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  1. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Fantastic idea. I totally support this.

    Though please start giving us the ability to name forts.. Thats would be more simple and a good start.
  2. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Is it possible to make named forts?

    There is already a modding method for it but it uses a lot of work around.
    I would like to see it more simple and functional.
  3. Re: How to have as many fort custom battlemaps as you want

    No.
    You can have your .worldpkgdesc anywhere you want inside your mod folder. The game will always search in all folders everytime it loads a settlement.
    As for the rest of the settlement files,...
  4. How to have as many fort custom battlemaps as you want

    The limit number of strat map models for forts is 7, one for each culture, and they're set in descr_cultures.txt.

    The number of battle map models for forts is infinite though. You can have as many...
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    Re: TATW Unofficial patch 4.0

    You need to ask him.
  6. Sticky: Re: Discussion of plans for the development of the project and the implementation of things already selected for entering the game.

    What you want is already possible, as I explained before.

    You just need to work with textures (including invisible ones)

    check my explanation again back there.
  7. Re: General discussion (use of already implemented functions, etc.)

    This is already possible with the original .exe of the game.



    Now this is what is really interesting for us!


    Its possible to make only specific factions (or cultures) able to build...
  8. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Good good...
  9. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    I just added one more item (17).

    For now the engine allows forts to be set by the beggining of the campaign via descr_strat, and they can be permanent (no need of garrison)

    But the capacity of...
  10. Sticky: Re: Discussion of plans for the development of the project and the implementation of things already selected for entering the game.

    Whats the point about instantly changing the settlement model right when a different faction conquers it? That seems unrealistical.

    It should take time for the settlement to change, and this is...
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    Re: TATW Unofficial patch 4.0

    Can someone confirm that the reson why King Kong replaced the Rammas Echor forts with custom tiles was because these forts caused pathfinding malfunction for AI in stratmap?
  12. Sticky: Re: Discussion of plans for the development of the project and the implementation of things already selected for entering the game.

    Settlements only change after they're upgraded.

    For example, if an orc faction conquers a human village, it will remain a human village battlemap and stratmap model until the orc faction upgrades...
  13. Sticky: Re: Discussion of plans for the development of the project and the implementation of things already selected for entering the game.

    You can set unique settlements for every faction.
    Settlement battlemodels and stratmap models can be FACTION specific.

    For example, France can have its own exclusive villages, towns, cities etc....
  14. Sticky: Re: Discussion of plans for the development of the project and the implementation of things already selected for entering the game.

    Settlements can be faction specific already. No need to deal with this since the vanilla game engine already allow us to do this.
  15. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    just added one more item to my wishlist
  16. Re: General discussion (use of already implemented functions, etc.)

    unbelievable. This is probably the biggest breakthrough in MED2 engine modding after IWTE.
  17. Re: General discussion (use of already implemented functions, etc.)

    Are you telling us you managed to create a new working button in the game interface?
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    I think I know now exactly what was happening.
    This is true:




    While this is not. IWTE already memorizes the path:
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    Re: Alternative patch 2020

    Got it.
    The treasure army was hiding in the trees. Ill remove the trees from there.

    Thanks.
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    Re: Alternative patch 2020

    What you mean with "mixed up"?
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Im still not sure about the 3 main files path memorizing issue I reported, but for the .worldpkgdesc file Im sure.

    If you actually opened the 3 maisn files in IWTE, then when you click to edit the...
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    Re: Alternative patch 2020

    The army of dead is lorewise, but the engine wont allow us to use semi transparent textures. So the final result will always be weird.
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    I tried again (with the .exe of the latest version), and you're right.

    BUT... I want to give myself the bennefit of doubt.
    I can clearly remember this "problem" happening. Maybe it only happened...
  24. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    I know nothing about textures related to sub faction.

    The thread I showed you is about how to have custom animations for generals.

    It can be achieved by using sub-faction in descr_strat.txt as...
  25. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Check the top of the first post here
  26. [Tutorial] Re: How to have multiple battle model general/captain animations in a single faction

    First post updated.

    Bad news, guys...:(

    Sorry.

    All hopes now lie here.
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    There is another thing I would like to suggest.
    Its something I've dealing with for like... 10 yeas now, lol.

    It would be wonderful if IWTE allowed us to add collisions to multiple objects at...
  28. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    How possible is to expand this limit with the tool?
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    I just opened a settlement in IWTE (Isengard), edited and saved it, IWTE created 3 new main files in Isengard settlement folder. OK.
    But then, using the same IWTE session, I opened Erebor, edited it...
  30. Re: I've created a server in Discord to gather modders

    I just updated the link in the first post.
  31. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    This would allow us to set the wall level of each settlement, it is currently hardcoded and linked to the settlement core building.
    The way it is now, ladders and siege towers are built according to...
  32. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Ok after some weeks following this project I feel finally ready to throw my wishlist.

    Its nothing but my 50 cents, no demanding or hurrying.
    This project has already achieved great things and...
  33. Re: General discussion (use of already implemented functions, etc.)

    Not yet.

    I offered my services as a tester for Aura in his widescreen fix thing.

    Waiting for him to send me instructions.
  34. Re: General discussion (use of already implemented functions, etc.)

    Guys...
    Dont pay much attention to words.
    We all come from different countries and sometimes even with different alphabet.
    I get the impression that sometimes we dont understand each other here...
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    Re: Alternative patch 2020

    I'll acquire a smoke pipe immediately. I knew something was missing for complete immersion.




    The problem with this is that the battlemodel for the Goblin King is very specific and people will...
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    Re: Alternative patch 2020

    Im just here enjoying some Isengard invasion with my Mordor hordes... orcs killing orcs... how machiavellian.
    As you can see I've changed Isengard climate so its not a foggy place anymore....
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    Re: Alternative patch 2020

    3.0 is not released yet.

    The current avaliable version is 2.9, as you can see in the download section.

    The "last modified today" refers to text editing of the first post of this thread, Im...
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    Re: Alternative patch 2020

    I managed to make the script work.

    If Angmar gets restored, the Witch King will leave Mordor and become the faction leader of OOG.

    3.0 will have this.
  39. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Great!Thats something I was looking for.
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    Re: Alternative patch 2020

    Huuum... I see. It does not seem a good idea then.

    Thanks.
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