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  1. Replies
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    Re: Who am I? M2TW edition

    Teutonic Order
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    Re: Help adding a new unit

    From what I see here,you didn't add any new model into the game.You just used an existing one,so there is no need to alter the battle_models file.

    Do this:Find a file called...
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    Re: Character Trait

    You can see it in text/export_vnvs.txt
  4. Voices gone after editing an accent

    I have been editing an accent in a mod with many accents(Falcom Total War).Many of these accents use voices from Kingdoms,non-English versions of M2TW,and other sources.I removed some voices from...
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    Re: Who am I? M2TW edition

    Scotland ​maybe?
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    Re: Who am I? M2TW edition

    I'll say Moors too
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    Re: horses with broken legs

    Are you sure? I count 5 letters in the word azumi,not 6
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    Re: Faction dies condition

    Check my edit above and try that instead of what I originally wrote
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    Re: Faction dies condition

    Try to add this:
    and I_NumberOfSettlements venice < 1
  10. Re: Changing citys strat map apperance

    Yes
  11. Re: Changing citys strat map apperance

    I don't think it's possible
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    Re: Unit Speed

    Yes,export_descr_unit(EDU for short) is a text file,and you can find it in [your game's directory]/Medieval II Total War/data.You need to have your game unpacked to find the file.
    Note that...
  13. Re: Can You Rename Factions in the 4 Kingdoms Campaigns?

    I don't think it's any different...you just run the unpackers I guess
  14. Re: Can You Rename Factions in the 4 Kingdoms Campaigns?

    You need to unpack the campaigns first.Here's how to do it:http://www.twcenter.net/forums/showthread.php?355307-Unpacking-The-very-first-steps-amp-simplest-method-for-new-modders
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    Re: New Papal Faction Type

    Check this out:http://www.twcenter.net/forums/showthread.php?77662-How-To-Create-new-Papal-States-and-delete-the-old-one
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    Re: Does any ine know off

    There is Makuria in Broken Crescent
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    Re: Who am I? M2TW edition

    Tarascans
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    Re: question about a mod

    This one,called Ancient Conquest:http://www.twcenter.net/forums/showthread.php?640167-Ancient-Conquest-v1-0-Full-Release
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    Re: Who am I? M2TW edition

    You're the ​Byzantine Empire
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    Re: Stainless Steel 6.3 bug

    Version 6.4 is not standalone.You must install it over 6.3
    Also,you need to start a new campaign
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    Re: Stainless Steel 6.3 bug

    There was a fix for this issue back in the day,but the site that hosted it does not exist any more.
    The only way to fix it is by upgrading to version 6.4
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    Re: Create a port ?

    No,just remember to delete map.rwm after you're done
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    Re: Create a port ?

    Use a white pixel in map_regions.tga
    Make sure you place it next to the sea
  24. Replies
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    Re: remove crusade desertion

    Did you unpack the game? Most of the game's files will appear in the data folder only if you unpack the game
  25. Replies
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    Re: Who am I? M2TW edition

    I'm guessing ​France
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    Re: how to get rid of banners

    In your mod's cfg file find this:


    show_banners = 1

    Change it to this:


    show_banners = 0
  27. Re: 5 questions regarding possible campaign actions via scripting

    Yes
  28. Replies
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    Re: Hot seat mod on Steam

    Only in Kingdoms(the expansion) and in mods that require Kingdoms you can play hotseat
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    Re: Number of city sizes.

    It may be irrelevant with this,but I want to ask:In a couple of text files there are traces of something called "star fort". What is it?
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    Re: Blood DLC

    Actually there is a blood mod for M2TW:http://www.twcenter.net/forums/downloads.php?do=file&id=2042
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    Re: Tolkien General Discussion II

    The Barrow-wights were bones animated by evil spirits,essentially a kind of undead.We don't know for sure whether they were corrupted Maiar or something else.
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    Re: Some scripting issues

    Isn't authority that determines who will become heir? What if we made a trait that gives a character -10 authority or something?
  33. Re: and - or conditions help very much appreciated

    You may be interested to take a look at...
  34. Re: Settlement names with the Middle-Persian alphabet

    Actually the fonts used by the game are located in data/fonts.
    To add such a font into the game you would need to find it first(obviously),and then convert it into .cuf files(the file format of the...
  35. Re: Settlement names with the Middle-Persian alphabet

    The font the game uses for the settlement panel does not include ā or any of these letters.That's why the city's name appears like that.The game ignores the letter that can't read,and uses all the...
  36. Re: GrumpyOldMan's converter not working

    Try using this tool instead:http://www.twcenter.net/forums/showthread.php?647775-M2TW-Modeler-s-Toolbox-Version-0-6-Beta-Released-On-06-06-2015
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    Re: My faction does not spawn

    Indeed,I didn't intend them to be playable.Salavat99 messaged me about playing the ents,and I told him to install my TATW submod that includes the ents,delete the horde attributes from the ent...
  38. Re: Question about the acquisition of "hero_abilities" on the go: meaning not when a character spawns or in the descr_strat, but only if he meets conditions for triggering

    Not possible,I think
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    Re: Symbol for Black Numenoreans

    They were Numenorians who got corrupted by Sauron
  40. Re: Event showing the unification of Italy under the rule of the Byzantines

    For some reason the condition I_IsFactionAIControlled is not recognised,according to the log.Try replacing the line if I_IsFactionAIControlled byzantium with this:

    if not I_LocalFaction byzantium...
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