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  1. Replies
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    [Resource] Re: Creating a World - Bare Geomod

    Thank you Gigantus, I'll take note of that.
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    [Resource] Re: Creating a World - Bare Geomod

    I had a look at the hardware issues and could not detect any with RAM, motherboard or Graphics card. I reinstalled Windows 10 a few weeks ago and so have the latest drivers for everything.

    If you...
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    Re: Game Crashes/Welsh Archers Problem

    Apologies to everyone for all the crashes with this mod. I designed an overly complex unit recruitment system and mercenary system, and didn't spend enough time testing it. With the next version, I...
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    Re: IS THIS MOD DEAD?

    Thank you to Gigantus who kept this mod alive and made the many fixes to stabilise it.

    An entirely new version is being looked at currently, designed from the ground up without inheriting the...
  5. Re: What Difficulty Is The Mod Balanced For ?

    This mod was designed on VH/VH, however due to time constraints at the time it was never really tested. This was a great pity at the time, and I'm starting to rectify some of the issues now in 2021....
  6. Re: just a question over kingdom of the scots

    Thanks for replying to this. Unfortunately there are possible ctd's later on. I apologise for this. This mod was designed for those of us who turtle.

    Gigantus, seems to have fixed many issues...
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    [Resource] Re: Creating a World - Bare Geomod

    Well I'm all out of ideas. I've done everything including deleting the Virtual Store folder and can't get past the error. I''ve tried firefox, edge and chrome with no success. I've removed every...
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    [Resource] Re: Creating a World - Bare Geomod

    Thanks for adding the link. Still no luck I'm afraid?

    I have deleted the cache a few times, removed all temporary internet files and downloaded the file on Explorer and Chrome and getting the...
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    [Resource] Re: Creating a World - Bare Geomod

    Yes, I thought it must sound weird to you as well. I redownloaded, removed the previous Bare Geomod files and installed again, and once again I get the same error.

    I have checked my install path...
  10. Sticky: Re: Kingdom of the Scots 0.2 - Steam compatible

    Thank you Gigantus for looking after this for users while I have been away, I really appreciate that :)
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    [Resource] Re: Creating a World - Bare Geomod

    Hello Gigantus, good to see you still around and long time no speak!

    So I decided to start modding again and have run into a problem with the 2.1.08 Version download as it errors out with the...
  12. Sticky: Re: Kingdom of the Scots - Reborn for 2017

    Hey isa0005 and Nelduin, thanks for checking in. Yes things are going swimmingly well at the moment. Although over Christmas we had family here for nearly 10 days so that took some time away.
    ...
  13. Sticky: Re: Kingdom of the Scots - Reborn for 2017

    Hey guys things are going really well with the large map, 74 regions added.

    The new map I'm working on for the first release is slightly different in order to focus on the border of...
  14. Sticky: Re: Kingdom of the Scots - Reborn for 2017

    DAY 8

    Thanks HolyBob, it's been a long road back.

    Good news is today, is that I have the largemap back up and running. The map I'm working on is about 2.55 larger than the vanilla British...
  15. Sticky: Re: Kingdom of the Scots - Reborn for 2017

    DAY 4

    Thanks Hellvard, I'm hoping that with some time away I can find some clarity returning to the mod, and make some improvements along the way.

    you just reminded me to download the patches...
  16. Sticky: Re: Kingdom of the Scots - Reborn for 2017

    Day 3

    Mod is up and working, just working on the first version of the large map now, it should be up and running tomorrow.
  17. Sticky: Re: Kingdom of the Scots - Reborn for 2017

    Day 2

    Well the good news is I have the mod installed again; the bad news is it didn't contain the files of the large map I hoped it contained.

    The good news about the bad news, is that I don't...
  18. Sticky: Kingdom of the Scots - Reborn for 2017

    Day 1

    Hello everyone

    Well it has been sometime since I last posted and even looked at KOTS.

    The reason being is I basically lost everything in a double hard drive power failure from a...
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    Re: Any news?

    There is some news coming very shortly
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    Re: view problems

    Hey man, sorry about these troubles but this is how CA set the moddability of the game from the beginning. There are several tutorials that can talk you through how to unpack your files and fix this...
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    Sticky: Re: Kingdom of the Scots Preview and Download - Finally it has arrived

    Hey thanks guys, the latest version is ready to be uploaded, I've taken a few days off to play Attila.

    Hey Slickstitch, is this the only Kingdoms mod that is not working that you know of? It is...
  22. Sticky: Re: Kingdom of the Scots - Added new campaign script for potential ctd

    Hey everyone, I am thoroughly (as best as one man can) testing the current version 0.2 before packing it and releasing it.
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    Re: Download link?

