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    Server Relaunch and Information Thread

    Server Launch Imminent


    This is just a reminder that the Server be reopening for play on Decembet 27th, at 1800 GMT (1200 CST). If you haven't already, please review the Upcoming Server...
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    Re: Upcoming Server Enhancements

    Final Update!


    Faction HQs: The process and costs for Faction HQs have been finalized, and the first HQ for the Dwarves has been completed. We are now open to requests for the making of...
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    Re: Upcoming Server Enhancements

    Yep, we wanted the Capture Point system (and most of the things we are adding) to be pickup and play, to get away from all the server's activities requiring a very large time commitment and lots of...
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    Re: PVP Discussion Thread Mk VIII

    The server is currently whitelisted until the end of month launch, so its just staff/testing until then.
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    Re: Upcoming Server Enhancements

    Homestretch Update!


    Safezone Shops Update: The safezone shops are now nearly completed, and thus I have a bit more details on player customization. As said previously, players will be able...
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    Re: Upcoming Server Enhancements

    Capture Points have 13 NPCs in total, and to have a reasonable chance of taking one (without any other players involving themselves) you will need at least 3 well equipped players and a decent amount...
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    Re: Upcoming Server Enhancements

    Server Update


    Spawn Mechanics: Due to incompatibility between the event script, and our previous bed spawn plugin, we have removed the plugin and created our own scripts to handle the setting...
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    Re: Upcoming Server Enhancements

    Server Pre-launch Preview

    This Saturday marks the begining of the Server Pre-launch Preview! The main focus of the preview will be to showcase several of the new scripts/plugins that have been...
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    Re: Upcoming Server Enhancements

    Everything in the OP will be implemented. The current main world will be replaced with a much smaller pvp map, and any existing build on the current map can be used to form a HQ world going forward....
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    Re: Upcoming Server Enhancements

    Right now we are planning on holding a preview on December 3rd/4th, featuring the new pvp mechanics and event scripts. Actual server relaunch date will be approximately Dec 27th. For the relaunch,...
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    Re: Upcoming Server Enhancements

    Here is the next batch of updates!

    Events and the Event Script: One of my side projects has reached completion, and so I am now happy to say that we will be making every effort to hold regular...
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    Re: Upcoming Server Enhancements

    Here's an update on a few of the things we've been working on.

    Banking: More of the economy scripts have been completed, which has resulted in a slight change to the economy mechanics to address...
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    Re: Upcoming Server Enhancements

    There is literally no risk here, as the server shuts down due to funding in the next few months anyway. Since there's nothing to lose, we might as well try something new. The old setup has been...
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    Re: Upcoming Server Enhancements

    You make the argument for me, if you could mine on your own HQ World in safety why would you go to the PvP Map? With risk comes reward, thus all forms of money making are tied to the PvP Map. ...
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    Re: Upcoming Server Enhancements

    Added more details regarding the Safezone shops and rent process in the OP, now that the majority of those scripts are now complete.
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    Re: Upcoming Server Enhancements

    To add further to this note, I've begun working on the Rent system and have finished making an easy to interact with NPC that can give anyone his/her faction's current list of services (with how much...
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    Re: Upcoming Server Enhancements

    No worries, Fortesgt (no pressure) is currently making the best tutorial ever to grace Serveria! I can at least guarantee the tutorial area has a nice view whilst you spawn in :P



    The current...
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    Re: Upcoming Server Enhancements

    We know people will still deposit their money (and want them to deposit their money). The point is now you can kill players and take that money before this can be accomplished, thus increasing risk...
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    Re: Upcoming Server Enhancements

    On Banking: Unfortunately a player can't have two different accounts with the economy plugin. Now theoretically a script could keep track of the money in a flag, allowing you to deposit/withdraw...
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    Re: Upcoming Server Enhancements

    Change is usually not popular with the current base, however since 99% of that base abandoned the server in the first couple of months, heavy changes are going to happen. Again this is more heavily...
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    Re: Upcoming Server Enhancements

    Original Post edited to reflect the massive list of upcoming changes that we have been working on, and are largely close to completion.
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    Re: 2ND GRAND SERVERIA TOURNAMENT

    I'll be there to help run it/maybe participate.



    Battleground
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    Re: Grand pvp tournament this weekend!

    Cash payouts have been made, the winner's pick shall be bestowed unto him in the coming days.
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    Re: Building rules rollout

    Sure, outside of claims and the fort and with far less supplies. Now neither side gets to teleport in reinforcements (aka re-spawning) in the middle of the fighting, before it was a defenders only...
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    Re: Building rules rollout

    I've NEVER thought my fort as a safe area for my valuables (that's why we make secret stashes), anything placed there was always considered at high risk of being lost. Most people use forts since...
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    Re: Building rules rollout

    This is entirely the point. 'Long term sieges' massively scew pvp in favor of the defenders. A well built fort is near impossible to take when the enemy can endlessly respawn in it, while the...
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    Upcoming Server Enhancements

    Upcoming Server Enhancements!


    The purpose of this thread is to reveal and discuss several upcoming projects that Server Staff have working on as part of a massive changeup in how the server has...
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    Looking for Builders!

    BUILDERS NEEDED!


    It has become apparent that upcoming server enhancements will likely require the expansion and overhaul of the server safezone. To conduct this we are looking for...
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    Re: PSA: Faction autonomy

    There was much more involved in the case you're hinting at, as a faction leader you are of course able to decide what you want built inside of your land. That however is not an open license to be a...
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    Re: PVP Discussion Thread Mk VIII

    Just removed it, had to import our sql databse to a new database, since our previous one of 150mb (why so small...) became full.
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    Poll: Re: Proposed Fort Changes

    Fact. If Administration pulls chocks, or we are kicked from TWC, you are literally left without a server. Addressing Gamey Forts, curbing Forum misbehavior, and shuffling in and out moderators are...
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    Poll: Re: Proposed Fort Changes

    Adding a No Option to this poll would be about the same as adding a "Please end the server" option, hence why there is not one.

    Administration has decided something WILL be done about gamey forts,...
  33. Re: LET THERE BE WAR!!! (WAR PLUGIN FIXED) - WARTIME MANPOWER REGEN INFO

    This would involve taking the server offline and editing 161 individual server files, and thus isn't liable to happen. There is no reset all manpower button unfortunately.

    And it would be kind of...
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    Poll: Re: Proposed Fort Changes

    I'm actually ok with TWC's restriction of this. I mean we are located on TWC, adding to their forum activity by posting is the least we can do if we're going to be on TWC. Positive forum...
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    Poll: Re: Proposed Fort Changes

    Cities by themselves are not forts, as specified within the rule. The only location inside a city where you could not place a bed would be chunks containing a fort inside the city, or chunks...
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    Poll: Proposed Fort Changes

    Administration has decided that a rule change is necessary regarding fort structures on the server. This poll includes the previously suggested option of there being a two-block wide path from the...
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    Re: Cartograph Map - Claim or be claimed!

    I THINK I'm looking at the right spot. Or it could just be a swamp.
  38. Re: Claim Griefing Discussion

    Until a faction claims a wall of chunks around several hundred unclaimed chunks I don't think this is an issue that needs addressing. Some factions may prefer to build/claim a city's wall first,...
  39. Re: Claim Griefing Discussion

    I agree with all of Aanker's points.
  40. Re: Claim Griefing Discussion

    Except for you know, the one that says you can only grief lands to reach and kill your enemies.
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