod uses a dummy template for hidden text it usually doesn't...
  24. Re: Mods saved to an external hard drive crash whenever i try to play a battle

    Could be a virtual store issue, check this guide from step 3 onward.
  25. Re: Is there ay magic in this mod or any other Total War Middle Earth-type mods?

    One is glad to be of service :buba:
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    Re: SSHIP - General Discussion

    That would be much appreciated as it will cut down on the time I will have to spend on the file.



    'Distance from capital' is a main multiplier for unrest (and trade resource prices), quite a...
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    Sticky: Re: Bugs Reports & Technical Help

    I haven't followed up on that but when I cut all factions except scotland then your script section looks like the one above: the inc_counter line appears to come before the declare_counter line -...
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    [Tool] Re: Bovine M2TW Checker

    I am having some rather odd log lines as well so it might be best if you installed the mod yourself. The 'fixed' modeldb (missed a small number of tabs because I didn't check the log after the...
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    Re: SSHIP - General Discussion

    This set of entries is meant to modify a stack's movement points, which in turn is based on the movement point value in descr_characters.
    siege = If a siege engine is in the stack - 0.5 = 50%...
  30. Re: Mods saved to an external hard drive crash whenever i try to play a battle

    One is glad to be of service :buba:
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    Poll: Re: USA elections 2020

    Much obliged - that was an enlightening discourse.
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    Poll: Re: USA elections 2020

    If I am not mistaken the electoral college is unique to the US; the government form of republic however is not; making the statement flawed. Given that it's supposedly a constitutional republic which...
  33. Re: Mods saved to an external hard drive crash whenever i try to play a battle

    Next time you want to unpack the files (only required if you want to do some modding yourself) then use the method I describe here - it will unpack outside the game's directory and you don't have to...
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    Sticky: Re: Bugs Reports & Technical Help

    The checker is telling me that the counters used in the emergent scripts are declared AFTER they have been set - that could be an issue. Not sure if I mentioned it already in the other thread, here...
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    Re: SSHIP - General Discussion

    I believe your SSHIP version is build on the old Stainless Steel version - can you check if the missing faction symbol CAS files exist? Shouldn't be an issue if they don't - they are easy to create....
  36. Re: Comprehensive List of Trait/Ancillary Vices & Virtues

    At a later stage you can then ask a moderator to move the thread into the tutorial section and prefix as resource.
  37. Re: Mods saved to an external hard drive crash whenever i try to play a battle

    The placement of the save file should not play a role, although it may be preferable if it is in the same directory structure as the mod itself. If the mod starts that means there is no loading\save...
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    Sticky: Re: Bugs Reports & Technical Help

    This should be the first 'greeting' event (only plays at start of a campaign): historic_event INFO_ON_INFOS:

    {INFO_ON_INFOS_TITLE}SSHIP v.0.97, patch E
    {INFO_ON_INFOS_BODY} Welcome to the...
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    Re: SSHIP - General Discussion

    This is from withwnar with regards to ++ and this issue (after adding a space to every end of line):

    "To clean up ones that now have multiple spaces on the end of the line, use "regular...
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    Re: SSHIP - General Discussion

    There are about 170 unused ancillary texts according to the checker but I wasn't bothered about those as they have no negative effect other then bloating the file by a minuscule amount of KB.
    If...
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