    Hey DAVIDIRRACIONAL, you need to go back two pages into this thread:

    http://www.twcenter.net/forums/showthread.php?678586-Kingdom-of-the-Scots-Preview-and-Download-Finally-it-has-arrived
  24. Sticky: Re: Kingdom of the Scots 3 - Installation Guide & Problem Thread

    Hey DAVIDIRRACIONAL, you need to go back two pages into this thread:

    http://www.twcenter.net/forums/showthread.php?678586-Kingdom-of-the-Scots-Preview-and-Download-Finally-it-has-arrived

    This...
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    Sticky: Re: Kingdom of the Scots Preview and Download - Finally it has arrived

    Hey slickStitch, did you get it working yet?

    If the cmd closes like that, you have accidentally installed it to the wrong directory. You may need to manually configure the install line of the...
  26. Sticky: Re: Kingdom of the Scots - Added new campaign script for potential ctd

    Hey guys, I will definently release the update for the mod on Friday this week. There is a heap of stuff done, most of it small and incidental.

    You can keep up to date wiith the changes in the...
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    Sticky: Re: Kingdom of the Scots Preview and Download - Finally it has arrived

    Thanks Pictish01, I've fixed that Saethwyr, and a few others that find_all/replace_all screwed up.

    I've also fixed, changed, manipulated, massaged and tweaked the EDU file ad nauseam. There is so...
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    [Resource] Re: Creating a World - Bare Geomod

    Hello Gigantus. I'm wondering have you ever tried or had any luck creating a named resource?

    For my mod, I'm adding a building as a resource to the strat map for merchants to make money from. ...
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    Sticky: Re: Kingdom of the Scots Preview and Download - Finally it has arrived

    Of many colours, sorry I missed your posts above. I have left the original campaign intactus. Please choose the custom campaign. The original will be removed shortly.

    The crash on turn 10 can be...
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    Sticky: Re: Kingdom of the Scots Preview and Download - Finally it has arrived

    Hi Malcolm, Thankyou and I hope you get your downloads working. Is it just the moddb site that won't work for you?

    The Big MAp is far from finished but I have enough done to show as a Preview now....
  31. Sticky: Re: Kingdom of the Scots - Added new campaign script for potential ctd

    This occurs when you don't have the files unpacked. This was one of those annoying "features" of mods needing to be installed to unpacked games.

    However, this is probably more an oversight on my...
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    Sticky: Re: Kingdom of the Scots Preview and Download - Finally it has arrived

    This occurs when you don't have the files unpacked. This was one of those annoying "features" of mods needing to be installed to unpacked games.

    However, this is probably more an oversight on my...
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    Sticky: Re: Kingdom of the Scots Preview and Download - Finally it has arrived

    Brilliant, that's exactly where I wanted them to rebel, not only for the initial, but for subsequent as well.

    The finished campaign is coming along but slowly at the moment. Yes Comyn's will...
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    Sticky: Re: Kingdom of the Scots Preview and Download - Finally it has arrived

    Thanks pictish01, I'm glad these are working out. They are still not implemented fully, with regards to which regions rebel. I'm testing the barons alliance at the moment, giving certain...
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    Sticky: Re: Kingdom of the Scots Preview and Download - Finally it has arrived

    Fantastic, thanks pictish01, that's great news. With the Barons Alliance, I added the settlements to them that historically were the quickest to rebel, but I didn't do it for the Comyn faction,...
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    Sticky: Re: Kingdom of the Scots Preview and Download - Finally it has arrived

    Pictish01, yes this is easily managed with trees and the river. I was going to start on the Stirling and Perth areas tomorrow. Unfortunately, I haven't got permission to use the Bruce's old...
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    Sticky: Re: Kingdom of the Scots Preview and Download - Finally it has arrived

    Thanks pictish01. I agree so far this mod runs smoothly. Although ofmanycolors, you may have trouble with the large map when it comes out and the load time. I'm trying to keep map textures to...
  38. Sticky: Re: Kingdom of the Scots - Patch News for Version 0.2 28/Jan/2015

    Hi Everyone, you may get a ctd when the new leader of Clan Macleod takes over. Please copy and paste this file into the correct folder:

    C:\Program Files (x86)\SEGA\Medieval II Total...
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    Sticky: Re: Kingdom of the Scots Preview and Download - Finally it has arrived

    Hi guys, I have found a ctd in the campaign script, I stuffed up one entry that on when a Macleod cheiftan becomes leader. I have included a new campaign script in the Patch Thread.
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    Sticky: Re: Kingdom of the Scots Preview and Download - Finally it has arrived

    Oh yes I do, sorry about that.

    You'll have to go into that config file KingdomoftheScots.cfg again and change the below from:

    disable_arrow_markers = 1

    to

    disable_arrow_markers = 0
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