Search:

Type: Posts; User: Jurand of Cracow; Keyword(s):

Page 1 of 12 1 2 3 4

Search: Search took 0.15 seconds; generated 52 minute(s) ago.

  1. Replies
    3,787
    Views
    381,651

    Sticky: Re: Bugs Reports & Technical Help

    Community is strong if one contributes - if you play a game, please report on your experience :yes:. Poland is an interesting faction to play, you've got the most recent version of the mod, it may be...
  2. Replies
    11
    Views
    123

    Re: SICILY

    ;------------------------------------------------------------------------------ PANORMUS

    monitor_event GeneralCaptureSettlement SettlementName Palermo


    if FactionReligion orthodox ...
  3. Replies
    5,992
    Views
    653,781

    Re: SSHIP - General Discussion

    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



    ad 1) personally I would go for even less movement points, so hope it would stay at least as it is in the base ;-)
    ad 2) I understand...
  4. Replies
    3,787
    Views
    381,651

    Sticky: Re: Bugs Reports & Technical Help

    Here you have 5,7 GB installed SS6.4+SSHIP097+KCC. It works for Drtad. Just unpack it into the /mod folder.
  5. Replies
    11
    Views
    123

    Re: SICILY

    Thanks, this is very useful. Do you happen to know how it was called in Greek and Arabic?
  6. Replies
    640
    Views
    118,270

    Sticky: Re: General Discussion & Comments

    Well, I really envy IB mod that you're there, Joar. We lack 2D moder badly in the SSHIP...
  7. Replies
    31
    Views
    1,247

    Re: SCANDINAVIA (Denmark & Norway)

    current names were researched by Eldgrimr, I hope he would answer. I'd guess that log migh be also translated into "realm" (the space where the law is in force).
  8. Re: Diplomacy and reputation fix - call for testers

    teutonic knights - description will be updated in the next release, thanks for the hint!
  9. Re: Trebuchets and mangonels - recruited only as mercenaries?

    I don't think it's possible to make them appear in the siege equipment (there's gear, not units, and the T&M are units).
    However, I've described previously a clear way for a modder how make the same...
  10. Replies
    3,787
    Views
    381,651

    Sticky: Re: Bugs Reports & Technical Help

    Still too many. We haven't included the KCC in the 097 exactly to be able to distinguish between crashes caused by KCC and those by the base SSHIP097. It would be interesting to know experience of...
  11. Replies
    3,787
    Views
    381,651

    Sticky: Re: Bugs Reports & Technical Help

    Yes, the new patch F includes the Gigantus' battle_models file but if you install KCC this file will get overwritten with the KCC version. I'd think changing this file would break the game, but I may...
  12. Replies
    5,992
    Views
    653,781

    Re: SSHIP - General Discussion

    j.a. - I've started the work with PTs but still need to devote time.
    For Navarre there's no faction slot, sorry. And Spain is already overcrowded, I'd rather see a third Rus faction...
  13. Replies
    3,787
    Views
    381,651

    Sticky: Re: Bugs Reports & Technical Help

    That's true, but still the crashes at the turn sequences are annoying.
  14. Replies
    5,992
    Views
    653,781

    Re: SSHIP - General Discussion

    This is very much inteded: if one want use KCC, then this file will be overwritten. What's the problem?
  15. Replies
    3,787
    Views
    381,651

    Sticky: Re: Bugs Reports & Technical Help

    I've meant exactly this: KCC overwrites battle_models.modeldb with it's own. KCC is installed over the SSHIP097 anyway. As a result they are compatible. The only difference between E and F would be...
  16. Replies
    5,992
    Views
    653,781

    Re: SSHIP - General Discussion

    KCC works also perfectly with patch F that I've uploaded yesterday.
  17. Replies
    5,992
    Views
    653,781

    Re: SSHIP - General Discussion

    In the SSHIP there's a scripted additional constant unrest of 40% for the conquered enemy capitals. This is meant to be a historical mod, Norwegians are meant to be Norwegians, not Polish or...
  18. Replies
    3,787
    Views
    381,651

    Sticky: Re: Bugs Reports & Technical Help

    I actually have a similar experience as Andrew does: for no apparent reason the game crashes between the turns for various factions, starting very early 2 or 5 turn. Doesn't look related to the...
  19. Replies
    25
    Views
    784

    Re: HUNGARY

    In terms of Med2/SSHIP we should not make the first task of a Hungarian player to conquer Zagreb - it was already part of the kingdom, even if with weak control. I understand you think that the...
  20. Re: The thread for horrendous suggestions

    I've thought this is quite well shown on the in-game map...
  21. Replies
    5,992
    Views
    653,781

    Re: SSHIP - General Discussion

    Mind that impacts on the AI behaviour. It will probably more decisive in its attacks.
  22. Replies
    25
    Views
    784

    Re: SSHIP - General Discussion

    This may well be true, I'm not sure if it should be presented as such in the game (what degree of the real indepence it really had?). I'll get back to the Hungarian and Venetian history at some point...
  23. Replies
    190
    Views
    11,051

    [Tool] Re: Bovine M2TW Checker

    You are welcome, @bovi! Here is the link to the mod and the descriptions what it's about.
    cheers
    JoC
  24. Re: Comprehensive List of Trait/Ancillary Vices & Virtues

    This is very promising, Callistonian, thanks for your work!
  25. Replies
    5,992
    Views
    653,781

    Re: SSHIP - General Discussion

    I.

