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    Re: Stay Safe Everyone

    Though not vast enough, obviously.
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    Re: Saka 'Challenge'

    Great, thanks for the change. Saka is a fun faction.
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    Re: Capping Settlement Growth

    It's even worse if it benefits the human player disproportionately.

    Well right now it's railroading that basically every human controlled civilized settlement becomes a huge city if you play long...
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    Capping Settlement Growth

    Because there is no limit on settlement growth besides what government type you can build there a couple of hundred turns into any campaign invariably sees every settlement, at least of the player...
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    Saka 'Challenge'

    Once you 'unite the tribes' you are given this 'challenge'. Apparently, the 'tribes', who you have just soundly defeated on the way to 'uniting' them.., were just lying in wait and gathering their...
  6. Re: Need help acquiring Archon traits for Koinon Hellenon FMs

    Playing the latest version, I had 'Hellenic League Member State' governments in all of Greece, Macedonia, Thrace, the part of Illyria I'd taken, and the part of Asia minor I'd taken (which was quite...
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    Re: Hows the battle experience with the AI?

    I play with MadDoc's formations - only the formations and campaign map strategic changes, not the battle system, though that's probably good too. Works well with standard infantry based armies, AI...
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    Re: Couple of Pahlava Issues

    Again with all due respect this seems to be another strawman and is rather patronizing. I didn't hear anyone complain about the horse archer rebalance or wanting to go back to EB1. There were points...
  9. Re: Need help acquiring Archon traits for Koinon Hellenon FMs

    KH can install their top tier government all over the place, covering the map with huge, rich cites and being able to recruit loads of elite hoplites - in numbers enough that you can base your army...
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    Re: Error when loading save

    Got it :thumbsup2
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    Re: Error when loading save

    Oh, I thought it was safe to change the EDU mid campaign. Alright, I was going to start a new campaign anyway. Thanks for the reply.
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    Re: Error when loading save

    Think this should be the full version. I think there's a mistake in the 'How to post a log' sticky -

    'In order to ensure the logs are saved, go into [your M2TW directory]\mods\EBII\EBII.cfg and...
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    Re: Error when loading save

    Sorry, didn't know it was a shortened version. I'll edit config and post the full report.

    @Lusitanio - Yes, but only the EDU.
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    Error when loading save

    Quite a bit into the campaign, about 350 turns I think.
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    Re: Artillery, anyone use them?

    Yeah, I think I'd just prefer another unit of infantry or whatever. I haven't tried the bolt shooters yet.
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    Re: Couple of Pahlava Issues

    Same here, and it's frustrating because there have been so many great changes to the overall game systems since EB1 that it's far superior, Parthia as a faction seems to have gone backwards.
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    Artillery, anyone use them?

    Playing a game as the Greeks, tried out the torsion catapult. It can now keep up with the infantry which is great compared to EB1. Doesn't seem worth it really though still. It's very inaccurate, to...
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    Re: Couple of Pahlava Issues

    Yes, they are a different faction with government availability and recruitment zones that make sense.

    Just a strawman. I never said they are supposed to be equivalent to thureophoroi, I said they...
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    Re: Couple of Pahlava Issues

    For Pahlava to have only two places they can recruit their best units in their historical empire at a rate that could never keep up with any amount of fighting is without any rationale that I've...
  20. Re: Need help acquiring Archon traits for Koinon Hellenon FMs

    Actually I'm enjoying the KH campaign a lot.
  21. Replies
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    Re: Couple of Pahlava Issues

    Thanks for looking into this more. I just edited my own EDU and brought the Kardakes attack to 5 and their discipline to normal for a quick fix. I agree the forest bonus/malus doesn't make much sense...
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    Re: Couple of Pahlava Issues

    Makes no sense at all, from either a historical or gameplay standpoint.



    I'm pretty sure I was, but I quit that campaign and when I went to check realized I'd overwritten the save.



    So...
  23. Re: Need help acquiring Archon traits for Koinon Hellenon FMs

    This is incredibly convoluted, non-intuitive, and tedious.

    Ok I take it back, if you don't need to take them to Corinth anymore I suppose it's not too bad.
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    Re: Couple of Pahlava Issues

    How can a place be a recognized seat of power when the empire never extended to there? Doesn't make any sense.

    I'm building any recruitment buildings I can but perhaps I'm doing something wrong....
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    Re: Couple of Pahlava Issues

    Yeah I don't mean the stats on the unit card, I mean the description, which clearly indicates that this unit should be better than the earlier Persian infantry, which were world-renowned for being...
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    Re: Couple of Pahlava Issues

    The cost difference is negligible. Unit numbers is a very important factor, and in this case multiplied by higher overall stats. Charge bonuses for infantry are virtually irrelevant because of how...
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    Re: Couple of Pahlava Issues

    Wait so I can build royal satrapies in Israel and Crimea and Syria where the Parthian empire never extended, but can't build them in Assak or Hecatomplylos which were the capital cities?



    I...
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    Couple of Pahlava Issues

    Playing a Pahlava campaign with the latest version. Have a few queries / issues / complaints-

    1) Empire currently covers most of the historical Parthian area but I have a total of 2 'Royal...
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    Re: Animation Speed tip

    Thanks for the tip, sounds like a good quick fix.
  30. Thread: Cavalry Speed

    by Camcolit
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    Re: Cavalry Speed

    True, however I would say that giving units unrealistic attributes because it helps the AI is not a wise philosophy, especially for a historical accuracy focused mod. Better to assign accurate values...
  31. Thread: Cavalry Speed

    by Camcolit
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    Re: Cavalry Speed

    The awkwardness of carrying that gear would most certainly slow you down compared to running unburdened.
  32. Thread: Cavalry Speed

    by Camcolit
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    Re: Cavalry Speed

    Skirmishers carry javelins / bags. Archers carry bows / quivers / arrows. Both carry sidearms.
  33. Thread: Cavalry Speed

    by Camcolit
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    Re: Cavalry Speed

    My opinion that horses are faster than people? I guess it's just a wild assumption...

    Yes, heavy cavalry tire easily and then slow down, so they cannot gallop indefinitely around a battlefield,...
  34. Thread: Cavalry Speed

    by Camcolit
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    Re: Cavalry Speed

    Right, that's why I asked if I was reading the values correctly, which I wasn't.

    Still, in-game cataphracts and by extension heavy cavalry generally are extremely slow and can barely outrun...
  35. Thread: Cavalry Speed

    by Camcolit
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    Cavalry Speed

    Just going through the unit file I notice that some heavy cavalry is MUCH slower than foot archers and skirmishers. Not only that, they are slower than hoplites!

    Cataphract 0.777 (value shared...
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    Re: Animation Speed Mod / Script?

    Ok, I'll see if I can write a script or if not do it manually. Will post later if anyone else wants to use it.
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    Re: Animation Speed Mod / Script?

    *increase unit speed, rather
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    Animation Speed Mod / Script?

    Does anyone use a mod or a script to rewrite unit speed stats to quicken things up a bit? I find the unit animations are very slow and make the game look unrealistic. Something like a 20-25% increase...
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    Re: Pahlava - Where are my lovely units!? :(

    Ok, thanks.
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    Re: Pahlava - Where are my lovely units!? :(

    Well 'Border March' is not really a government at all?

    From in-game text - 'Quick fix' 'Once pacified, this province can be promoted to satrap status with more options available'

    So this is...
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