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  1. Thread: Is this a bug?

    by MWY
    Replies
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    1,893

    Re: Is this a bug?

    VineFynn is pretty much right. When an uprising occurs, there is no easy way to transfer the settlement(s). So what's done in the campaign_script is that the settlement with the lowest public order...
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    Re: SSHIP - General Discussion

    Kahvis units only are made for one african unit. Not all of them.

    The units you mention are called african tribal warriors which are imported from BC (which is not known to be unhistorical). The...
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    Re: SSHIP - General Discussion

    Yes. The textures already are based on sandy's western units overhaul, they're only improved a bit.
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    Re: SSHIP - General Discussion

    Such an AI can not be scripted in MTW2 sadly. I tried my best with what was there.
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    Re: Religions and Temples

    Because realistically, those buildings would convert people to catholics. Which is not in the engines power to represent. You can only slow the conversion down which is way less impactful. So you...
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    Re: Sicily in High Era Campaign

    You are literally the only one complaining about this. And not in a constructive way.
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    Re: Sicily in High Era Campaign

    Because it is not a bug. !?

    Revised rum-roster will come in the future.
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    Re: German elections 2017

    It's naive to think that once germany stops selling weapons, people all over the world will stop fighting. There are a lot of countries which are happy to supply nations with weapons.



    It's the...
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    64,233

    Re: German elections 2017

    @Basil: No. Baltic states are scared since russia invaded ukraine. Military spending is justifiable even without enemies. Because if a new enemy rises, and you dont have a military, you're pretty...
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    Re: SSHIP - General Discussion

    Its a shader-improvement from the looks of it, looks really cool indeed.
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    Re: SSHIP - General Discussion

    https://i.imgur.com/drklSkb.jpg

    you mean like this? ;)
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    Re: The Sultanate of Rūm (info and units)

    I dont think Jaluna meant lances. Obviously knights used lances. Maces and axes were a lot rarer than swords though, especially in the early-high medieval ages. I don't think european knights ever...
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    Re: Garrisoning settlements in the SSHIP - ideas

    Well, I do think there is a naming issue, which I tried to solve - using the structures we talked about in the team-thread.
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    Re: Garrisoning settlements in the SSHIP - ideas

    There's no way you just kept 120 knights sword-ready at every castle or town. Men and knights were called to arms when they were needed, otherwise they were equipped with other duties. There were no...
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    Re: The Sultanate of Rūm (info and units)

    If you discuss wall levels, just keep in mind that those wall levels are forced to keep the population numbers accurate. You cannot just change the level of a settlement without direct effects on...
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    Re: The Sultanate of Rūm (info and units)

    Its possible to improve autoresolve for particular units.

    In the EDU, a unit has two hitpoint values. The later one is not used in the battle itself, but influences autoresolve results. By giving...
  17. Re: Occupying vs. sacking vs. exterminating in the SSHIP

    @ z0quete: Altough I would like such a feature, I dont think its possible do to it in a good way. It might be with some heavy scripting (&potential bugs), but I don't think thats worth it right now.
  18. Re: Occupying vs. sacking vs. exterminating in the SSHIP

    When I play, I already mix between sacking and occupying, depending on public order, my faction income and the power of the enemy faction.

    I don't think theres a dominant strategy currently...
  19. Re: Occupying vs. sacking vs. exterminating in the SSHIP

    As far as I tested it, it happens when after taking a settlement, the population number goes below the base value in the descr_settlement_mechanics file for the level of the settlement.
  20. Re: Occupying vs. sacking vs. exterminating in the SSHIP

    - to lower the level of a settlement (eg. a minor city becomes large town)?

    While lowering the level of a settlement is not possible, through sacking or exterminating a settlement, the building...
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    Re: Kingdom of Georgia (info and units)

    @Levan: In later centuries? Okay, can you name those units together with a suggestion how implement them differently? Almost all of byzantiums units are available from gamestart, which is a big...
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    Re: Kingdom of Georgia (info and units)

    @Levan: Its not castration, its giving the player the ability to develop the unit roster of his faction over time. I don't even know what you mean with higher tiers. That units are available later on...
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    Re: Kingdom of Georgia (info and units)

    Castrate? Whos talking about that?

