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  1. Replies
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    Re: Extra 3D models and textures for ROTK?

    I pretty much used textures from any free site I could find. Most of them were made a long time ago and I don’t recall any specific website that was used. Some parts of the textures were handcrafted.
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    Re: Extra 3D models and textures for ROTK?

    As far as I know, we cleaned out all of the obsolete and unused files (specifically textures and models) several versions ago to make the mod as lean as possible when it came to downloading and...
  3. Re: Is the Newest Version of RotK More Flexible in Character Development?

    Since version 3.0, we have made quite a few changes to characters being able to increase their battle related traits. Basically, characters can increase their leadership, attack and defense traits...
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    Re: Nanyue Amored Habelds???

    The unit limitations I mentioned above are more so meant to (partially) show the technological and military superiority of the Han Chinese at this period of time. Nanyue had been ravaged and...
  5. Re: Version 4.0 wins first place in 2019 awards

    Thank you Minn and everyone else! :)
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    Re: Nanyue Amored Habelds???

    Nanyue not having armored halberd makes the entire game unbalanced? Multiple armored units is limited to the Han factions. Both the Nanman and Nanyue are limited to a single armored infantry unit....
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    Re: Switch Sun Ce's and Liu Yao's territories

    At the end of my previous post I already comment on the Sun Clan’s starting size.
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    Re: Switch Sun Ce's and Liu Yao's territories

    It’s not inaccurate - they are in the correct locations. Sanguozhi has Sun Ce’s first incursion over the Yangtze at Niuzhu, which is west-southwest of Moling. SGZ then states he went north to attack...
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    Re: Add'l Faction Campaigns (Sub-mod)

    It won't be, because of changes made to the campaign_script in the recent patch.
  10. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    https://i.ibb.co/HGrzdBc/Gan-Ning-Defect.jpg

    Patch #4 is ready and available for download!
  11. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    The reason he is with Sun Ce is because we didn't have Sun Clan missions (or really any missions) until a couple years into development. After that, Gan Ning's status was just forgotten about. It...
  12. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    What Fahnat and Morrowgan said. I would love to put more Korean units, specifically period-accurate ones, but I am no longer working on this mod. Well.... I will be releasing a very minor patch soon...
  13. Thread: Crash on Mac

    by Seether
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    Re: Crash on Mac

    I know this is super late, but I absolutely cannot help with Mac issues. I always point people to the Mac/Linux threads here on TWC as I don't have any relevant answers to give.
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    Re: Yellow Turban Rebellion and AI

    I believe that code and the annotations is straight from SavageAI - I never made alterations to the slave factions CAI. Specifically with the Yellow Turban event, it's kind of an odd situation....
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    Re: Looking for the recruitment camp sub mod

    It’s not a sub-mod. It’s been a part of the main game since version 3.2 and keep in mind that a city can only build a border colony for an adjacent region if the city is on or near the border of that...
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    Re: Patchnotes 1.4.0 - Mandate of Heaven

    I love you zoner, but we’re going to have to agree to disagree. I’ll just say that while I obviously can’t claim Liu Chong, the fact that CA has been god-awful at almost every single historical...
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    Re: Patchnotes 1.4.0 - Mandate of Heaven

    At least it isn’t Blizzard, who changed their EULA to take ownership of all user made content for Warcraft III :P
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    Re: Patchnotes 1.4.0 - Mandate of Heaven

    Prior to my mod, how many RTK games or mods included him in any capacity whatsoever? None? So with 14 or 15 iterations of Koei’s RTK series, the Dynasty Warrior series, various indie RTK games, and...
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    Re: Patchnotes 1.4.0 - Mandate of Heaven

    That doesn't make them remarkably different - you did point out that the 'meat and bones' of Liu Chong is the same. If a studio made a movie about a future war between humanity and AI, where a...
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    Re: Patchnotes 1.4.0 - Mandate of Heaven

    That was kind of CA to pretty much rip Liu Chong from my mod, make a few changes, and put him as part of a paid DLC :thumbsup2
  21. Re: catapults or any other artillery cannot damage the walls

    Yes. Read the in-game description for all of those units. They all say (something to the effect of): “Field artillery. Not capable of destroying walls”
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    Re: Fortified Pass siege crash

    If all else fails, a last resort is lowering your graphics settings. More times than not, battle crashes are a direct result of too much graphical input.
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    Re: Wu Ban doesnt receive titles?

    Wu Lan's last three titles were missed and never put in. Fixing that, along with adding Meng Da to the script, will be included in a future update.
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    Re: Fortified Pass siege crash

    For anyone having this same issue, please check out our modDB page.
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    Re: Fortified Pass siege crash

    I'll send you a PM :)
  26. Re: New Historical total war era - Total War: Three Kingdoms!

    Only 4 more legendary characters? That’s just pitifully sad...
  27. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    No, since it edits campaign_script.
  28. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Version 4.0 Patch #3 has been uploaded. This patch combines Patches 1 & 2, as well as fixes incorrect weapon texture for armor upgrade 1 for Zhongyuan Heavy Halberds and also fixes Huang Quan...
  29. Re: Bug error when figth REBel GUI - Chieftain of the Di

    That is caused by the terrain that the battle is fought on - a bypass to this is fighting at a different location. Can you provide the coordinates of where the battle takes place?
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    Re: Destroy Zhong Dynasty Mission

    I posted about this same thing somewhere (however I can’t find it), but it is a false failure message. Just ignore it. When Huainan/Zhong is thoroughly beaten down, you will receive the success...
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    Re: Add'l Faction Campaigns (Sub-mod)

    As a note, there already are resources in place where characters can improve their traits through both “training” and “actions”. For example, fighting and winning battles will gradually improve your...
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    Re: Destroying Enemy Faction - Runtime error

    I’m happy you got through the issue. I’m going to see if there isn’t a script to add, or remove, to eliminate this issue happening anymore.
  33. Re: Player faction has chinese voices while AI ones mongol accents?

    It is a limitation of sort, as the voices used come from the Chinese Voices submod and there is a very limited number to use. What I want to do is yank TWTK’s voice files (for diplomacy) and...
  34. Re: Crash after starting a battle in campaign mode

    Can you provide your “trace” log and description of factions/location/army composition involved?
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    Re: Destroying Enemy Faction - Runtime error

    I’m on vacation, and away from my computer, but it could possibly be due to a bug inherent with M2TW. Specifically this bug occurs when a faction is killed by taking their last city, but the FH...
  36. Re: Small visual bug on zhongyuan heavy halberds

    That is a texture assignment issue with the model that I can easily fix. However, as I am still on vacation for the next 8 days, I won’t be able to put out a patch until I get home.
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    Re: Bugs & Issues for 3.5

    Whoops
  38. Re: No recruitment capabilities in Dandong Commandery

    You’re welcome! Happy gaming!
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    Re: ROTK 4.0 Heishan units

    The old Heishanzei and Heishanjun are now the captain and general models - so the files for them still remain, but they have been renamed in model.db. The new Heishanzei are the faction’s unique...
  40. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    I just checked and it's there. In the text folder there is expanded.txt, expanded.txt.strings.bin, export_vnvs.txt and export_vnvs.txt.strings.bin. Patch 1 should be 1.86 MB download.
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