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    Re: BULAT STEEL 2.1.5 LYNVO Edition TW

    There are two sections in the descr_sounds_music file that have a rather large number of files which should be selected to play on a random principle. There is a (unconfirmed) possibility that the...
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    [Resource] Re: Creating a World - Bare Geomod

    UPDATE

    2.1.06 - kingdoms only
    - - added affinity setting to batch file command to better support single core use
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    Sticky: Re: Titanium - Bug Reports

    Try running with vsync - that limits frame rate afaik.

    In my latest batch file for Bare Geomod I have also introduced the affinity setting to better support the use of only one core, maybe you can...
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    Re: [Discussion] LM badges and username color

    I am rather partial to the provenšale way of preparation if you would be so kind.
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    [Tutorial] Re: How To Add In Your Own Music To M2TW

    descr_sound_stratmap allows for seasonal sounds but that's more for background sounds like wind howling in winter and crickets chirping in summer.
    descr_sounds_music has settings for summer and...
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    Re: [Discussion] LM badges and username color

    An LM is given the position to enable him to do some limited housekeeping work in his allocated forum. No achievement is required to obtain that position, unless not having moderation interaction is...
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    Sticky: Re: Bugs Reports & Technical Help

    @Lith - he seems to mix up editing TXT and DAT files

    @Harldrade - follow these steps

    - open mods\SS6.3\data\descr_sounds_accents.txt with Notepad
    - move the mute factions to another accent,...
  8. Re: More music and audio variety ++ selection voices fix (WIP) ++ QoLs (black skies fix, GRASSY Plain, WASD camera controls)

    Correct, by using the zero byte files for the event files the custom descr_sounds_accent file of the French (or any other non-english version) will be used when the event files get generated.

    The...
  9. Re: [Steam and Disc] Piano begone and more music (no piano,epic,vocals) | selection voices fix (WIP) | QoLs (black skies fix, GRASSY Plain, WASD camera controls)

    Non english versions will require a custom descr_sounds_accents files were 'mute' factions are allocated to valid accents. For that then to work you will require to delete the events.dat and idx...
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    Re: [Discussion] LM badges and username color

    Damn, so I am now missing out on TWO badges? Must be a conspiracy, and seeing that the badges were discontinued round about the time you joined I also know whom to blame.
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    Re: [Discussion] LM badges and username color

    Divus has no badge linked to it anymore - the citizen badge was linked to it by error (there never was a divus badge afaik) and the linkage got removed.

    Here is how it looks using divus as primary...
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    Sticky: Re: Bugs Reports & Technical Help

    Yup, works for all versions, my dev version actually replaces all dat\idx files by copying the zero byte files into the sound folder every time you start the set up - it's the same principle with the...
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    Sticky: Re: Bugs Reports & Technical Help

    Tip fir Lifth on updating those sound file edits:

    I am assuming the original download has all the TXT files: in that case together with the edited TXT files also provide zero byte files for...
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    Re: recruitment via trait or ancillary

    That will cover the rare occasion where the general is not the 'senior' governor (multiple named characters in settlement) and the 'senior' does not have the required conditions, preferable indeed...
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    Sticky: Re: Titanium - Bug Reports

    kinda weird code speak:

    first it says 'file not found' if the file isn't in the mod
    after the file is found that error message gets prefixed with 'exists: missing file'


    In proper English:
    ...
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    Re: CTD with medieval definitave edition

    Totally unlikely - other then merging the two executable files nothing has happened in the last ten years. I am really not counting repackaging the Steam version as 'definitive edition' as anything...
  17. Re: [Dagor Silmarillion - Third Age] Warden of the West - FFA

    Keep in mind that the game is only using one core, which means if you have tons of programs running then chances are high that some will pre-occupy the first core and reduce the availability. The...
  18. Re: [Dagor Silmarillion - Third Age] Warden of the West - FFA

    Freezing - see here.

    Buggy when switching UI elements - as General Dragon says.

