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  1. Replies
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    [Resource] Re: Creating a World - Bare Geomod

    Thank you very much! Oh, just to confirm, the change won't mess with the gameplay in single player game, will it?
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    277,412

    [Resource] Re: Creating a World - Bare Geomod

    Not sure if this is the right place to ask... I'm playing around with Bare Geomod Kingdoms. How do I change the period default in custom battle? It's annoying that I've to click back all the time...
  3. Re: Disable/reduce heretics and witches in vanilla?

    Will try, thanks again!
  4. Re: Disable/reduce heretics and witches in vanilla?

    Hmm, that's strange... I did start the game AFTER I modified the stuff. Does geomod kingdom or geomod vanilla(?) matter? I used the non-kingdom one.
  5. Re: Disable/reduce heretics and witches in vanilla?

    Sorry for asking again and again, but the witches and heretics still appear for some reason?

    I've done the following:
    - Use Bare Geomod
    - Extract descr_campaign_db.xml and modify the particular...
  6. Re: Disable/reduce heretics and witches in vanilla?

    I see... I'll just try the mod you suggest then. Thanks!
  7. Re: Disable/reduce heretics and witches in vanilla?

    Back from trying a new game, the heretics still appear for some reason... Also, I already tried selv's advice. Do priests turning to heretics and rebel agent's heretics have different parameter? ...
  8. Re: Disable/reduce heretics and witches in vanilla?

    Aww, that's too bad. Anyway, thanks again!
  9. Re: Disable/reduce heretics and witches in vanilla?

    Oh? That's it? I was preparing myself thinking I'm gonna need to do some more hardcore coding, like making the edited xml connect to the vanilla files or something lol. Thanks!
    One more thing, is...
  10. Disable/reduce heretics and witches in vanilla?

    How do I disable heretics and witches in vanilla? I heard you can manipulate the numbers in descr_campaign_db. I've managed to unpack the particular file using Ishan's specific unpacker but I suspect...
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    Re: Difficulty settings

    For the campaign difficulty, I think it only affects the AI's gold/turn and being more aggressive in throwing armies at you. Based on my experience, AI will not ever actively attack on sieges on any...
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    Re: Need Help...

    There's this,
    http://www.twcenter.net/forums/showthread.php?169852-How-to-Setup-your-mod-to-have-more-than-2-turns-per-year

    But I don't really understand how to do it tho, orz
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    Re: Hoplite recruit turn

    I stand corrected, Triarii DOES require two turns. At least I know for sure Indo Hoplite require only one turn, since I just had a blast creating a Baktrian empire XD, and then accidentally triggered...
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    Hoplite recruit turn

    I understand the reason why the Spartan Hoplites's recruit turn is crazy, but why is hoplite like Greek Hoplite and Celtic Hoplite requires 2 turns to recruit? Indo Hoplite, Triarii, Carthage...
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    Re: Scripted armies

    As far as I know, the AI doesn't seem to get the scripted armies when besieging the special settlements. I saw AI besieging Rhodes, Antioch, Pergamon(?), Seleucia(?), etc and the defender, also an...
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    Re: Morale malus for enemies?

    I see, that's too bad... Thanks for answering!
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    Morale malus for enemies?

    Is it possible to add morale malus to enemies to a trait like the "Dread" trait in Shogun 2? Maybe like adding it to Bloodthirsty trait? As far as I can notice, it seems all the traits only covers...
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    Re: Public order law

    Sorry for the very late response, the public order didn't go down after I destroyed an academy. It was supposed to go down by 5% but the public order stayed the same.
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    Re: Public order law

    Whohoo! A response! Ahem, yes, the city has scriptorium(now ludus magna) and temple that has law bonuses.
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    Public order law

    Very late to the party since I encountered shogun 2 last year, RTW some months later and XGM in the beginning of 2015. Then, I think I saw somewhere here that DimeBagHo, one of the lead creators,...
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