    Varangians are in it but in kind of its predecessor form called "Saxon Huscarls" at game start. They develop into varangians later on

    Feudal knights are not...
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    128,816

    Re: Kingdom of Georgia (info and units)

    Soo Tadzreuli were the heaviest units, then Aznauri and then Monaspa?

    Monaspa were basically levied units equipped by the king? Or were they actually paid/ like a standing army?

    The thing is,...
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    Re: [Preview] SSHIP - Campaign Map

    Thanks Jurand. That's something I can work with. :)

    City sizes comparison with authors:

    https://en.wikipedia.org/wiki/List_of_largest_cities_throughout_history
    ...
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    Re: [Preview] SSHIP - Campaign Map

    Why wouldnt it be historical? Georgia had highly advanced military units in great numbers (Around estimated 40.000 against the seljuks, with atleast 5.000 heavy cavalry). How would you be able to...
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    Re: SSHIP - Bugs Reports & Technical Help

    Well all the units with the mercenary attribute are affected. That because clansmen can be recruited by all the factions, not only the scots, when they control the area of scotland. So in theory, it...
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    Re: NEW FACTIONS UNITS ROSTERS

    Those rum horse archers (and some other units) look pretty nice. Altough stylistically a bit different compared to our units. As far as I read, it's not clear yet that he has permission to use them?...
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    Re: [Preview] SSHIP - Campaign Map

    Satellite views are literally THE most neutral source. Even if they are misleading in comparison to a close view, they still represent the general look of the landscape from a distance. I don't doubt...
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    Re: [Preview] SSHIP - Campaign Map

    That is way too much green in my opinion. Atleast for Isfahan-Shiraz. For the Ray-Region aswell. I mean just looking at the google maps satellite view of iran, or pictures of places there like ray...
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    Re: NEW FACTIONS UNITS ROSTERS

    We already are using most of the bc models.
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    Re: NEW FACTIONS UNITS ROSTERS

    Without models for those units, we won't be able to put them into the game. Thats actually the problem for a lot of roster changes. We can't just create new models out of nowhere since we don't have...
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    Re: NEW FACTIONS UNITS ROSTERS

    @Achilles: Info and especially free to use models are appreciated. I think there is too much infantry (especially spearmen) and too little variety in tribal units. However, I find it pretty difficult...
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    Re: [Preview] SSHIP - Campaign Map

    Yes, Merv in reality would be slightly offmap, but it still was such a huge and important city (literally one of the biggest cities at that time) that I think it has it's place in the game.
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    Re: HRR information repertory

    Reading my above post again, I might have sounded a bit too annoyed. It's just that I did a lot of research, and doing it all again to point out why I chose those settlements is annoying. Still, if...
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    Re: HRR information repertory

    Thoughts:

    Hamburg: I know Magdeburg was important, but Hamburg was a fortress and a center of mission and crusading at that time. I don't think it can be cut. If we REALLY need to get rid of...
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    Re: SSHIP - General Discussion

    Double and triple entries of resources in the descr_strat file are purposefully there (to double/triple the income and to indicate if a region has a richer amount of a certain resource).
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    Re: HRR information repertory

    Short thoughts:

    Moving/renaming cities:
    Bremen and Hamburg were THE most important cities there. Magdeburg follows closely.
    Regensburg again was way more important than anything else in...
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    Sticky: Re: [Preview] SSHIP - Economy, Events, Scripts & Other Features

    Since historical accuracy is the aim of this mod, growth rates are influenced by historical growth of the settlements. I understand that it sucks not being able to build anything anymore, and I'm...
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    Re: HRR information repertory

    1) Well Magdeburgs location just isn't really connected to the rest of the territory. Brandenburg meanwhile has a big history and was basically the main settlement in this region. Brandenburg also...
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