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  1. [Released] Re: Additional Units Mod - Napoleon (AUM-NAP) 2.6 - updated 24.11.17

    I am looking for a mod that allow liberated/protectorate factions to give you local troops instead of french ones... Like Bavarian or Italian units that already exist in vanilla.. is there a mod or...
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    [Tutorial] Re: Unit voices and Unique voice overhauls

    It doesn't work for me,I tried to give an unit the existing voice of another unit, and both "Events" files rebuild just fine, but the "Voice" ones rebuild to 24 bytes (empty) and all units are...
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    Re: Crash upon hovering over unit icon.

    Yeah, It may be that, It has only happened with the Gorgoroth beasts and the Ironfoot Goats. (but Harad Rhinox works just fine) so, maybe there's an animation that I'm Missing...
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    Re: Crash upon hovering over unit icon.

    wow no one has a clue...xD
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    696

    Crash upon hovering over unit icon.

    Hi guys, I've been addding units from DaC and Reforged to my Vanilla TATW, everything has run smoothly until now. I tried to add the gorgoroth beasts from DaC to Mordor Tatw everything seems correct,...
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    Re: Editing unit models size?

    Thank you I get it, Like when the dwarves death animation reverts them to Human size...
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    410

    Editing unit models size?

    Can you edit the models scale of an unit? I mean Make a horseman the size of an elephant or an ant? not the numbers. thank you.
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    Re: Question of unit stats editing

    5 Years late... I tried to add Ashigaru Crossbows trainable in the 1530 campaign as an experiment...never found any file referring to modify recruiting or recruiting time.
  9. Re: Spawning Additional Units Submod (SAUS) v1.4.2 (25-Sep) [3.2 compatible]

    What if I already Edited EDBuildings EDUnits and some other scripts, Can I just Add the "Spawning Additional Units Submod" to the bottom of My files?
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    Re: Release: "HaHawk's Native Voices Mod" Ver. 1.0

    Still no Stainless Steel Version? I've been waiting for 2 years with my Byzantines, Aragonese and Spaniards speaking ITALIAN.... Norwegians speaking Russian...and others.... I don't get it...almost...
  11. Thread: Night Battles

    by Tyberius
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    3,128

    Re: Night Battles

    Night battles are cool if you want to fight at night, normally every major battle in history, was fought at dawn. night fights should be optional.
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    Re: Any Way to Make Battle-Maps Larger?

    I think Palaiogos is referring to a way to "move" the red line to open a larger playable surface on the same battle maps, not actually editing the map. which is something I would like too, just to...
  13. Re: Need help to make .Bif and .Lbm Unit Icons for my last Project.

    Your textures look amazing, I'm glad you found a good use for my shields, Since I've always said that my work is open source for this community, keep the good work.
  14. Re: Need help to make .Bif and .Lbm Unit Icons for my last Project.

    It wasn't "taken Down" they just delayed the inevitable.


    Scholarii
    http://i1232.photobucket.com/albums/ff368/tyberius_magnus/Scholarii_zpsifppt235.jpg

    Boyars...
  15. Need help to make .Bif and .Lbm Unit Icons for my last Project.

    I honestly forgot how to make .Lbm Unit icons and .Bif Review panel Icons.
    And I have a ton of new units to make icons for.

    Reviewed old threads on the subject but all of them offer different...
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    Re: Allowing Dale to recruit ships?

    There's no such thing as Descr_regions file...
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    Tyberius Patch 1.0 for MTW - VI - XL 3.0

    Finally I have finished the Tyberius 1.0 graphic enhancement patch for MTW - VI - XL mod, and now I make it available for twcenter to download.
    I hope you'll enjoy...
  18. Thread: worth buying?

    by Tyberius
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    3,737

    Re: worth buying?

    :disgust: That's really boring...............
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    Re: Tukish Campaign Strategy..

    If you're playing mtw XL the egyptians would be tougher but if you are playing the original game with VI expansion, then the egyptians will ensemble large armies of peasants and will easily outnumber...
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    Re: Tukish Campaign Strategy..

    you have one of two options...or you leave the egyptians alone and conquer the byzantines or conquer the egyptians and leave the byzantines for later...but you have to attack one of them..
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    Re: Pike and Musket TW for MTW VI

    Maybe I could be some help for you...I've made some flags for my mtw XL mod......and If you want I can make some flags for your mod...

    here are some of them

    Castile - Leonese...
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    Re: Pike and Musket TW for MTW VI

    I´m sorry, maybe I was too light in my critic, I´m sure that modding is a very hard and complex task (since I have no idea of how to do it)
    your work is simply astonishing, starting with the highly ...
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    Re: Pike and Musket TW for MTW VI

    mm...this mod is really good in several senses, but lacks a lot in others, lacks finishing it........ I just love all the units, but I can´t stand to see the b/w drawings or the unit's panel or...
  24. Re: Can huge units be trained in 1 turn instead of 2?

    you have to edit it on MTW XL unit production scripts just replace the "2" for an "1" xD it´s so easy...
    you can build cannons in one turn, or ships, even the varangian guard or gael gaedhils that...
  25. Thread: MTW XL Mod

    by Tyberius
    Replies
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    419,057

    Re: MTW XL Mod

    no answers yet?? :no:
  26. Thread: MTW XL Mod

    by Tyberius
    Replies
    623
    Views
    419,057

    Re: MTW XL Mod

    I've just installed the mod and it's great!!
    the new factions make a whole new game!! it's good to have the REAL scots in the north instead of a little bunch of leaderless rebels!!! as an example....
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