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  1. Re: First Siege battle and already I curse the lack of dismounts and the horrible AI!

    The AI does a half decent job of defending the walls, kinda. It leaves too much at the town center though. Sometimes it seems a little random though, where they throw the kitchen sink at you early....
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    Sticky: Re: COW: Beginning of The End Times

    Aww, all you have is a demeaning characterization? Mkay.

    Anyway, wasn't trying to pressure you guys. I know it's tons of work and deadlines aren't something you put on this kind of stuff :P
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    Sticky: Re: COW: Beginning of The End Times

    Don't get me wrong guys I don't want you to think you're competing with a professional AAA dev, I just want as much recognition for yourselves as you deserve.



    Yeah as longa s the campaign map...
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    Sticky: Re: COW: Beginning of The End Times

    I'm sure the mod will still continue on, I only think many more will try it out now as they're itching for a TW fix.
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    Sticky: Re: COW: Beginning of The End Times

    Now this is just my opinion and I'm not a dev or even have the beta but if I wanted this mod to get maximum exposure I'd release the mod now or ASAP because after WTW releases you guys may not get...
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    Re: WARHAMMER FANTASY RC

    It's even more work but imagine your mod for Beginning of the end times :D

    Then again they may have taken your combat philosophy in consideration for their idea of balance. Either way thanks for...
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    Re: Will you trust reviews again ?.

    No, I won't. Though I did preorder Rome 2 (shame on me), so I couldn't have gone off them really anyway. Youtube lets play etc are what you should watch. That and may be a few proven trustworthy...
  8. Re: Give modding support is official for WTW, how about a modding section early?

    Oh greeneyedvl already confirmed it or something?
  9. Give modding support is official for WTW, how about a modding section early?

    I figure it could help modders to start threads and coordination to get things organized early on for them? Just a thought.
  10. Sticky: Re: CA business practice discussion thread

    It's a unique situation in that all the races are intended to be implemented by the end of the trilogy, yes. It seems to be WHFB's swan song, really. I hope it's not the end but GW doesn't seem to...
  11. Sticky: Re: CA business practice discussion thread

    Well, Starcraft 2's "trilogy" was over 6 years or so, so it seems possible.
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    Re: WARHAMMER FANTASY RC

    Me too, but it must be a ton of work, I'd understand he he doesn't wanna do much of the work all over again.
  13. Sticky: Re: CA business practice discussion thread

    No, it is not like this. WTW without chaos as a playable faction was clearly possible before they were announced. It still is, and you can play against them with a more limited roster (it still isn't...
  14. Sticky: Re: CA business practice discussion thread

    I think the publisher is quite clear on the prices and people are quite clear on what they're paying. Prices for games have gone up, DLC has been the train for this. People "not realizing" they're...
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    Sticky: Re: COW: Beginning of The End Times

    https://www.youtube.com/playlist?list=PLg_9CDw4nhURN7FJmfx82YesDJODQDeOo That youtuber has lots of BotET custom battles and a vamp count lets play even, great to watch and preview on
  16. Sticky: Re: CA business practice discussion thread

    When did they do this? I know the Westeros mod was taken down, but Call of Warhammer seems to be going strong on here. I'm still surprised GW did nothing about it, especially after the Westeros one...
  17. Sticky: Re: CA business practice discussion thread

    This guy was over at the steam forums telling us how he knows the budget concerns and actual price points appropriate for games. Probably sees the financial statements even, I'd wager. He's a real...
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    Re: Worries about Total war: Warhammer

    Frankly I'd rather CA not rock the boat too much when it comes to implementing these things. I'd really hate to have a janky feature for this game I've waited for for so long, but yes I agree the...
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    Re: Worries about Total war: Warhammer

    They are big features that took a ton of work to get working, and the fact they seem to have been done right are good enough for me, the field battles are looking better than I expected. The game...
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    Re: Worries about Total war: Warhammer

    Yes, like flying units and magic, or monstrous units. Even odd things like the luminark of hysh etc. It's quite a different setup in that regard.
  21. Re: Should dwarf settlements/karaks have the same defensive strength/layout as the rest?

    I don't even see the difference too much between the two. It's just more believable that guys with big axes can cut through a gate than through matches at it. I wish the mechanic was removed...
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    Re: Worries about Total war: Warhammer

    Can't say I agree with you there has been "no innnovation" given all the new mechanics in battle..

    But regardless, I wouldn't really trust reviews alone, especially since many reviewers loved Rome...
  23. Re: Should dwarf settlements/karaks have the same defensive strength/layout as the rest?

