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  1. Re: Article: On how scientific development changes our perceptions

    Stop relaying on Wikipedia. It's neither accurate nor reliable.
    Moreover, reading your article indeed reveals that, as you testified, you have little understanding of how the scientific method...
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    Sticky: Re: RELEASED: RVINA ROMAE

    Thank you all very much for your hard work!:thumbsup2
  3. Submod - High Resolution Historical Artwork Loading Screens for Morning Sun

    This is a version of my original loading screens mod made for the Morning Sun campaign, which includes artwork taken from contemporary 16th to early 17th centuries paintings, screens and murals form...
  4. Re: Article: Rewriting history or representing history: Women as leaders and commanders in ancient societies

    Your entire case is based on argumentum ex silentio. If one were to follow your reasoning consistently, one could apply any practice or costume to ancient people who left little written or...
  5. Historrically Accurte Weapons for DarthMod

    https://steamuserimages-a.akamaihd.net/ugc/959724292132861880/604B515197C9B266AA4E35230EC57594A947BB93/
    This is a VISUAL mod that changes the weapons of several units, without changing any of the...
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    [Released] Historically Accurate Ninja/Shinobi

    https://steamuserimages-a.akamaihd.net/ugc/959724006844870473/2C9E67A84B810912F1F8CBF2DF13F4DD4F5C546D/

    This is a visual mod the changes the models of the ninja units in the campaign and battle...
  7. [Released] Historically Accurate Flags for "Expanded Japan" Mod

    https://steamuserimages-a.akamaihd.net/ugc/959722478138456030/9F586784200CA70297BA27F115B9D848577BB84F/

    This mod replaces all the factions symbols, banners and flags in the main campaign and...
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    [Released] Historically Accurate Daimyo Models

    https://steamuserimages-a.akamaihd.net/ugc/958597334570405066/61BB262ED84A727A05ED0DE448AD16DAA72124F9/

    This mod modify the models of the playable Daimyo and few other generals based on their...
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    Invisible Models problem

    Tried editing the ‪.unit_variant files of the generals to change their armor. some turned out fine:
    ...
  10. Re: Article: Rewriting history or representing history: Women as leaders and commanders in ancient societies

    Agree 100%. The revisionism is politically motivated, and history is merely another stage to push these politics into.
  11. [Released] Re: High Resolution Historical Artwork Loading Screens for All Campaigns

    Added Steam version.
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    [WIP] Re: Shogun II Total Realism [Beta 15.10.02 released]

    OP's link doesn't work. Could someone reupload?
  13. [Released] Historical flags for main (sengoku) campaign

    https://steamuserimages-a.akamaihd.net/ugc/965346957897150472/74561FB235B4A43EBA7146699B9A0DC10B831ECF/


    WARNING: This mod conflicts with any mod that changes the db/faction_banners_tables file....
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    [Released] FOTS Historically accurate banners

    https://steamuserimages-a.akamaihd.net/ugc/970975541901281086/8DAC1AA8542841DCFDDA88F005D4630E3D0344A7/

    This mod replaces all the factions symbols, banners and flags in FOTS with new historically...
  15. [Released] High Resolution Historical Artwork Loading Screens for All Campaigns

    https://media.moddb.com/images/mods/1/38/37558/campaign_loading_screen1.jpeg

    This mod replaces the vanilla loading screens of all three campaigns with over 250 new high resolution screens taken...
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    [Released] Contemporary artwork for FOTS' events

    https://media.moddb.com/images/mods/1/38/37557/mods_Historical_events_boshin.1.jpg

    A little mod that replaces the event pictures of FOTS campaign and battlemaps with images of contemporary prints...
  17. [Released] Re: Historical Units for Iran, Afghanistan and Mughal

    new version coming up soon.
  18. [Released] Re: greek units with basic info for use by modders

    Thank you very much!
  19. [Released] Re: greek units with basic info for use by modders

    Would anyone please upload the mod again?
  20. [Released] Re: Historical Units for Iran, Afghanistan and Mughal

    I made a new version and change the looks of the Qizilbashi and Lur units for batter historical accuracy.
    Images: http://imgur.com/a/0Lkt7
    download:
    Vanilla - https://mega.nz/#!mBYSWCRZ
    Darthmod...
  21. [Released] Re: Historical Units for Iran, Afghanistan and Mughal

    Yes, but the stats would be unbalanced.
  22. [Released] Re: Historical Units for Iran, Afghanistan and Mughal

    yes.
  23. Re: ANNOUNCEMENT: Introducing the Hellenistic Military Reforms

    Good news!
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    Re: A request from Brennus

    Do you feel that increased historical accuracy detracts from or increases the excitement/enjoyment of such games?
    Strongly Increases (5).

    As a result of playing Europa Barbarorum have you...
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    Re: THE EUROPA BARBARORUM II CHRISTMAS APPEAL

    You guys need more publicity for this message, so you could reach more people.
    Best I can do is draw 2D artwork but I don't have any experience.
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    Re: About arab-Israel conflict

    UN says 77% of Palestinians killed in the current conflict are civilians:
    http://www.ochaopt.org/documents/ocha_opt_sitrep_11_07_2014.pdf
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    Sticky: Re: Morning Sun Preview: 6/11/14

    Shock and awe!
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    [Released] Re: Help - Courland AUP or Retexture

    here: https://mega.co.nz/#!nZJiwKaL!lmIhkOuIpO257wHdHsayvzY7T8Ky-HaBHPzC1rCXDc8
  29. [Released] Historical Units for Iran, Afghanistan and Mughal

    http://imagizer.imageshack.us/v2/280x200q90/547/vzxy.png
    This is an historically accurate unit pack and that adds new units for the Safavids (Iran), Afghanistan and Mughal factions and remove the...
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    Re: We got CA's attention!

    I love you, uanime5.
    I hope with all my heart that you'll finish the mod.
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    [Released] Re: Polish Units v2

    https://mega.co.nz/#!bcwTyYLR!a1WwSULj6eR8XNxhPQmF-iwCp5Ill58mAcjvfgsK7J0
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    [Released] Re: Polish Units v2

    http://pan.baidu.com/s/1017MJ

    new link
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    [Released] Re: Polish Units v2

    Joining the request.
  34. Re: [Released] New Historical Ottoman and Armée d'Orient units

    you need to load the unit packs along with mod, so your campaign script would look like this for example:

    mod ottomanfrench.pack;
    mod LME4_Pdguru.pack;
    mod LME4_BSM.pack;
    mod LME4_USM.pack;...
  35. Re: [Released] New Historical Ottoman and Armée d'Orient units

    Simply uzip the files to your NTW data folder and oversave. Then just type mod ottomanfrench.pack; as the top line in your campaign script file at C:\Users\user\AppData\Roaming\The Creative...
  36. [Released] New Historical Ottoman and Armée d'Orient units

    This is a submod for the NTW mod "La montée de l'Empire 4" that adds Historically accurate units for the Ottoman, Mamelukes and egy_french_republic factions, as well adding new music & new models ...
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    [Released] Re: French (Bourbon) Mod

    new link:
    http://narod.ru/disk/42797626001.02b827dd6c38b5bb924d60dba09dc11b/French_Bourbon_Units_0.92.zip.html
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