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  1. Sticky: Re: EMPIRE TOTAL FACTIONS...... (Last updated 17/08/2011)

    right click properties compatibility window 7 :thumbsup2
  2. remove passive guard mode from unit behaviour

    Hello Total War CoMmUnItIeS !

    i wanna ask about modding, hope modder with great skill answer or even CA employee!

    1.how can i remove passive guard mode unit behavior ? (added in patch 7)
    ...
  3. Re: Please Need Help From Great Modder (remove passive Guard Mode from unit)

    so its hardcoded T_T, but if i always click click and click its like playing starcraft @_@, its annoying when i watch the battle, my unit in other flank just sit standing watching their friend get...
  4. Re: Please Need Help From Great Modder (remove passive Guard Mode from unit)

    no sir i explain it detail in link above

    i think you know that CA in patch 7 add new guard mode mechanic so basically i want to remove this passive guard mode that CA added

    actually i have a...
  5. Need help from great modder !!!(remove Passive guard mode from unit)

    i dunno if this passive guard mode still apply in this game cause i dont own it but from what i see from discussion on the net it seem this feature still implemented in warhammer

    but maybe my...
  6. Please Need Help From Great Modder (remove passive Guard Mode from unit)

    http://www.twcenter.net/forums/showthread.php?748966-Need-help-from-great-modder-!!!(remove-Passive-guard-mode-from-unit)&p=15255428#post15255428
  7. Need help from great modder !!!(remove Passive guard mode from unit)

    i think i know how to remove passive guard mode that implemented in patch 7 http://wiki.totalwar.com/w/Total_War_ROME_II:_Patch_7

    New guard mode mechanic: units will be in guard mode behaviour by...
  8. Request mod or help for script unit behaviour

    I want to create mod that fix unit behaviour just like before CA implement Formed Attack, because if we play with more than 1x unit size if we get attacked from the side the unit is stay idle (its...
  9. Request mod or help for script unit behaviour

    I want to create mod that fix unit behaviour just like before CA implement Formed Attack, because if we play with more than 1x unit size if we get attacked from the side the unit is stay idle (its...
  10. Replies
    3
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    776

    Re: How to edit unit

    search here for tutorial http://www.twcenter.net/forums/forumdisplay.php?2107-Total-War-Attila-Mod-Workshop
  11. Replies
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    997,186

    Sticky: [Tool] Re: Mod Manager [Updated 25/04/14]

    :\Users\XXX(user)\AppData\Roaming\The Creative Assembly\Rome2\scripts
  12. Replies
    663
    Views
    997,186

    Sticky: [Tool] Re: Mod Manager [Updated 25/04/14]

    this mod manager still work for me... just try to delete user.script.txt if its blank , then launch mod manager, klik launch on the right borrom, check user.script.txt see if it's fills with your mod...
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    Re: Warcry Battle Mod

    i try the mod and it's good, btw you mention unit behaviour, can you edit unit behaviour?

    for example
    if (unit A attacked by unit B)
    {
    give attack order to unit B
    }

    i really want to...
  14. Thread: need help

    by MasterGood
    Replies
    1
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    512

    Re: need help

    i guess no one know :( thanks...
  15. Thread: need help

    by MasterGood
    Replies
    1
    Views
    512

    need help

    anyone here know what table handle unit behaviour ?


    i really want to fix "weak without attack order bug", maybe already more than 1 month i try with no avail... please help any body with...
  16. Where can i found txt file in battle_cinematic_event

    i want to know where is attack_melee.txt and attacked_melee.txt anybody here know? reason is i am trying to fix bug weak without attack order maybe its lurk there. please help me...
  17. Replies
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    [Tool] Re: PFM 3.2 - DB schema improvements

    hello daniu or everyone here , anybody know what table handle unit behaviour? eg:table that handle unit reform so i can change how fast unit reform when attacked etc,

    please if anyone know help me...
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    Re: kv_rules tables

    can you explain all the key in the kv_rules tables? as many as you can? like Xhold_ knockback etc etc?
  19. Replies
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    1,935

    Re: kv_rules tables

    no one know?? please need help ,,,
  20. Replies
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    kv_rules tables

    anyone here can explain all kv_rules tables key?

    or maybe someone now what these key mean ?

    bracing_calibration_ranks

    bracing_calibration_ranks_multiplier
    ...
  21. Re: All Factions Unlocked [patch15]

    yeah you right they got no building set for desert nomadic, i think CA made it for them in emperor edition they say they rework campaign system

    well thanks for info :thumbsup2
  22. Re: All Factions Unlocked [patch15]

    hey peltarius is it intended to have all minor faction wrong culture? or you cant fix it?

    for example i am playing as gaetulli with desert nomadic culture in the diplomatic screen and easten...
  23. Re: Playable Factions and Custom Battle (Updated 18.09.2014) - Patch 16 or v2.0

    which one is the right culture for minor factioN?

    for example i am playing as gaetulli in diplomatic screen i have a desert nomadic culture but in political screen i have eastern culture and i...
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    Re: No Civil War :P

    any1here can explain me what does "Malcontents leaving for the rebellion" mean?

    i dont understand what does it mean, it give big ++public order, 95 in my first turn and 65 in second turn

    does...
  25. Replies
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    [Tool] Re: EditSF 1.1 - Added Array Editing

    any1 here know where i can found starpos esf for patch 15 ?

    edit:omg starpost is in campaign folder all along?i think its in data_rome2.pack, lol did i failed to realize it all this time? sorry ...
  26. Replies
    1,400
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    571,188

    [Tool] Re: PFM 3.2 - DB schema improvements

    any1 here know where can i found starpos.esf for patch 15?
  27. Replies
    1,400
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    571,188

    [Tool] Re: PFM 3.2 - DB schema improvements

    hey daniu, can you add new feature for pfm? for example i want join 1 of my table into 1 table without export it to tsv, so just mouse over table you want to join and drag to the table and it's...
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    Re: S.P.Q.R: Imperium

    maybe you can ask radious's permission to use his skin file :D
  29. Replies
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    Re: S.P.Q.R: Imperium

    now i know why rome can conquer almost half of the world, they have invisible soldier http://cloud-4.steampowered.com/ugc/432655378429691995/22C15B43DDF34EAB1FC792ACA3988545CF3BF199/

    just joking...
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    Re: S.P.Q.R: Imperium

    it's still invisible, do i need to download non steam link version? and please fix unit card for dismounted legatus praetorinium its weird to have ship unit card :D

    update: try non steam link...
  31. Replies
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    46,791

    Re: S.P.Q.R: Imperium

    not all people like steam link me include ( well some of user who demand non steam link is a pirate user), but i use steam version for this mod,


    btw + rep for you idreaus nice mod


    btw i...
  32. Re: Playable Factions and Custom Battle (Updated 18.12.2013) - Patch 8

    any plan update for patch 9?
  33. Replies
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    Re: Rome 2 humour thread

    so nostalgic :crying: and badass music too :party: now music is so :snoring:
  34. Replies
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    Re: Rome 2 humour thread

    OMG :laughter: now i can see what really happen in LIVE mode

    your video quality is good :thumbsup2 nice video ! :rofl2:
  35. Replies
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    Re: Rome 2 humour thread

    This one epic siege battle !!! :laughter: !!!
  36. Re: Does anyone know how I can edit the army cap?

    Thanks man at last i found it :thumbsup2
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    Re: request mod upkeep

    here my personal mod with 25% upkeep and 1.5x unit multiplier you can mod it with your personal taste if you dont like it :thumbsup2
    http://www.mediafire.com/download/alpgcccmdn81ux5/Mod_Upkeep.pack
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