    I don't mind the missing animations as much as I don't like the mechanic itself: Torches or ladders. The idea you can bust down a IRON GATE in Rome 2 or scale the MASSIVE walls of Altdorf with...
  24. Re: Should dwarf settlements/karaks have the same defensive strength/layout as the rest?

    Yes, and that does not mean they would be impossible to fight in a karak.




    I don't know, but many anti-karak-guys seems to be TW players first and can't imagine assymetrical campaign balance...
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    Re: Preordering Warhammer

    And if you buy on Steam you can refund the game, just don't play over the 2 hour window and refund within two weeks of release. I intend to preorder a few days before to preload it. AFter it releases...
  26. Re: Should dwarf settlements/karaks have the same defensive strength/layout as the rest?

    This would be balanced on the campaign map with fewer numbers and/or higher upkeep etc, and fits the lore anyway, and also assuming it would actually be that difficult, since we don't even know how...
  27. Re: Dwarf's Zhufbar and Altdorf ITSELF have the exact same city layout (

    The siege battles are kind of a let down but the karaks are really big for me. I wouldn't be surprised if we could mod ladders and out the AI still works fine. But we're not modding in karaks,...
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    Re: Worries about Total war: Warhammer

    https://youtu.be/gx1_4dVFjqo?t=786 The AI's a bit better there and the battle is unscripted, I think the quest battles are just stupidly scripted to the point of making it too easy for the player.
    ...
  29. Re: Dwarf's Zhufbar and Altdorf ITSELF have the exact same city layout (

    Yeah I don't know what's going on behind closed doors. I know people would whine bla bla but I'm more than fine with paying extra for better sieges. WTW is too special of a combination for me and...
  30. Re: Dwarf's Zhufbar and Altdorf ITSELF have the exact same city layout (

    Yeah that made me laugh, trying to gussy up essentially the same layout across races by saying you "can play it different bro!" is hilarious. That's like if CA had used the same layouts between...
  31. Re: Should dwarf settlements/karaks have the same defensive strength/layout as the rest?

    I don't see why it has to be that way gameplay wise. I've talked alot about this issue, and it could easily be balanced in the campaign. The same templates gameplay wise is even worse, and CA think...
  32. Re: Should dwarf settlements/karaks have the same defensive strength/layout as the rest?

    https://forums.totalwar.com/discussion/170584/siege-q-and-a/ So looks like CA skirted the issue with their typical political speak. They didn't even address how *Altdorf* is literally the same as...
  33. Re: Should dwarf settlements/karaks have the same defensive strength/layout as the rest?

    Yes, garrison tweaks could work too. It really depends on how massive the advantage the karaks bring. Only probably a few balancers at CA even have much of a educated inkling what woudl be...
  34. Re: Should dwarf settlements/karaks have the same defensive strength/layout as the rest?

    Raise the upkeep, recruitment times, and/or cost. There's lots of ways to balance this.
  35. Re: Should dwarf settlements/karaks have the same defensive strength/layout as the rest?

    There's a guy on the official forums who seems to think the dwarfs are so OP that even lowering their defenses makes sense because they can win almost any field battle etc. I'm surprised no jokester...
  36. Should dwarf settlements/karaks have the same defensive strength/layout as the rest?

    http://strawpoll.me/7209647

    I personally want them to be stronger and have unique race-specific karak layouts, but with higher upkeep for all units as well as recruitment times. I do want to lose...
  37. Re: Dwarf's Zhufbar and Altdorf ITSELF have the exact same city layout (

    Attila and Rome 2's AI is just fine with sieges from the few dozen times I've played it and they've patched it all up. It seems perfectly doable to get a passable AI.I will grant they probably...
  38. Re: Dwarf's Zhufbar and Altdorf ITSELF have the exact same city layout (

    Yes this has been my biggest hypothesis. It's rather unacceptable eithher way to hop races with the same template, especially as one race, nor is it really proof it was necessary to have competent...
  39. Re: Dwarf's Zhufbar and Altdorf ITSELF have the exact same city layout (

    And it may only be two settlements. I think this was basically kerosene to throw on the fire of people feeling very underwhelmed by how ignore Karaks seem to be here. They're just reskinned human...
  40. Dwarf's Zhufbar and Altdorf ITSELF have the exact same city layout (

    Found on the official forums, so I confirmed for myself:

    https://youtu.be/9SFM6-LC6io?t=448

    https://youtu.be/NMJm8tVsD9g?t=391

    Just look at the minimaps. Lol.
    ...
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