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  1. Replies
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    Sticky: Re: Download Morning Sun Version 2.8

    Here's a guide:
    http://www.twcenter.net/forums/showthread.php?480831-Making-Minor-Clans-Playable
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    Sticky: Re: Download Morning Sun Version 2.8

    Library / tools / TWS2
  3. Replies
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    Sticky: Re: Download Morning Sun Version 2.8

    Then open my mod with Pack File Manager,, find the DB tables in the guide, and edit them.
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    Sticky: Re: Download Morning Sun Version 2.8

    Try reading this guide:
    http://www.twcenter.net/forums/showthread.php?601197-How-to-add-a-new-faction-and-modify-existing-ones
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    Sticky: Re: Download Morning Sun Version 2.8

    I can provide you with a guide that explains how to rename a faction.
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    Sticky: Re: Download Morning Sun Version 2.8

    If you want a mod with Takeda then you'll need to make it.
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    Sticky: Re: Download Morning Sun Version 2.8

    That clan was detroyed in 1582 by Oda Nobunaga and this mod is set after Oda Nobunaga died at Honnō-ji. So Takeda cannot be included.
  8. [Tutorial] Re: How to add a new faction and modify existing ones

    Each agent uses a different attribute associated with them, for example Monk's use zeal. It's possible that you can't use other agent's abilities without the right attribute.



    Did you update...
  9. Re: Help me with the faction uniforms color...

    Try editing the DB table uniform_to_faction_colours. This will allow you to change the faction colour for just this unit.
  10. Replies
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    Sticky: Re: Download Morning Sun Version 2.8

    This mod conflicts with a lot of other mods. Try playing it without any other mods.
  11. Replies
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    Sticky: Re: Download Morning Sun Version 2.8

    In theory you can use it but you'd need to completely remake the startpos to change which factions control where.
  12. Replies
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    Sticky: Re: Download Morning Sun Version 2.8

    That's due to a flaw in the early versions of the ming.pack, not a conflict with the other packs. So the old versions of the other two packs won't fix this.

    I could try uploading a later version...
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    Sticky: Re: Download Morning Sun Version 2.8

    All those packs are the correct size. Is something specific missing from this mod?



    Unit parts are in the Ming units pack and the new land is in the Ming map pack. Have you selected all 3 pack...
  14. Thread: Bug thread

    by uanime5
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    Sticky: Re: Bug thread

    I thought ticking the box that said "can_trade" would fix this issue but for some reason it doesn't. Not sure what is causing this issue since everything seems to be correct.



    Trade nodes are...
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    Sticky: Re: Download Morning Sun Version 2.8

    Do you have alll 3 parts? The third part adds new land.
  16. Thread: Bug thread

    by uanime5
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    Sticky: Re: Bug thread

    I did fix the DB table but forgot to included the latest version of this mod. I've updated the ming.pack to include the fixed version.
  17. Thread: Bug thread

    by uanime5
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    Sticky: Re: Bug thread

    I'm not sure why the trade routes aren't working. I thought I fixed the DB table that controls which ships are trade ships. I'll have to check it.
  18. Re: Removal of campaign shroud while maintaining fog of war

    I'll have to check it out.
  19. Re: Mountains.CS2 causing crash when creating startpos in BOB

    Have you tried renaming the mountain to Mountain01? It can cause problem if you have a mountain called Mountain91 but don't have 90 other mountains.
  20. Replies
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    Sticky: Re: Download Morning Sun Version 2.8

    I don't know if it's compatible with Mac.
  21. Replies
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    Sticky: Re: Download Morning Sun Version 2.8

    Morning Sun 2.8 is the updated version of 1.0.

    Did you unpack 2.8 from the zip file?
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    Sticky: Re: Download Morning Sun Version 2.8

    If you know how to use the Pack File Manager you can change the pack type to movie pack. This should work even if it's not selected.
  23. Replies
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    Sticky: Re: Download Morning Sun Version 2.8

    The mod doesn't automatically download through steam but I haven't been able to upload the 2.0 verison to steam, so if you want 2.8 you have to download it manually.
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    Sticky: Re: Download Morning Sun Version 2.8

    The towns are still invisible and the changes to the textures improved the campaign shroud (I figured out what I needed to do so it would appear more similar to the vanilla version).
    ...
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    Sticky: Re: >>>Download

    I combined Morning Sun with Darthmod. Unsure if Expanded Japan is compatible with Darthmod.
  26. Re: Removal of campaign shroud while maintaining fog of war

    Go to this post and download Stupid. Then upack it in your Shogun 2 fol

    http://www.twcenter.net/forums/showthread.php?416853-Stupid-(supertexture-tool)&p=15386902&viewfull=1#post15386902

    Open a...
  27. Re: Removal of campaign shroud while maintaining fog of war

    The shroud is made up of two files. The texture itself is a 32768 x 16384 file that's 512 MB and the normal map is a 32768 x 16384 file that's 1.5 GB. Both have to be combined into the supertexture...
  28. Re: Removal of campaign shroud while maintaining fog of war

    Have you tried using code to remove the shroud, then readd it? That may result in the shroud being removed without the fog of war being removed.
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    Re: Congrats on this great mod. And question.

    Probably because they had more weapon animations, and more vanilla items that resemble the armour and weapons in these mods.
  30. Thread: Bug thread

    by uanime5
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    Sticky: Re: Bug thread

    While there may be a work around it's difficult to know what it would be. The problem seems to be that the map and rigid splines will appear but the settlements, towns, farms, ports, trees, and trade...
  31. Thread: Bug thread

    by uanime5
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    Sticky: Re: Bug thread

    It may be in one of the data.pack/UI files.

    Below are some examples:

    data.pack/UI/theatre_map.luac map related.
    data.pack/UI/frontend ui/grand_campaign_japan seems to control which factions we...
  32. Thread: Bug thread

    by uanime5
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    Sticky: Re: Bug thread

    How did you access this?



    I changed the values to (-640, 0, 320) and it didn't make any difference. This may be because the camera is for the Y axis and I expanded the map along the X axis.
  33. Replies
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    Sticky: Re: Download Morning Sun Version 2.8

    I've made another update for this mod. It's unknown if this update is save game compatible.

    Below are the main changes.



    Fixed some building errors.
    Fixed some building errors in the...
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    Sticky: Re: Download Morning Sun Version 2.7

    Even if I made this map smaller it won't have much effect on the overall size of this mod.
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    [Tool] Re: Campaign-Tree Generator

    I would recommend checking the treelist files for S2 and FotS in case they're in a different format.
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    Sticky: Re: Download Morning Sun Version 2.7

    I believe they do this by replacing existing music with new music. They're not changing when it plays or adding additional music. So while I can make a Chinese version of the music it will play for...
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    Sticky: Re: Download Morning Sun Version 2.7

    Rome 2/Attila use a completely different system to S2 so the official tools won't work for these games.

    Though ETW and NTW are similar to S2 I don't know if the files produced could be converted...
  38. Thread: Bug thread

    by uanime5
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    Sticky: Re: Bug thread

    This is a know issue that occurs if you go too far east or west.
  39. Re: "Avatar The Last Airbender 3:1" - Alpha version out

    Here's a link for the alpha. Sadly it only has the map and placeholder units as S-te-Fan didn't send me the models and we didn't have someone who could make textures.
    ...
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    [Tool] Re: Campaign-Tree Generator

    Okay I figured out how to get this app to work. For some reason if you make the PNG file with Photoshop it won't work, but if you convert the PaintArea file to a PNG file using Infranview it does...
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