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  1. Re: Hestitant attacker trait on a grizzled optimistic general who win countless attack

    I always hated that trait, especially because my most aggressive generals tended to get it :D
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    Re: Garrison script can be annoying sometime

    Congrats! Be sure to save the game and copy the save into a backup folder and a flash drive. Do this often :D
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    Re: Garrison script can be annoying sometime

    I understand what you're going through. That being said, I like the garrison script. It gives the AI a better chance, and it's only set in factional capitals and a few other significant cities. Also,...
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    Question about Greek helmets.

    Hello folks!

    I have some questions regarding Greek helmet types - namely, when did they appear and when were they phased out?

    I'll list the ones I'm interested about below, feel free to give...
  5. Thread: R2 feedback

    by Rad
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    Re: R2 feedback

    I have updated the faction relations report.

    Now, commentary.

    Invasions: Since my last update back in 213, I have had to endure 6 sieges - 2 in Iberia (both from the Lusitanians), one in...
  6. Thread: R2 feedback

    by Rad
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    Re: R2 feedback

    I made no changes regarding that, it has always been that way. Like Raiuga says, it could be a steam issue. Cheers!
  7. Thread: R2 feedback

    by Rad
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    Re: R2 feedback

    THE WORLD BEYOND.

    It's turn 254 and it's time I start talking about the bigger picture. One of my spies went on a long trip to the Near East, this is what he learned before meeting a rather...
  8. Thread: R2 feedback

    by Rad
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    Re: R2 feedback

    The Great Iberian Adventure has begun.

    After turn 200, things got heated in the Iberian Peninsula - only partially thanks to me. I'll divide this report into sections.

    Eleutheroi: I sieged...
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    Re: Rad compares units - a thread for balancing.

    Carthaginian Settler Infantry

    Armor rating - 4

    In my opinion, it's too low. They all have helmets, 3/5 have organic body armor and some have bronze greaves.
  10. Thread: R2 feedback

    by Rad
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    Re: R2 feedback

    The thing I find odd is that Sardinia has a faster replenishment rate than the African core cities. But then again, maybe it was an attractive place for colonists. In any case, I can get better...
  11. Thread: R2 feedback

    by Rad
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    2,149

    Re: R2 feedback

    1. I did on my own, then. That's good.

    2. It's a really large pool of good quality troops. And if you drain it, there's a new unit ready the very next turn. I'll skip recruiting from it for now.
    ...
  12. Thread: R2 feedback

    by Rad
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    Re: R2 feedback

    Before I took Rhegion, I noticed that the Ptolemies had another force up north. It wasn't much to look at, being captain-lead and depleted as it was. I don't know what it was doing in Roman terf,...
  13. Thread: R2 feedback

    by Rad
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    Re: R2 feedback

    Here we go. I managed to find a save in which this man isn't destroyed.

    Definitely an FM, definitely Ptolemaioi turncoats.

    FM:
    364889

    Army:
    364890
  14. Thread: R2 feedback

    by Rad
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    Re: R2 feedback

    I think it did. Let me see if I can produce a screenshot.
  15. Thread: R2 feedback

    by Rad
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    Re: R2 feedback

    For those interested, I have edited my first post and added additional information.


    You don't see this every day. Actually, this is the first time ever for me. This wasn't some rebellion gone...
  16. Thread: R2 feedback

    by Rad
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    Re: R2 feedback

    I used to avoid recruiting mercenaries in previous campaigns, but I have recently changed my mind. Mercs make a good money dump because they're more expensive than troops recruited from cities. I...
  17. Thread: R2 feedback

    by Rad
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    R2 feedback

    Hello everyone!

    Here is some feedback from my R2 Carthage VH/VH campaign. I'm 160-170 turns in, having fun.

    House rules:

    1. Recruitment. I can only recruit troops in cities that have fully...
  18. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Thank you.
  19. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    The capital city garrison script that spawns troops.
  20. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Quick question - How many turns does it take for the garrison script to replenish?
  21. Re: Rad looks at things - a thread for visual improvements

    Thureos trouble - troops in need of a user guide

    1. Celtic skirmishers
    364735

    2. Liguro-Corsi slingers
    364736

    3. Some late Lusitanian swordsmen
    364737
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    Re: Rad compares units - a thread for balancing.

    Komatai Epilektoi (Dacian Elite Skirmishers)

    Armor rating - 5

    Too much, perhaps?

    Not all men wear helmets and there's only one thorax. Description says that most of them wear greaves under...
  23. Re: Rad looks at things - a thread for visual improvements

    I'm leaving a possibility of it being intentional because of stuff like this

    364710
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    Re: What units would you add to EBII?

    I wanna digress too! :D
    Interesting thing I found out some time ago - Byzantine authors continued to use the term "Hoplitai" to denote shielded heavy infantry.

    Back to EB2's Hoplitai - the...
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    Re: What units would you add to EBII?

    Hoplitai never go away completely. Their recruitment pools shrink, but they're still available.
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    Re: What units would you add to EBII?

    It depends on the unit and how much it got "upgraded" through history. For example, if you give a unit a mail shirt and a new helmet or two, the +2.5 armor it gets with the armor upgrade is...
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    Re: Rad compares units - a thread for balancing.

    Eburones cavalry no longer carry javelins. What they still have is Skirmish mode. Yikes.
  28. Re: Rad looks at things - a thread for visual improvements

    It could be a very, very dark wool hat.



    Nice catch!
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    Re: What units would you add to EBII?

    I'd like to see even more armor upgrades. Players get more out of a single unit visually and historical material progress (arms race, or whatever term fits best) is shown.
  30. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    You're right, the format of the conversation is not helpful.
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    Sticky: Re: Fans suggestion thread for future releases

    Good suggestion. I think it could be done if we figure out the true minimum unit slots ships need to represent truly different classes of ships (different in terms of fighting performance, cost etc)...
  32. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    I am all for defusion, but I will never accept the role of on-duty culprit (I have no idea how well that term translates into English).

    Mad props to everyone in the team for using their time,...
  33. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    I don't think your English is humble at all. I think that you're perfectly capable of using it to try to talk down to someone under a facade of friendly assistance.


    I will once again repeat that...
  34. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    I do not agree. I think it's easier to see it on a different example. If you used the same method to cut off the Iberian peninsula from today's France, factions from one side would still attempt to...
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    Sticky: Re: Fans suggestion thread for future releases

    Yeah, it's not ideal. The main point of having retainers and retinues is that one has someone reliable at his side on the battlefield. Perhaps the Argoi and the retainers unit can be fused into one...
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    Sticky: Re: Post Your Screenshots

    Great looking screens, gents!
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    Sticky: Re: Fans suggestion thread for future releases

    Good news indeed! What are the Argoi issues related to? Equipment?
  38. Re: Rad looks at things - a thread for visual improvements

    Cisalpine swordsmen!

    Great looking unit in all three versions.

    However, the middle and the late version might need some visual tweaking.

    1. Middle version - The mail texture is a bit off in...
  39. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    I fail to see how their shared border is irrelevant, given how both countries had good naval traditions which could ferry armies across the Mediterranean - something not easily replicated in Med2's...
  40. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    Thank you for your input Jervaj, there are some good points there! :)
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