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  1. Battle Editor and alternative for Historical Maps

    So I recently started messing around with the Battle Editor again after a while. I wanted to make a specific historical battle, as precise as possible. However, the editor is terrible to work with....
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    Re: Making passive ability into activated?

    what you ask is impossible. you would need to reverse engineer the exe and code it yourself.
  3. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Ok if its not feasible then what about attrition? units get depleted slowly based on which region the player ends the turn. With possibility to customize the percentage of soldiers lost in each...
  4. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    No that would be just the number of soldiers displayed. actual soldiers would be standard MTW2 limits. It's so that strat map numbers would match the real counterpart and thus battle results would...
  5. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    I would be very interested to see different numbers of soldiers displayed on campaign map and battle map for roleplaying purposes.

    Example:
    Army on strat map displays 50.000 soldiers with each...
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    Re: Realism Core v5 for LME4

    Its been a while but I believe the sound effects have been integrated alongside with PdGuru's original equipment submod, so you'd have to pick them manually from LME4.pack and change those or delete...
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    Re: Realism Core v5 for LME4

    Nothing related to NTW. I'm dedicating myself fully to Rise of the Eagles for MTW2. Check the description in my signature.

    Next secondary project for NTW will be about european wars between...
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    Sticky: Re: Napoleon Pictures & Videos Thread

    https://i.imgur.com/eIxMJNR.jpg
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    Re: [Artifex] OreoMan32 (Patron: PikeStance)

    Really? Awarded beta testers as Artifex? I thought the title actually meant something, then this was my mistake, I apologize. Based on what you say, by all means, promote half of the forum Artifex,...
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    Re: [Artifex] OreoMan32 (Patron: PikeStance)

    Premise: I dont want to diminish the applicant's efforts in any way. BUT, we're arguing semantics here. Repeating the same phrase with different words does not make the work bigger.
    "Remastered...
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    Re: [Artifex] OreoMan32 (Patron: PikeStance)

    Against. I'm sorry but a compilation of previously released mods made by others and a dead mod with a simple reskin do not cut it in my book. the spirit is there but there's too little to back it up....
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    Re: Rise of the Eagles 1.0 is live

    Differences are massive as the engine is completely different but I tried to stay true to my love for realistic battles. BAI and CAI are almost entirely new with new personalities created ad hoc to...
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    Re: Realism Core v5 for LME4

    Interesting. I'll take a look when I'll have the time.
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    Re: Rise of the Eagles 1.0 is live

    Congratulations with your mod! I've played it for a bit and I have a few remarks and suggestions as well as questions.

    1) I've looked at the map and like Morrowgan already mentioned, the geography...
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    Rise of the Eagles 1.0 is live

    After 5 years in development by yours truly I'm finally able to announce that the release is here. Download the Beta 1.0 on ModDB!


    DOWNLOAD


    Huge thanks to Paleologos for having rigged...
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    Re: Realism Core v5 for LME4

    1807 shouldnt crash at all not sure whats wrong with it. as for 1813 I posted a hotfix in post #518
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    Re: Realism Core v5 for LME4

    The batavian line is probably part of an old bug I fixed ages ago but I must have missed a unit or two in the process so they still load a model that is not supposed to be there. I dont know what to...
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    Re: Realism Core v5 for LME4

    Olg, it is diffcult fo rme to understand your situation, however, you shouldnt be using the launcher at all. I think I've said it quite a lot of times. Do not use the launcher, and the extra options...
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    Re: Realism Core v5 for LME4

    Thank you glad you enjoy it. If you tell me what these "side effects" are maybe I can take a look.
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    Removing walls and gates

    I need to remove walls and gates from town, large town, city and large city. I managed to locate the relevant 3d models by exporting the complexes and checking them one by one, but deleting them...
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    Re: "Wounded" Faction Leader, need advice

    Indeed I am checking the log. There is absolutely nothing beside the usual warnings. But I think I figured out this mystery on my own. See, any time I try to spawn an army in a wrong tile, the...
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    Re: "Wounded" Faction Leader, need advice

    Ok I tried this again. The send_off_map command works but as soon as I add the other part of the script, the whole campaign_script doesnt work anymore.

