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    Sticky: Re: Total War: Karling [development started]

    Just some info:

    - No this mod isn't dead :P

    - We have an incredibly small team, with less than a handful of people working on the mod at the same time.

    - The modders I hoped to recruit...
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    Re: Anglo-Saxons Karling TW preview

    I suppose it is worth saying that there'll be plenty of new models implemented into Total War: Karling. If you'd like to see a certain hair style, feel free to post some pictures and I'll model and...
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    Sticky: Re: Total War: Karling [development started]

    The mod isn't released yet.
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    Re: Charlemagne DLC Incoming?

    This. If it's an actual DLC (and not a fake leak), and if the DLC will solely focus on Charlemagne, TW: Karling will still be worth developing. The mod isn't focussing on one character specifically...
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    Re: MOD request - Total War: Carolingians

    Undeadsloth, you might need to add the subforum link to your signature picture :P

    Anyway, you can find the subforum by clicking on my signature. And yes Total War karling is indeed the mod you're...
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    Re: Female models removed: RELEASED!

    Just out of pure curiousity, how would we know whether nordic armies hadn't or had female warriors, if such references and texts simply do not exist, especially from the Dark ages? As in barely any...
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    Re: Female models removed: RELEASED!

    You can't actually destroy 'Art'. You can only change an interpretation or the presentation of the manifestation which we call art. Such stuff changes every generation. While you might be feeling all...
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    Re: Grudge's Custom Battle Maps

    Theoretically it should be possible to implement the maps with the 'Terry' tool. I haven't tried the tool yet, so I don't know honestly. Maybe when I'll create better maps for specific overhaul mods...
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    Re: Game stops responding when using BOB

    1. Disable all mods in Attila's launcher. Even though BOB directly launches Attila, it'll still launch those mods. And if any of those mods alter the startpos, it'll most likely contribute to your...
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    Grudge's Custom Battle Maps

    Currently I am working on a bunch of custom maps in TEd, and I thought I'd share it here. I will update this thread every time I release a new map. Links will be provided.




    ...
  11. Thread: Roman forts?

    by GrudgeNL
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    Re: Roman forts?

    For those interested, it's both easy and difficult to get custom encampments working in Attila. The easy part is assigning a new tile for a culture specific encampment. The file you're looking for...
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    Re: Modding possibilties

    In what twisted world are Rome II's Assembly kit and WWise not 'real' modding tools? Oh, I forgot. There's always the modder/gamer who will complain when CA doesn't release the "Press this button to...
  13. Thread: Roman forts?

    by GrudgeNL
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    Re: Roman forts?

    That is true. Although Rome II models can be imported quite easily as explained here:
    ...
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    Sticky: Re: General (and 'reveals') Discussion

    The original hammer of gaul mod is still going to happen in some form, and may or may not going to take place on the Last Roman map. However, using the main campaign map for Karling isn't going to...
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    Sticky: Re: Total War: Karling [development started]

    Regarding building models, we'll have to rely on the vanilla models for now until CA fixed the BOB building conversion process. Campaign map building models will be more difficult to implement...
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    Sticky: Re: Total War: Karling [development started]

    Soon :) We recently figured out how to get the political parties working. Now we've got all playable factions in the startpos. The following steps are family trees, custom names, custom religions...
  17. [Resource] Re: PFM Main_Units_table containing Auxiliary column

    No problem :) Not mentioned in the thread, the schema entry for main_units also has a religion_required and additional_building_required column, previously only known through the AK. I don't know if...
  18. [Tutorial] Re: Adding Poltical Parties to Startpos through the Assembly Kit

    Doesn't work for me. Whenever I build a startpos with political parties, they aren't added at all until I place the above files at the above locations before I open Bob. Adding the DB tables to a...
  19. [Resource] PFM Main_Units_table containing Auxiliary column

    A column that appeared to be missing in the PFM master_schema. All I did was adding the auxilia entries through TWeak, convert the table by using BOB and importing + decoding it in PFM. Here's the...
  20. [Tutorial] Adding Poltical Parties to Startpos through the Assembly Kit

    While the current workaround for political parties is through EditESF, by copying faction arrays, I remembered a similar issue during Rome II I managed to fix. So I tested it, and it works for...
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    Sticky: Re: Total War: Karling [development started]