    They indeed don't exist. I've added them now, will appear in the next patch (not F, but later).

    II.
    The EDA problems as described by Gigantus are fixed for the next patch (not F, but...
  26. Replies
    3,787
    Views
    381,651

    Sticky: Re: Bugs Reports & Technical Help

    I doubt very much it was a problem as factions "emerged" many times in the playthroughs, afaik.

    Furthermore, this seems to be a false positive. The inc_ are positioned first in the file, but the...
  27. Replies
    3,787
    Views
    381,651

    Sticky: Re: Bugs Reports & Technical Help

    I don't know the other issues but 097 without patches will crash very often.
    Only in patch E most of the crashes were eradicated (the only noticable is the one related to the faction re-emergence,...
  28. Replies
    5,992
    Views
    653,781

    Re: SSHIP - General Discussion

    @Gig - thanks for the fixes!

    I'll take care of the script.txt, EDA and historical_events.

    I'll also upload a new version of the patch, for it would still be compatible with KCC.
  29. Replies
    5,992
    Views
    653,781

    Re: SSHIP - General Discussion

    @kostic: is that file of Gigantus for patch E, or does it also work directly for your KCC095 (ie: should I include it in the instal of 097E, or there're already your changes and it should no be...
  30. Replies
    67
    Views
    4,398

    Re: BYZANTIUM (Politeia ton Rhomaion)

    to be thought out in the future. Don't forget Byzantium has also mercenary barracks as a building.
  31. Replies
    444
    Views
    117,417

    Sticky: Re: Screenshots / Empires' Maps Thread

    Hmm, I'd assume it'd be ok with patch E, but crashes with KCC.





    Possible indeed.
  32. Replies
    3,787
    Views
    381,651

    Sticky: Re: Bugs Reports & Technical Help

    097E or 097E+KCC ? Or anything else?

    Merchant limit is indeed broken in 097E. This was discussed in this (or general) thread just a few days ago. And Gigantus named the problem, I've got it...
  33. Replies
    21
    Views
    908

    Re: [F] - KINGDOM of JERUSALEM

    Interesting youtube video on cooperation between KoJ and the Mongols.
  34. Replies
    3,787
    Views
    381,651

    Sticky: Re: Bugs Reports & Technical Help

    Thanks, @kaiser29. Very timely, as @Belovese is poised to make some order in the units' descriptions for 098.
  35. Re: Trebuchets and mangonels - recruited only as mercenaries?

    Very good observations! Thanks, Navajo, share more of your experience with us!
  36. Replies
    5,992
    Views
    653,781

    Re: SSHIP - General Discussion

    Gigantus,
    just make sure: is there a difference between the effects of these two:


    building icon_art{
    levels ikoner_studio master_ikoner_studio
    {
    ikoner_studio city requires factions...
  37. Replies
    3,787
    Views
    381,651

    Sticky: Re: Bugs Reports & Technical Help

    Indeed, delete .bin files in data/text.
    You seems to have the Med2 outside ProgramFiles so that's ok, I don't know what else could go wrong. Maybe another mod overwritten something that the SSHIP...
  38. Replies
    3,787
    Views
    381,651

    Sticky: Re: Bugs Reports & Technical Help

    I'm sorry but the log doesn't tell anything.
    Very strange given that you're using many other mods...
    I don't remember if it's included in the install, but there's been a cleaner.bat in the SSHIP...
  39. Replies
    444
    Views
    117,417

    Sticky: Re: Screenshots / Empires' Maps Thread

    Hi dfz,
    Please tell if you use 097E with or without KCC :-)
    What I've noticed:
    - England got sandwiched (thing that happens very often).
    - Pisa took a surprising Languedoc
    - Poland and Denmark...
  40. Replies
    3,787
    Views
    381,651

    Sticky: Re: Bugs Reports & Technical Help

    Hi Drtad,
    I think here you can find the most detailed instructions.
    Once you you've got 6.4 working, you need:
    1. overwrite data folder that get after unpacking 097 (I think you might have mixed...
Results 1 to 40 of 459
Page 1 of 12 1 2 3 4