    Crashing in building browser - someone run a check with the EDB validator if building tree names are missing,...
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    Sticky: Re: Titanium - Bug Reports

    missing files - rule of thumb

    if it is a tga.dds file then forget about it: that's the alternate lookup from RTW
    if it says 'cannot find portrait path' then forget about it: that culture has no...
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    Re: BULAT STEEL 2.1.5 LYNVO Edition TW

    The Starter now supports this version:




    https://i.ibb.co/nQK6mHS/Bulat-Install.png
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    Re: The Bulat Steel Starter

    UPDATE

    Now supports version 2.1.5 at this path: ...\mods\Bulat Steel TW 2.1.5
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    Re: CTD with medieval definitave edition

    What he (^) says, although it's only 2GB of RAM, hence the issue when playing for longer periods.
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    Re: Minimal UI Modification

    I am not aware that this can be modified in the mt2w.lnt file which governs UI stuff. There is no keyboard shortcut either afaik.
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    Re: Music Editing - Definitive Edition

    As I said on Steam: it's always been a matter of making the game reading the TXT files required. Use my sound devkit to get an idea how it works.
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    Re: CTD with medieval definitave edition

    Bare Geomod - that's the main campaign with fixes, won't help with mods.

    Shade - that's a hardware\setting issue, try playing with the video options.

    Money - descr_strat change needs a new...
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    Sticky: Re: Bugs Reports & Technical Help

    The picture shows three slots: 2 ships and '1 slot remaining'




    I remember using that actually as a tactic in general when totally outnumbered: sacrifice a cav unit (no use inside the...
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    Re: recruitment via trait or ancillary

    You can set a cool down:

    monitor_event SettlementTurnStart SettlementName Dijon_City
    and GovernorInResidence
    and GovernorAttribute Command >= 1
    if I_EventCounter...
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    Re: CTD with medieval definitave edition

    The shortcuts simply enable you to start the campaigns and the main game that way. There is no interference with mods not even if you use steam and did the 'directory rename' method to play your mod...
  29. Re: Medieval II - France Turn 25 and 50 Saved Games

    This should be fine here - I am sure there will be someone appreciating to have a look at various scenarios.
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    Re: recruitment via trait or ancillary

    This worked:

    monitor_event SettlementTurnStart SettlementName Dijon_City
    and GovernorInResidence
    and GovernorAttribute Command >= 1
    set_recruit_pool Dijon_Province...
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    Re: CTD with medieval definitave edition

    'missing' is rather meaningless - it's usually old file formats (rum, tga.dds) or redirects like the portraits (eastern_european hasn't got agent portraits and will take from northern_european).
    ...
  32. Re: Best way to prevent freeze in large battles with high polycount models?

    If you know your way around modelling then reducing the vertice count is the way to go. Here is a guide of mine :tongue:
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    Sticky: Re: Titanium - Bug Reports

    If it wasn't an official upload then there is always the possibility of a corrupted file. Great to hear you can play now.
  34. Re: Unlimited men on battlefield doesn't work

    Try my mod set up (it's the default campaign with fixes and files essential for a mod set up) and have a look there in it's CFG file. Editing the main game's CFG file and making it read only isn't a...
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    Re: recruitment via trait or ancillary

    PM me a link to your mod (current version) - I'll have a look what I can find.
  36. Re: Help the Machiavello Team: condottiere warfare script

    Interesting concept, let me check that thread.

    Edit: I did already comment last month and the thread did not progress after, let's try a revival.
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    [Tool] Re: Steam compatible modStarter

    For a simple way to get mods working on Steam see here.
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    Sticky: Re: Titanium - Bug Reports

    That's a rather abrupt crash - no 'end' message. Looks like the game is processing the descr_model_strat file, apparently it was the islam_princess' turn.

    Could you open that file and check for...
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    Sticky: Re: Stainless Steel 6.4 Released!

    Mods are an extension of the game so you shouldn't have a problem. You may have to copy and rename the medieval2.exe file to kingdoms.exe to make the mod Steam compatible and start it from it's...
  40. Sticky: Re: Report all your issues with the TWC Downloads section here

    You called?

    Nailed the two that weren't banned yet as well.
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