    We'll do our best xD
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    [Tool] Re: PFM 3.5.1 - Attila support

    Using the table start_pos_regions_to_unit_resources. In key you can for example choose the region Londinium, in resource choose Auxilia_Briton. Keep everything else vanilla and build the startpos....
  23. Thread: Auxilia

    by GrudgeNL
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    Auxilia

    Not entirely sure if you guys figured out how to make Auxilia work in Attila (or need it), but in case you haven't figured it out yet, here's the stuff you need. PFM's main_units_table was a bit...
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    [Tool] Re: PFM 3.5.1 - Attila support

    It works in a positive test now aswell :D. I assigned Auxilia_Briton to Londinium only. Built the startpos. In game I can only recruit Roman units from Londinium.
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    [Tool] Re: PFM 3.5.1 - Attila support

    Well I thought I'd give it a go. This is my current progress and the steps I've taken. I think I have almost nailed it!


    step 1. First I downloaded stealthnsk's master schema (thanks!) to get a...
  26. Thread: Roman forts?

    by GrudgeNL
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    Re: Roman forts?

    Not entirely sure, but I think one should be able to add in custom meshes and assets into Ted as well.
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    Re: Total War: ATTILA - Assembly Kit Hotfix!

    They have no ​obligation to fix it within the timeframe you have in mind.
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    [Tool] Re: PFM 3.5.1 - Attila support

    But adding an entry through TWeak to <region_unit_resource_requirement></region_unit_resource_requirement>, which is essentially an opstring (I think?), works ingame?

    Maybe I misunderstood, but...
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    Sticky: Total War: Karling [development started]

    http://i.imgur.com/Gu3QCyj.png



    Introduction
    Total War: Karling is a full conversion mod for Total War: Attila, taking place in the early 8th century as the balance of power in Europe and the...
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    [Tool] Re: PFM 3.5.1 - Attila support

    Running into the same issue. The PFM schema > main_units_table probably needs an update with the additional columns. I tried to do this, but whenever I try to decode an edited (with a...
  31. Re: The Hammer of Gaul Reveal [Work In Progress] Main Thread

    Depends on how much the materials and shaders differ. If CA decides to add some additional entries in the shader for Attila, the ones in Rome II could be useless.
  32. Re: The Hammer of Gaul Reveal [Work In Progress] Main Thread

    Yup, it still is. Unfortunately the team is small, and with Attila we also prepare assets to be ported. 2015 will be a good year though. :tongue:
  33. Re: The Hammer of Gaul Reveal [Work In Progress] Main Thread

    There is new stuff, but will not be revealed just yet. Don't think it'll take too long though :)
  34. Re: The Hammer of Gaul Reveal [Work In Progress] Main Thread

    I know there's a lot of heated discussion lately about Islam, but let's be clear here (before this sub forum changes into a heated debate about Islam);

    1- Followers of Islam are as ''good'' and...
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    Sticky: Re: Total War: Karling - HoG evolving!

    To answer your concerns regarding Attila's potential;

    -We had these plans before the reveal of Attila and already put in countless of hours into implementing DB changes and assets which directly...
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    Sticky: Re: Total War: Karling - HoG evolving!

    Don't worry :) HoG won't be scrapped at all. It'll be on a lower priority during development, and will act as an expansion for Karling.
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    Sticky: Re: Total War: Karling - HoG evolving!

    After a small discussion we've chosen the Imperator Augustus map. I think two minor region changes on the IA map were in our favor.
    And yes, if you've signed up for the HoG Beta, you're also allowed...
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    Sticky: Re: Total War: Karling - HoG evolving!

    It'll be challenging indeed :D Although we had so much content already, it would've been difficult to implement all of it into one mini campaign.
    In a way I personally believe it'll be less...
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    Sticky: Total War: Karling - HoG evolving!

    http://i.imgur.com/1iPR16F.png





    Total War: Karling. For many it may be a surprise. And hopefully a pleasant one.
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    Re: Umayyad Caliphate [Units review]

    I can't speak for the models from Avetis (and everyone else worked on them) but all HaG models will be made accessible for other modders if credit is given on the mod page.
    As for the long tunics...
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