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  1. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.5) [upd: jun.09/19]

    And what's this, please ?
  2. Re: [SUBMOD: Virtual Points System] VPS_Beta_02 (DeI 1.2.5) [upd: jul.30/19] - TESTERS NEEDED!

    Again, colors are...good. But slaves ...more. Because they means economy and economy is money and money is everything...always. Well, it's true, but it's sad.
  3. Re: [SUBMOD: Rpg Units] RPGu Beta_04 (DeI 1.2.5) [upd: jun.15/19]

    Interesting is ..good. But only following the principle (you don't want to be recruited in the aggressor army without penalties)
  4. Re: [SUBMOD: Rpg Units] RPGu Beta_04 (DeI 1.2.5) [upd: jun.15/19]

    Micromanagement is the key ! This immerse the game towards what is Imperator Rome style, an excellent management of (almost) all 'sectors' of life in the ancient times. This is going to put to the...
  5. Re: [SUBMOD: Virtual Points System] VPS_Beta_02 (DeI 1.2.5) [upd: jul.30/19] - TESTERS NEEDED!

    Man, you don't realize the picture as a whole. Slaves means ...ECONOMY, and that's speak for all.
  6. Re: [SUBMOD: Virtual Points System] VPS_Beta_02 (DeI 1.2.5) [upd: jul.30/19] - TESTERS NEEDED!

    Just wanted to tell you about that; slaves were a definitive factor in ancient times in all human history. That's good Jake. You're going to make even a better (sub)mod.
    P.S. Pray to providence to...
  7. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    You mean TESTUDO 1.7 ?
  8. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Damn, this is so awaited moment ! 100+ factions will take some of your time but it is a need for the integrity of Testudo.
  9. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.5) [upd: jun.09/19]

    Can you reup this file please ?
  10. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Without any doubt.:)
  11. Re: [Submod: a political overhaul] PIGS Beta_03 (for DeI 1.2.4a) - TESTERS NEEDED! [upd. feb.09/19]

    So, what do the function GEN_CND_FORCE_HAS_EFFECT_BUNDLE, please ? And what trait mod is talking about Nikossaiz ('Since you are diving deaper and deaper into overhauling such aspects, i would like...
  12. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-19)

    You think so.
    Man, this is my opinion, and ....this is a free world ? isn't it ? Besides that, I don't won't relaunch a 'century old debate' about a question which seems to be very personal for...
  13. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-19)

    This is an old smoked subject for me....those values coupled with bracing almost kill all sorts of cavalry on the battlefield. I want more diversity, because historically was ....a lot of it ! DeI...
  14. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-19)

    Too bad. In fact DeI usually give up on good ideas and ends in something depleted from all 'flavor'. Can you point me an older version which is using all entities as shown there ?
  15. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-19)

    Entities change are almost without any point. DeI is way better. What's the point of reducing the categories of man entities from 40+ to 13 ??? Also I don't see any reason to upscale so much the...
  16. Re: How does DeI compare to Ancient Empires mod in Attila

    Off course, but I suggest AE team to coop more members.
  17. Re: How does DeI compare to Ancient Empires mod in Attila

    That are good news only if 1.16 will not be released 3 years till now.....I'm aware of the huge work involved but AE still is wa...y behind DEI in this aspect.
  18. Sticky: Re: [Official Submods] Collection of Official Submods

    Where are those ? On the first page still read ''FOR 1.2 version''.....
  19. Re: How does DeI compare to Ancient Empires mod in Attila

    AE is a very promising 'competitor' to DEI in my opinion. Maybe the best term is 'complement'.....but it lacks some so needed features; also, it have so few playable factions.
  20. Re: Region gifting/exchange (Very important feature)

    Agree here Jake. The VPS system is a phenomenal idea and your work already epic. But in my opinion the most waited feature is to provide more damn cities/settlements on this bloody 'rarefied'...
  21. Re: How does DeI compare to Ancient Empires mod in Attila

    The lack of cities/settlements is the first minus for both, DEI and AE in my opinion. Historically, in that time period there were at least 3 times more of them then in the game. Huge regions with...
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    Re: Herakleios: War of Three Faiths

    What a shame indeed for this superb work to be dead in it's track by now. It has so great potential and the campaign era is so historically important and playable.
  23. Re: [SUBMOD: Virtual Points System] VPS_Beta_01 (DeI 1.2.4b) [upd: 30.jun/19] - TESTERS NEEDED!