    Here's what I added



    monitor_event...
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    Re: "Wounded" Faction Leader, need advice

    On a not-so-separate note, half my monitors dont work and I have no idea why. What can I do to check \ see syntax errors and why my code doesnt work?
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    Re: "Wounded" Faction Leader, need advice

    Ok the campaign doesnt even start and, as expected, descr_strat complains about the armies, altho I have no idea why it does complain in such a manner.
    Here is what the game says:


    ...
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    Re: Realism Core v5 for LME4

    Sadly crashes are inevitable, and it is impossible for us modders to fix everything that CA broke beforehand. Despite NTW being fairly optimized and very stable, its .esf structure (campaign files)...
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    Re: "Wounded" Faction Leader, need advice

    Okay, so, lets see if I did things correctly. I'm taking into consideration your first method, since the aging is not an issue - I use a 12 TPY scrpit.

    First, I created the new characters in the...
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    "Wounded" Faction Leader, need advice

    So I want to emulate a feature of NTW, this feature is the "Wounded General" where Napoleon, when defeated in battle and "killed", instead of permanently dying just respawns a few turns later in...
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    [Resource] Re: 12 turns per year with proper aging

    Yes it was indeed a typo. I'm not used to work with scripts. Coding in general is not my forte. Thanks.
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    Re: Realism Core v5 for LME4

    Break from modding? Not at all, as a matter of fact, you may want to check this which has drained my energies during the span of 5 years and I'll finally release it relatively shortly.

    I'm sorry...
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    [Resource] Re: 12 turns per year with proper aging

    The 12 turns per year base + traits is not working for me.

    I have put winter as the starting season and the script is set in place at the very start of the campaign script. Timescale is 0.0835....
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    Re: Rise of the Eagles General Discussion Thread

    Finally after 4.5 years in development, I have finished all unit rosters and I am now starting the campaign map testing phase. Needless to say, the campaign map itself is new. So far some bugs here...
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    Re: Rise of the Eagles General Discussion Thread

    Been a while since I updated anything around here. I do it mostly on ModDB now, HERE. Please do follow if you're interested in further developments.

    Updated Mameluk model
    ...
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    Re: Rise of the Eagles General Discussion Thread

    There will be unique buildings, however at the time of this writing I'm concentrating on making the mod playable and complete.
  34. Re: All my generals have 3 simultaneous diseases

    Please download the pack again and overwrite your files.
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    Re: Realism Core v5 for LME4

    I know its been a while but I have finally updated the archive in the first post. I have removed the diseases and updated the 1813 campaign that wasnt working after a certain point.

    I dont plan...
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    [Released] Re: Battle Chaos, give life to your flights!

    It absolutely does, yes. If you dont hear the same sounds it means that you are using another mod that's ovewriting the musket sounds as well, and thus you wont be able to hear them.
    Either delete...
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    Re: Rise of the Eagles General Discussion Thread

    Yes I'm aware, I got the criticism. Will correct the issue.
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    Re: Rise of the Eagles General Discussion Thread

    Janissary (I hate rigging by the way)


    https://i.imgur.com/0cgsTPN.jpg
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    Re: Rise of the Eagles General Discussion Thread

    Ottoman Provincial infantry \ Militia (paid)


    https://i.imgur.com/8q0R7K0.jpg


    Officers (I need to replace their shoes!) the texture messed up is just due to movement. It aligns perfectly in...
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    Re: Rise of the Eagles General Discussion Thread

    I've started working on the Ottomans, finally.

    General and Captain models, based on the Nizam-i-Cedid infantry officer and elite infantry

    https://i.imgur.com/ZffB8D4.jpg


    Line infantry
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