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    Sticky: Re: Bugs Reports & Technical Help

    many thanks for reporting it all! if only everybody would it in this way, bugfixing would be easy!

    I believe JLMP has fixed the voices in 097.

    Sebasteia - I think it's fixed in 097:

    ...
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    Re: SSHIP - General Discussion

    there's ample information about mechanics in the pop-out windows in 097. editing them is actually the last thing we're doing now.
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    Re: History channels.

    I'd also add SandRhoman History.
  4. Re: [Update 2019/08/11 V 5.6!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    in my experience, the 5.4 was running smoothly but 5.5 was not. then RV was in the Titanium team - most of his work was included in that project.
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    Sticky: Re: Bugs Reports & Technical Help

    Garshasp in 097 has ME Bodyguards.

    agent spam will be limited in 097 as far as the merchants and diplomats are concerned (but there'll be more princesses). In the future I plan to do similar thing...
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    Re: SSHIP - General Discussion

    @Waluk - let's say a few weeks, even if it may happen within days. The crashes will happen due to the reemergence script, but reloads should work. Of course, something wrong may always happen, but...
  7. Re: JLMP's sound fixes + QoLs (black skies fix, GRASSY Plain, new rich font, english faction names)

    Gig, the size of the pop-out window cannot be changed?
    How to make such nice double title of the window?
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    Re: Indestructible buildings

    I've checked it: it works and it's possible to damage the roads by script. Thanks, Guys!
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    Re: Help to fix mod errors

    22:11:20.890 [script.err] [warning] Trigger parsing warning in mymod/data/export_descr_character_traits.txt, at line 10671, column 23 :
    we should only have trait(Berserker) additional affects for...
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    Sticky: Re: Bugs Reports & Technical Help

    On the the greatest authorities on BAI wrote in another place:
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    Sticky: Re: Current Game Sales

    Block boardgames Richard III and Julius Caesar from Avalon are also discounted.
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    Re: SSHIP - General Discussion

    mongols - it would. iirc, this is the trick in the HURB: the Cumans transform into Mongols. If somebody would do a submod it'd be great.

    next heir - it's very disputable what's historic given the...
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    Sticky: Re: Medieval II Mod Questions & Recommendations

    This will be SSHIP version 098. The version 097 will feature my changes but no kostic's models.

    Yeah, I also read their OPs in this way. For me the problem is that I know how many bugs lurk under...
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    Re: Indestructible buildings

    doesn't look working in the script though.

    This works

    monitor_event GeneralCaptureSettlement SettlementName Krakow and not FactionType slave
    and not FactionType poland

    ...
  15. Re: What literature to read about the Seljuks, Ghaznavids, Ghorids and Khwarazmians?

    on the Seljucs : Edinburgh histories.
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    Re: SSHIP - General Discussion

    unfortunatelly, tmodelsk tweaks are not compatible. Some of the "tweaks" are in the 097 though (obviously my minimods, also limit for the merchants etc.).

    the issue of faction heir is a tricky...
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    Re: Nobody at war : boring campaign

    Just write us how it was later on. What's good, what's not.
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    Re: Indestructible buildings

    Can an indestructible building (with "hinterland_") be damaged upon somebody conquers a settlement (or is it completely immune)?
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    Re: Nobody at war : boring campaign

    Well, attack yourself ;-)

    I always play Med2 mods in Very Hard, there're some hardcoded mechanics that make the play more interesting.

    IIRC, the first 30 turns the AI is forbidden to attacke,...
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    Re: SSHIP - General Discussion

    Absolutely. This should be a message appearing after quite some time. BTW, you've seen that in 097 there're a few information windows that will indeed appear later in the game - just to make it...
  21. Re: [F] - CUMANS (Cuman-Kipchak Confederation)

    @JLMP: if somebody would make a submod to convert Lithuanians, Cumans and Mongols into Christianity and Islam, he'd more than welcome.

