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  1. Replies
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    Sticky: Re: Unlocking all Factions in Age of Charlemagne?

    Post some screens.
  2. Replies
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    766,303

    Re: ISIL War in Iraq and Syria

    I will really laugh my ass off if this sneaky turkish plan to crush Kurdish cantons backfire and ISIS assimilate Kurds into his own ranks.
    Then turks need to fight ISIS and Kurds on its own turf.
  3. Replies
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    Re: Why did the Thoureophoroi came up?

    Interesting article I find on net:
    Part I
    http://www.ne.jp/asahi/luke/ueda-sarson/Iphikrates1.html
    Part II
    http://www.ne.jp/asahi/luke/ueda-sarson/Iphikrates2.html

    In short Philip Macedon...
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    Re: Islam banned in Angola

    Great news.
    I see that former colony of Portugal take their duty to defend faith against infidels.
    Now we need some Angolan Inquisition.
  5. Replies
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    Re: Are transport ships all that bad?

    You have many different tribes in Iberia now. Are you happy?
  6. Re: The Engine couldnīt handle walled city-sieges?

    So simple fast fix. How will affect sieges limiting settlement defences to zero? I mean remove boiling oil and towers and other stuff. Just leave garrison units.
  7. Replies
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    Re: Are transport ships all that bad?

    Don't know where you got idea that Total War series are or should be a historical accurate.
    They were not and never suppose be.
  8. Replies
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    5,255

    Re: Are transport ships all that bad?

    Sure but supply system with granaries, prepared rations, foraging and other stuff will help greatly with gameplay. So raiding enemy territory to destroy his supply or cut supply from army that...
  9. Re: How to change secondary weapon into primary? Need help.

    Thank you for help.
    I try this method before. What I get was a hastati beating enemy with javelins using a blunt side with great effect(they keep they like swords but a sharp side to earth and swing...
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    Re: Underhand Spear Mod for EB

    Haha. So true.
    Thanks and rep for you.
  11. Re: How to change secondary weapon into primary? Need help.

    Thank for good will. I was unclear.
    I mean mod it from the game. Switching primary/secondary in EDU didn't help. They fight with javelins using them like a melee weapon.
    Switching models didn't...
  12. Replies
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    Re: A question about pike phalanx

    The pikes should be piece of drop able equipment. Just like horse for cavalry. You can dismount.
  13. How to change secondary weapon into primary? Need help.

    Anyone know how to take pilum or javelin from any unit?
    So their secondary melee weapon become primary?
    For example take pilum from hastati so they become a normal plain swordsmen.
    Any simple...
  14. Replies
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    Re: Light spear cavalry bonus

    From http://www.twcenter.net/wiki/Complete_EDU_Guide_%28RTW%29


    light_spear: Gives default bonus of +8 to defense vs cavalry, and penalty of -4 to defense vs. infantry. Offers less pushing...
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    Re: Is the katana overrated as a sword?

    There must be reasons why the main battle weapon was a spear.
  16. Replies
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    Re: Rome2 must be redone.

    Its customer fault if he pays for it without seeing or trying it first with full knowledge that he will not get refunds until product is a total disaster(and even then its problematic).
    Because CA...
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    Re: Mercenary armies?

    The idea is to use ONLY mercenary units.
    So you don't have national armies just merc.
    As a Ptolemy it is hard to survive this way if you don't abandon Cyprus. Because Sel is going to after you and...
  18. Replies
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    Mercenary armies?

    Anyone try play game with only mercenary units?
    I play recently a Ptolemy campaign and use only mercenary Greek units. Having a blast.
    It play kinda funny with limited manpower costly units and not...
  19. Re: BullGod Unit Icons Project (v.0.29)

    Can you do mercenary units?
    Great work so far.
  20. Re: BullGod Unit Icons project (v.0.27)

    Its clearly a bowmen. He is way taller than others, wear different boots and have different pose. Not mention lack of shield. He must be from the East or something. ProtoSlav maybe?
  21. Re: BullGod Unit Icons project (v.0.27)

    Awesome.
    Just add some Greek cavalry and Macedon's will be ready to go.
    BTW BullGod I wanna ask you if you mind if somebody use your icons for Rome I icon mod?
  22. Re: BullGod Unit Icons project (v.0.26)

    Never mind.
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    Re: Would you play

    Warhammer Mark of Chaos is a sequel or remake Warhammer: Dark Omen. The Dark Omen was made before first Shogun so hard to see any Warhammer games as a copy of TW.
    The other one lacks sandbox(like...
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    Re: Combining unit cards?

    It also cover cost of replacements so no.
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    Question about how EB2 will look

    I was played mostly Medieval I&modes and Rome I&modes.
    They are my most favorites games from TW series.
    Medieval II didn't really be to my liking when its came and I just keep myself away from it....
  26. Re: BullGod Unit Icons project (v.0.25)

    Royal peltast are elite shock/assault troopers.
    Its melee infantry.
  27. Re: BullGod Unit Icons project (v.0.24)

    BTW. If anyone can use current BullDog unit icons to make temporally replacement(even with no modification just basic sword/spear/missile icon) for vanillia icons it will be great.
    Just can't stand...
  28. Replies
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    Re: Limited Agents

    Can you limited all agents type to zero?
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    Re: Question about AI formed confederations

    Can be more than one specific(say german) confederation?
    Like Cherusci and Suebi having separate one?
    Or only who get it first get it at all?
  30. Re: Towers are super powered with 100% accuracy OMG

    Haha. Good one.
  31. Replies
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    Re: AI agents kill the game

    I actually miss the old Rome I agents.
    You know spies for gathering information mostly and assasins for killing and sabotage.
    Having net of spies was pretty good thing. But now you get very...
  32. Replies
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    Re: AI agents kill the game

    Yeah it is just ridicolous.
    What is funny that if you fight against few nations they can easly flood you with agents.
    Anyone get mod which remove all agents?
  33. Re: BullGod Unit Icons project (v.0.21)

    Any chance for Macedonian/Greek set soon? Cant stand this ugly vanillia versions when I try your mod.
  34. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.6 (Updated Oct. 29th) - (Eastern/Greek/Egyptian Ancillary Overhaul + New Trait Portraits) - Patch 5/Nomad DLC Compatible

    It works now. Wrong patches I suppose.

    This mod is great. Keep the good work. It make the game much more enjoyable.
    Still sadly the Rome I system was much better.
  35. Re: Why Legionnaires and other javelin charge unit cannot fire a at will (possible reason)

    Actuallyy they shouldn't throw pila at all. Just add few points charge more to simulate effect off throwing pila before contact.
  36. Replies
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    Poll: Re: The Syrian Civil War Thread - part 2

    Which one?
  37. Re: Leader of Pakistani Taliban Killed in Drone Strike

    Ofcourse it hurts pace of peace talks.
    Kill one well know enemy and get instead few young hawks on his place.
    Pakistan losing his old contacts with enough authority to talk for Taliban or enough...
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    Sticky: Re: Rome Total Realism Platinum Edition v2.0

    building barracks_greek_cities
    {
    levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field militia_barracks
    {
    auxilia_phase1 requires factions { greek_cities, slave, }
    ...
  39. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.6 (Updated Oct. 29th) - (Eastern/Greek/Egyptian Ancillary Overhaul + New Trait Portraits) - Patch 5/Nomad DLC Compatible

    It looks like it didn't work with any incresing turn per year mod. At last for me.
  40. Re: BullGod Unit Icons project (v.0.21)

    Just awesome. Great job.
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