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    Re: Hidden resources location?

    Correct.
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    Re: Hidden resources location?

    Dacia is outside the Epirote sphere of influence. The inability to build a Native Admin there is intentional.
  3. Re: Does FactionTurnStart trigger for extinct factions?

    No, I mean the backup in the Calendar Events section towards the end of the script.
  4. Re: Does FactionTurnStart trigger for extinct factions?

    Doesn't matter whether or not they're alive, the ultimate fallback script uses the Rebel turn.
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    Re: Polybian Reform takes 33 turns ?

    As noted:



    Intentional. Pergamon isn't the only one, there are a host of places which start the game depleted of professional units by script. These are war-ravaged regions at game start, which...
  6. Re: Suggestions to make light infantry/cavalry more viable

    Unfortunately, a lot of these suggestions are counter to the intent of the current battle model, which is aimed with realism in mind, not gameplay.

    They also seem to be predicated on the flawed...
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    Re: Polybian Reform takes 33 turns ?

    Event_counter switches reset recruitment to 0, then the pool has to refill. That's how things work in the game, mechanically.
  8. Re: Epistateia epi Hellenas (KH) broken

    The whole point of the kh6 is to give you the option of polis-like recruitment in places that are highly Hellenised, but don't have one already (eg Olbia, Nikaia, Rhegion). Precisely because KH can't...
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    Sticky: Re: Fans suggestion thread for future releases

    No, the fallback should only happen if they haven't already occurred for some reason.

    I'll go back and check the calendar script.
  10. Sticky: Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    You need Kingdoms patched to 1.05, you are playing Med2.
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    Sticky: Re: Fans suggestion thread for future releases

    Good catch, updated in the patch.



    Hotfix implies something that works without a new campaign. Any change to the script would require a new campaign.
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    Re: Nabatu reforms not working

    You are exactly correct, that's a process sequencing error on my part. The order goes:



    I'll correct that, good catch.
  13. Re: [Pergamon] Pergamon Hegemony not triggering?

    I seem to remember the Galatian Independence script was a bit broken in 2.35?
  14. Re: I don't know if this is a Bug or a MTW2 Thing video included

    Sounds like an M2TW bug to me, reinforcement battles have all sorts of bugs.
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    Sticky: Re: Fans suggestion thread for future releases

    Unfortunately, the faction re-emergence script is broken. It can't be fixed (it's the hardcoded mechanic that allows re-emergence that won't work properly), though I'm hoping the newest version in...
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    Sticky: Re: Fans suggestion thread for future releases

    No, there's no condition that can check public order in a single monitor, that would hugely over-complicate it. The largest spawn does cause unrest and depopulation (representing the elites leaving...
  17. Re: Question about Poleis/Supervised Native Administration

    Aside from it being a game-y thing to do, if you aren't in an already Greek region, you won't be able to get rel_h up to 70% without a reformed Hellenistic Colony. Which you won't be able to build...
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    Sticky: Re: Fans suggestion thread for future releases

    I should add that all I did here was replace the regular "bandit" spawn (which was often crap like 3 units of Leves) with a script that puts small, but properly-led and properly-composed armies in....
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    Re: Differences Between Macedonians?

    Indeed, they're not Makedonian at all, they're more properly Greek.
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    Re: Recruitment suggestions

    As already mentioned, they're standing in for Ligurian slingers all over the place.



    They become more common after the Celtic Twilight reform, because Celtic cavalry got heavier.

    They're...
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    Re: Differences Between Macedonians?

    They get native recruitment covering the east as far as Baktria and south to Egypt. Epeiros doesn't.

    Hellenistic factions deliberately have different regional "spheres of influence" in which they...
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    Re: Differences Between Macedonians?

    Makedonia has no native recruitment in Italy with their factional governments. Epeiros does.
  23. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Part of the issue we have with Hellenistic reforms is that in reality they didn't move in one direction. Different states experimented with different combinations of troops and changed back and forth...
  24. Re: [Taksashila] What counts as heavy_horse for the reforms?

    Did you fight all those battles on the battlemap?
  25. Re: [Taksashila] What counts as heavy_horse for the reforms?

    Any barded horses, not just cataphracts. Baktrian Mediums count.
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    Re: Any hints for Carthage?

    Colony points don't return to the queue when you cancel construction, they're lost forever. Nothing we can do about that, it's a vagary of the way the script works.
  27. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    One public service announcement I'll make regarding the patch. If your M2TW is installed in Program Files or Program Files (x86), there is a very high likelihood you will not be able to apply the...
  28. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    The way I rationalise it is this. By the time the option of reform comes around, phalanx-style warfare is waning, so the influx of newcomers would also stimulate changes from the existing settler...
  29. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Good question, and this is to a degree an unintended consequence of the change. However, it does underline the intended limitation of colony development in places beyond those which had the...
  30. Re: Young Carthaginian FMs getting wealthy pretty much as soon as they come of age. Strange?

    Without checking the triggers, I suspect it's because of their fathers and your level of Treasury.
  31. Re: Modding temples and armies for my own preferance

    Other than needing a new campaign for the changes to apply, there shouldn't be any issues with this.
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    Re: [Basic Guide, EB 2.3] Baktria

    This:



    You can't build a level 3 colony there, so it's only showing the universal units that appear anywhere.
  33. Re: Difference between Hard Battle Difficulty and VH

    It gives an even greater bonus to the AI regarding morale, stamina and defensive skill.
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    Re: game crashes after battles.

    Yes, precisely that.
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    Sticky: Re: How to post an error log

    The spec of your PC is not relevant here, it is an old game which can't make full use of the resources available. You need to do some research on memory for M2TW.
  36. Re: Aedui govtype Migration to Confederation

    Not a bug at all, Migration governments are not for the "homeland", Confederations are only for the Aedui's homeland region in southern Gaul.

    The upgrade for the Migration to Confederation...
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    Re: game crashes after battles.

    Do you wait 10-15 seconds before clicking to close the battle when the summary scroll pops up?

    It's an old RTW trick that seems to work here, giving the game time to close the battle engine and...
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    Sticky: Re: Fans suggestion thread for future releases

    Epeiros has two reforms, which are exclusive. You could do one, then the other, but if you go for the "alternate" one, you can't go back later. The alternate requires all the starting Aiakides to be...
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    Sticky: Re: Fans suggestion thread for future releases

    Sounds like the Roman governments are too generous.



    No, in fact the new Epirote reform gives an alternate path which requires all the Aiakidai to die.
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    Re: 2.35A Changelog

    Yep, 2.4 will be new factions and some serious revamps of existing ones too.
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