    -----------

    Another thing that poped to my mind is:...
  22. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    Here is almost-the-final-version of the Excel file with prices and stats of the units, with the formulas included. Mind that the formulas are to provide rough estimations, not precise comparisons.
    ...
  23. Re: [I] - Crowns' fix: modification of the Crowns in the SSHIP

    You mean "Burgos"? The capital of Castille? It's the time when both kingdoms were for a while united in a personal union, iirc.
  24. Re: Republican System and Religious Orders - Historical correction

    Titanium was unfinished. I've found some problems, in the balance as well.
    Battles are much better than in the SS6.4, imho. Balance is much better. Historicity is much better.
    I don't like 4TPY.
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    Re: SSHIP - General Discussion

    This is great, Kilo!
    Helps very much, it means that at times the limit of 24 can be allowed to be broken. It'll impact a lot a plan for the post-1.0 building system I have in mind (and in Excel).
    ...
  26. Re: Republican System and Religious Orders - Historical correction

    Have a look at Titanium, it's included, afaik.
  27. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Hi Weekend,
    if you'd come back to modding, there're two programs that you might find useful to save time or make a thorough analysis.
    - program transforming EDU into a spreadsheet,
    - program...
  28. Re: [I] - Crowns' fix: modification of the Crowns in the SSHIP

    Yeah, I've missed this. For the moment it seems you need to convert. I'll fix in097.
  29. Re: Belovèse tool for extracting data from EDU

    Something similar to the DaC, I think:

    https://i.imgur.com/91PEpgG.jpg

    Or EBII:

    https://i.postimg.cc/7Zh988rD/20171027133920-1.png
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    Re: SSHIP - General Discussion

    Read PMs (Personal Messages, ie coming to your TWC account). I've sent you something.

    ad. 2 - iirc, playing Poland I could upgrade my capital from Minor City to Large City only after 150 turns or...
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    Re: SSHIP - General Discussion

    Hi lequintal,
    ad. 1 - I understand there're two problems for you: a) economy balance: too much money. b) prestigious buildings chains are maximised in the settlements.
    The economy balance need to...
  32. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    While playing record at times (eg. every 30 turns) the "budget" table. I also like to know probabilities for education or which benefits I'll draw from a PT of certain province. I also record the...
  33. Re: [I] - Crowns' fix: modification of the Crowns in the SSHIP

    Described in this post - Toledo.
  34. Re: Belovèse tool for extracting data from EDU

    Yes, indeed, the export_unit is more important for me as the descriptions of the units is very outdated now.

    The almost final version of the file (03 July) has been made with help of your program...
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    Re: Roads - some overhaul ideas

    Hi j.a., nice seeing you again!
    I've got some ideas of improving the other builidings as well. But we'll need a 2D grapher to help with the pics for the info cards and icons. Eg. the Grassland...
  36. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    I was screaming for programs with functionality of moving from EDU to .csv for years, and now instead of one, we've got two!
    I think it's a great starting point.

    Over the last few days I've been...
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    Re: [Submod Plan] Rise of Rome 666 (WIP)

    I keep my fingers crossed for your project, Jake!
    It'd indeed interesting to play in the early days of Rome - I've always found this faction very boring as you'd start already strongest (the...
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    Re: BULAT STEEL 2.1.5 LYNVO Edition TW

    Guys, IMHO this conversation is actually useless. Everybody can draw conclusions from what already has been said.
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    Sticky: Re: Bugs Reports & Technical Help

    In addition to Nemesis:
    ad. 2 - this is a bug, no idea why happens.
    ad. 3 - you seem not to read the window pop-out information - it is clearly described ;-) (I assume you're playing the test 097)...
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    Re: BULAT STEEL 2.1.5 LYNVO Edition TW

    My observations are:
    - somebody has deleted an entry that I find to contain very valid observations about the mod. The answer to why that post was deleted (and not aswered so that everybody can read...
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