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  1. Re: Is It Possible to Add Some Functionalities in the R2TR Scripting Toolkit into Earlier Games?

    Okay, thank you! I was looking at the script-o-rama on: https://www.twcenter.net/forums/showthread.php?445980-The-S2-Script-o-Rama and I asked, 'How is this so powerful if the only stuff you can use...
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    [Resource] Re: The S2 Script-o-Rama

    I know this is a huge necropost, but I'm wondering if you can change the name of a faction via scripting.
  3. Is It Possible to Add Some Functionalities in the R2TR Scripting Toolkit into Earlier Games?

    So, I'm working on a mod for Shogun 2 which allows someone as the USA to switch to the Confederacy on May 1860. I'm wondering if it's possible to use something like DETrooper's scripts in MK 1212 AD?...
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    Re: SSHIP - General Discussion

    I think it's interesting that this mod is 1 TPY! Anyways, if there was one suggestion I'd make, I wish someone could add the the change religion script to this mod
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    Re: How to Earn Money?

    What's a good way to play large empires like Ptolemaioi? It seems impossible to get out of the red. Smaller factions are easier to get out of the red (in all honesty, you should probably change...
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    How to Create a New Technology?

    I can't find a tutorial where I can create a technology. Can someone walk it through for me?
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    Re: How to Earn Money?

    Don't garrisons make you lose money? It says -100 income, I think.
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    How to Earn Money?

    I love this mod!!! My only problem is that I can't earn money unless I'm the Romans. What are good ways in this mod to earn money, as everything except industry and farms gives you -100 gold? There...
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    [Tutorial] Re: How to create a custom unit in Pack File Manager

    Does anyone have a RPFM version for this? I'm trying to make a submod and I keep crashing
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    Re: SSHIP - General Discussion

    Thank you!
  11. Thread: FAQ

    by Palaiogos
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    Sticky: Re: FAQ

    I get a crash when playing as Prussia
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    Re: SSHIP - General Discussion

    How would I create a minimod which gets free_upkeep back? Especially when you conquer another faction's capital, it's crazy leaving 1000-2000 florins of spear militia to keep the settlement from...
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    Sticky: Re: Titanium Suggestions & Complaints

    Why'd you guys make Skoutatoi 152 instead of 202?
  14. Re: WHY is SS Turns Per Year/Aging left so fast?

    I was able to 'ghetto fix' the TPY into 4 TPY and 12 TPY. It needs a new campaign though: 360250360251. Basically, replace your old campaign script in data -> world -> maps -> campaign ->...
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    Re: SSHIP - General Discussion

    Oh! AI doesn't have free upkeep?
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    Re: SSHIP - General Discussion

    I wonder why you guys removed free upkeep? Especially with the fact that units are more expensive, how do you guys maintain your econs?
  17. Where Did the Creators of N&S II Get High Poly Textures of their Soldiers?

    For me, I am trying my hand at modding and making submods, I am wondering where N&S II got their high poly textures from? There are many other mods out there, and their textures aren't as High Poly....
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    I'm wondering why there are so many scripted revolts? Maybe if a province goes below a certain amount, it should immediate revolt, but not have a lot of revolts every turn for 10 turns. If you watch...
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    [Resource] Re: 12 turns per year with proper aging

    So, how do you make a 12 tpy, or 4 tpy mod for SS? There are a lot of scripts inside the file I have to replace, do I copy the contents of the .txt?
  20. Sticky: Re: BGR-V 20150324. Byg's Grim Reality (Supply & Command Series): Guides, Updates & Optional Extras

    Damn! This mod is even more complex than Crusader Kings II!
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    Re: [RELEASED] 12 turns per year mod

    Yeah, bump and necro to see whether or not someone has the files as it is annoying to see my characters age once per turn on a 4 tpy game.
  22. Sticky: Re: Home rules to prevent exploiting of the M2TW engine deficiencies

    For number 1, I thought kings would sometimes kill people who were too high influence. Since you can’t make an assassin kill someone’s of your own faction, then you need other ways.
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    I keep getting a launcher error! Can someone help me? Already reinstalled twice
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    I also am not able to start the game with the SS_Launcher.exe, as it keeps asking if Kingdoms.exe is in the correct folder? I am able to launch other mods though.
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Can we have a 12 turns or 4 turns per year mod?
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    Re: The thread for horrible suggestions

    Print out the EB 2 flavour text into a textbook called: The ancient World Through The Eyes Of Gamers
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    Sticky: Re: Fans suggestion thread for future releases

    Can we have more information about the religions in the flavour text? It seems that the flavour text for temples seems less than EB I. I mean, it’s also so that I won’t forget to study for my...
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    [Beta] Re: Portuguese Faction Mod

    Does this work with DarthMod?
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    How do you guys start as Otomo?

    Since projectiles are a lot less overpowered than regular, I am wondering how one could start as the Otomo, as even with the fact that you could spam matchlocks, Otomo seem pretty weak.
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    [Beta] Re: Larger Battle maps

    Oh, so that's why every time I fought a battle in campaign really far from land it was large. Also, anyone wants to test multiplayer with me? By the way, link doesn't work for me.
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Well, I do that, and it says validating.
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    For some strange reason, every time I try and start the mod, Attila seems to go and do this thing called: mod downloading on the bottom of Steam. I have to go and click as fast on play as possible....
  33. Which Season Do You Earn the Most Money In?

    I am wanting to have a 12 turns per year submod, although with many of the econ changes I don't know how stable it's going to be. The fact is that I want to know if I am going to be rolling in money,...
  34. Poll: Re: NEW EASTERN FACTIONS ANNOUNCEMENT - Coming June 20th/21st

    But I don't want to play as Pontus!
  35. Re: Anyone else feel like auto resolving sieges always favours the defenders?

    Auto-resolve is kinda broken in this mod. Anyway, as Macedon, why auto-resolve when you can just use your pikes and gain heroic victories all the time?
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    Re: Full working 4TPY needed

    Will there be 12 TPY?
  37. Sticky: Re: [Download & Installation] Ancient Empires: Total War Attila - Update June 9 1.0.1i

    Btw, for some strange reason, I don't hear the Rome I music, that I thought would be put into this version.
  38. Re: Mountains.CS2 causing crash when creating startpos in BOB

    Malcolm, any new pictures of the map?
  39. Sticky: Re: [Download & Installation] Ancient Empires: Total War Attila - Update June 9 1.0.1i

    Where's the changelog so it is easier for me to relearn the mechanics of the game? It is annoying to load up into a game where you were swimming in cash, and then find out you are losing a million...
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    Re: RTW VS MTW in EB

    Can't you guys add lethality to weapons in EBII? Or is it hardcoded in that you can't add lethality to weapons?
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