    This is indeed a very good news. Waiting for the other TRUSTS, so.
  24. Re: [SUBMOD: Virtual Points System] VPS_Beta_01 (DeI 1.2.4b) [upd.20.jun/19] - TESTERS NEEDED!

    Very good stuff here Jake ! I like ....numbers. First impressions for me show a good logic path for the game. And hope that for the other 3 chapters we will not wait another....3 years. Thank you...
  25. Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    So, I highly suggest to let them there.
  26. Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    So, you basically replace only the terms ? Ex: Send Gift become Party Meeting and so on... ?
  27. Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    I will keep older PIGS version because i like the denomination and effects. I said before: party meeting, political oration, and the others, are excellent intrigue concepts because they were REAL....
  28. Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    ''This means that useless PIGS Intrigues like PARTY MEETING, POLITICAL ORATION, CONSULT ARUSPEX, POLITICAL SURVEILLANCE will die and let their place to other intrigues influencing the virtual point...
  29. Bow & arrows + spear & shield on one unit?

    You're wrong. There are so many examples of cavalry carrying and using more than one weapon in history....
  30. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.4 - Updated 2019-05-16)

    Oh, here we go again with those f.......stances !!!! I wrote some time ago to CA about that function(s) and they said is possible and have that in mind for future patch........????? What ??? Patch...
  31. Re: [Submod] [WIP] Ancient Warfare: Supply and Movement

    Yeah, with scripts is quite easy. About 4tpy meaning 3 month of lacking foods, you're right. I think a combination of all is better.
  32. Re: [Submod] [WIP] Ancient Warfare: Supply and Movement

    Oh. Jake already resolved that issue. Is quite easy. So, you can do it. Another problem was there for me and Jake (and till now without fix, sadly): how to trigger an effect based on army stance !...
  33. Re: [Submod] [WIP] Ancient Warfare: Supply and Movement

    Totally agree with that.
  34. Re: [Submod] [WIP] Ancient Warfare: Supply and Movement

    I think it's quite easy to merge scripts into one single one, paying attention for incompatibilities.
  35. Re: [Submod] [WIP] Ancient Warfare: Supply and Movement

    Cool and very needed concepts. Foraging as it is now is utterly non-realistic. Movement according special abilities, well....better Jake's way, with scripts !
  36. Re: [SUBMOD: a slower paced DeI campaign] TESTUDO v.1.5.1 (DeI 1.2.4b) + TURTLE_Parts [upd apr.13.19]

    We awaiting your super new ideas. Don't let us waiting too much, summer holidays are almost here.
  37. Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    Yeah, I was thinking about same thing. Fides Populi is a must for DeI imho.
  38. Re: [SUBMOD: a slower paced DeI campaign] TESTUDO v.1.5.1 (DeI 1.2.4b) + TURTLE_Parts [upd apr.13.19]

    Just an error: Medium 4TPY is same with Small 4TPY
  39. Re: [Submod: rpg units] RPGu Beta_02 (for DeI 1.2.4b) [upl. mar.16/19]

    ' the real project I have in mind (current version is a sort of quick done palliative) where there won't be the BG unit only, but every specialized BG will have its specific custom units to give...
  40. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.4 - Updated 24/3)

    Superb work of dedication ! Imho, best submod for DeI. For 'purple' to-do-list, best if you can do the small campaign. Cheers !
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