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    Re: Unit partly invisible from a distance

    change the imposter model
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    Re: Formal Update/Preview on the way?

    Congrats m@x
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    Re: An update on the mod progress?

    ive burnt myself out with this mod abuot 4 times over already but i keep coming back to it and thakfully other members keep pushing it along when i take my foot off the accelerator :P

    Updating...
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    Re: An update on the mod progress?

    The startpos will need to be completely redone from scratch due to issues from a couple patches ago. Im not sure how much can be done in the startpos now, we will have to take it one step at a time...
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    Re: An update on the mod progress?

    You mean a full on post with deets and all? or just a quick reply here that its still slowly progressing with a focus on improving the aesthetics of existing rosters and finishing the last 2% of not...
  6. Re: Will this mod work with the current patch? Or by reverting Rome II to beta patch 15, 16, 17 or 18?

    The current release requires reverting to I think patch 17 or 18. The next update will not require reverting
  7. Re: Mod progress now the new DLC has been released.

    We wont really work on startpos campaign muchnow until the rosters are finished and then see what CA has planned. Roster work hasn't really stopped so as skotos has said, progress hasnt stopped.
  8. Re: What to buy if you want massive number of men in battles? a GPU? or a CPU? or MEM RAM?

    TW games need max single core CPU permormance. 3.1ghz prob aint gonna give you the size you desire. Also consider OCing your cpu. Im play with a 4ghz cpu OCd to 4.4ghz personally
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    Re: New Campaign pack for R2! :)

    I believe that name is already taken :P
  10. [Released] Re: [MOD] Magnar's Mods - Campaign Zoom Mod Released

    Added new wip mod info and link to granaries mod thread

    http://www.twcenter.net/forums/showthread.php?782503-Granary-Food-Storage
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    [WIP] Granary Food Storage

    It seemed a little odd to me that you could build granaries, but that they didn't actually store any food. Food in ToB is always calculated on a turn by turn basis depending on what you produce.
    ...
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    Sticky: Re: Crucible of Kings

    at least it is the effects of ammo refill. So i assume, that CoK or Radious is using the same unit ability key that Ammo Refill uses and one is overwriting parts of the other.
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    Sticky: Re: Crucible of Kings

    Thats the ammo refill mod. Your archers are very vulnerable for 2 mins and afterwards they get ammo back.
  14. [Released] Re: [MOD] Magnar's Mods - Campaign Zoom Mod Released

    updated the refill ammo mod link in the OP to add the ability to welsh longbowmen as well
  15. [Released] Re: [MOD] Magnar's Mods - Campaign Zoom Mod Released

    will check and add the missing unit shortly.
  16. [Released] Re: [MOD] Magnar's Mods - Campaign Zoom Mod Released

    @gustav, are you using english language version of the game?
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    [Released] Re: More Meaningful Estates

    you should add to your issues that it is not MP compatible.
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    Sticky: Re: Crucible of Kings

    push the big create mod button and release the final version already.
  19. [Released] Re: [MOD] Magnar's Mods - Campaign Zoom Mod Released

    i doubt it atm though i may try and change that.... it may or may not be possible with scripting.
  20. [Released] Re: [MOD] Magnar's Mods - Campaign Zoom Mod Released

    im sure they will release a blood pack in the future. Not having it allows them to get a lower classification rating and sell more games to a wider audience i think. So not sure blood system will be...
  21. [Released] Re: [MOD] Magnar's Mods - Campaign Zoom Mod Released

    Added a new mod to let you zoom out further in the campaign map.
  22. [Released] Re: [MOD] Magnar's Mods

    campaign mechanics is where i plan to focus at least initially
  23. [Released] [MOD] Magnar's Mods - Campaign Zoom Mod Released

    Here are some simple mods to get you started with Thrones (actually only 1 atm i think). I plan on doing some more in depth scripted mods in the future but that will ofc require a bit more time.
    ...
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    Re: Total War Saga: Thrones of Britannia

    Will there be a mod forum set up for this on release day?
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    Re: An update on the mod progress?

    Yeah i read that a while ago and is why our campaign work is still on hold atm.
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    Re: An update on the mod progress?

    Im not sure on all those points atm. Modding the startpos is slow work as small things can result in crashes that you can only find by playing some x number of turns to find out. As a result of a few...
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    Re: An update on the mod progress?

    The latest updates to R2 have essentially meant that much of what has been done in the last year or 2 has to be thrown away and redone. From a camapaign perspective that will not happen until rome 2...
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    Re: New Campaign pack for R2! :)

    Mauryan empire would only exist from 317BC onwards, so not apart of all scenarios you listed above.
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    Re: Any faction previews in the works?

    We have a number of internal faction previews done but none to be made public yet. Will leave it to m@ximus to answer whether he is working on any.
  30. Re: [Submod] Vae Victis-ized DEI Battle +@

    ragnar, been a while since i modded battle mechanics directly, but generally the thing which impacts elephants is a) the attack type and b) their collision damage which isnt hidden but rather set in...
  31. Re: [Submod] Vae Victis-ized DEI Battle +@

    A lot of things can be baked in to the unit stats and allowed for. A realistic approach is entirely possible, ive already done it and it works well (not perfectly yet). no system is perfect, it is a...
  32. Re: [Submod] Vae Victis-ized DEI Battle +@

    Sorry KAM i disagree with what you have posted. Most of my entire battle system is based on real life statistics and studies and using formulas and it works pretty damn well. Sure its complex and...
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    Re: May I ask permission

    Fine by me
  34. Sticky: Re: Next Update v1.0 beta - info leaks and sneak peaks

    Add Cyrene and Bactrian rosters to the completed list

    M@xomus is pumping the rosters out!
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    Re: Plagues mod creation question

    Might need to be scripted but it’s a nice idea
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    Re: Rome II to 3Ds Max

    http://www.twcenter.net/forums/showthread.php?743519-RMV2-Converter-v1-1&highlight=
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    Re: Rome II to 3Ds Max

    mr.jox made a tool for this
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    Re: Unit shield Editing

    the size of the dds files in a texture array need to be the same. if you want diffferent sized dds diles in a unit then youwill need to make different texture arrays and assign them to a vmd
  39. Re: A couple of Caucasian, Armenian and Pontic historical accurate helmets

    cant see any image
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    Re: [Preview] Armenia overhaul

    Unless someone is going to completely review and rework the armenian roster from scratch including the research etc we wont be changing what he has done. Our focus is on finishing the rosters that...
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