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  1. Thread: Treasury Editing

    by Havie
    Replies
    2
    Views
    224

    Re: Treasury Editing

    Hey,

    1) Easy route- download EditSF.1.2.3 and edit the save file of a turn 1 campaign.

    2) open assembly kit, find the start pos factions table, change the values in there, and generate new...
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    269

    Re: New titles for existing characters

    All the ceo tables in assembly
    build new ceo data
    add that to a pack
    generate new startpos
    add new starpos to a pack

    Test IG
  3. Replies
    2
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    265

    Re: Importing models from Rome 2 to 3K

    Were missing a few files in assembly kit to do this (like in past titles)
    CA is aware , theyve been aware... just have to hang tight
  4. [Tool] Re: RigidModel Editor v0.2.1.BETA - FIRST Release (3K -> .DAE support)

    It's basically a text file that outlines the hierarchy of the skeleton used to rig in models.

    This heirarchy can be seen in the 3k assembly kit example file

    https://i.imgur.com/Q5TYMHH.png

    ...
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    0
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    343

    EditSF in need of update for 3k

    After 8p update version 1.2.1 for EDITSF no longer opens saves properly.

    Wondering if anyone can reach out to the author for an update.

    I tried Ronin but not sure whos in charge

    thanks
  6. Replies
    56
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    60,694

    [Tool] Re: EditSF 1.1 / 1.2 and Warhammer

    Edit SF isnt working for 3k since the Eight prince update.

    Get an error when trying to open a save
  7. [Tool] Re: RigidModel Editor v0.2.1.BETA - FIRST Release (3K -> .DAE support)

    Oh, sorry? It sounded like you already had this file and were using it in your program.



    And I have already contacted them, they are aware for weeks now. Still no update ...
  8. [Tool] Re: RigidModel Editor v0.2.1.BETA - FIRST Release (3K -> .DAE support)

    @phazer
    All we need is the BONE_MAN_ANIM.txt file.

    Please upload it or send link in Private message
  9. Replies
    9
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    2,940

    Re: Havie- Better Character Skill Trees

    DL link updated for 8p content
    https://mega.nz/#!0GRUka4I!mKVI6iExr-MzDpMdNg0SfgxkOu9mh8e4s5Dt36sKa5U
  10. [Tool] Re: RigidModel Editor v0.2.1.BETA - FIRST Release (3K -> .DAE support)

    yes i need that file, but for 3k. The devs didnt include it in assembly kit
  11. [Tool] Re: RigidModel Editor v0.2.1.BETA - FIRST Release (3K -> .DAE support)

    Hey phazer,
    CA didnt include the MAN_BONE_ANIM file needed to import new models from Cs2 to RMV2 thru bob,

    It sounds like you might understand how to, or already have made this file?

    If you...
  12. Replies
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    [Tutorial] Adding new armor to the game

    ceos -->
    ceo_effect_lists -->
    ceo_effect_list_to_effects


    ceo_nodes-->
    ceo_thresholds -->
    ceo_threshold_nodes
  13. [Tutorial] How to edit ceos and startpos guide by zades

    This was mde by Zades,
    I am posting it on TWCENTER
    https://docs.google.com/document/d/1f17CfF_rl9Mko0t6Y7ishefyUUFEV_krOfPFH5JvwRA/edit
  14. Replies
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    363

    Re: Making formation lines longer?

    perhaps the men rank depth could affect this somehow?

    I also think there is an animation linked to this skill effect for each formation,
    its possibly coded in the animation?

    Im just guessing...
  15. Replies
    8
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    1,910

    Re: Editing ancillaries

    Also here
    https://docs.google.com/document/d/1f17CfF_rl9Mko0t6Y7ishefyUUFEV_krOfPFH5JvwRA/edit
  16. Thread: Emperor Unit

    by Havie
    Replies
    3
    Views
    264

    Re: Emperor Unit

    So the unique requirement is "world_leader"
    if you want to change it to something else,
    explore another unit in that table and change its unit permission to match.
  17. Replies
    7
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    610

    Re: 3ds max 2018 set up

    Yes,
    files such as rules.bob are missing
    and the bone list file for animation

    So we have to wait until CA updates this or one of the community guys do
  18. Replies
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    610

    Re: 3ds max 2018 set up

    why would you need BOB to convert a model if you cant get it passed 3DS max and into a cs2 extension?

    Also you put the cs2 file into terrain/tiles/battle
  19. Replies
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    Re: Opening a UPK file

    eh nah,
    its unreal specific, and I did some digging, it turns out most upk files released from over seas companies are "cooked" meaning basically they are encrypted in a sense (different for each...
  20. Thread: Emperor Unit

    by Havie
    Replies
    3
    Views
    264

    Re: Emperor Unit

    Under
    campaign_unit_permission_requirements_tables



    3k_main_unit_permission_world_leader 3k_main_unit_requirement_world_leader 3k_main_unit_wood_protectors_of_heaven false
  21. Thread: CEO editting

    by Havie
    Replies
    3
    Views
    560

    Re: CEO editting

    no, you cant merge them,
    you can only use one at a time and they are generated through assembly kit tables, compressed thru bob
  22. Replies
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    610

    Re: 3ds max 2018 set up

    Heres where im stuck at..
    https://www.youtube.com/watch?v=EN4rhALssbI
  23. Replies
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    889

    [Tutorial] Re: Custom Events (incident intro)

    updated the main post with a playlist Ive started on youtube,
    most have to do with event modding,
    I know its not the most organized thing, but Im trying to at least put some content out while i...
  24. Replies
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    889

    [Tutorial] Re: Custom Events (incident intro)

    Hopefully this might help too
    https://www.youtube.com/watch?v=YedqP_znsQI
  25. [Tutorial] Re: Edit Legendary Character's 5 Stats (Expertise, Cunning, Instinct etc...)

    How are you getting editSF to give error messages? ive never seen it? oO
  26. [Tutorial] Re: Edit Legendary Character's 5 Stats (Expertise, Cunning, Instinct etc...)

    Nice- this is a better way to do this- i was simply adding stats to the unique character skill nodes.
  27. Re: Question about character salary and death chance.

    These are good questions I've messed around w some and have similar road blocks, some work some dont

    1) I havent messed with the buffs from promotions, however if you find the title of the text in...
  28. Re: Attempting reforms rework, need assistance

    Hello,
    Ive uploaded my personal technology mod for you - perhaps you can open it and inspect what you might be doing wrong
    https://mega.nz/#!kX51lK4S!IELLXloixuhLSQ_3faodWhiyBiBBT2QqiaFl7MamEfQ
    ...
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    Havie- custom events / relationship system

    Hey!
    Just got done working on a new mod,
    If you guys want ways to interact with characters outside of your faction, and another way to employ your favorite officers- this is definitely one you dont...
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    Re: Insane behaviour by crossbowmen

    ehh...
    my archers do this all the time even with abs no body and rarely any terrain in between.

    they will simply shuffle around and reposition for no reason, its at its worst in loose mode
  31. Replies
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    1,910

    Re: Editing ancillaries

    I think there has to be some way to compile the ccd when making a new startpos
  32. Re: Mounted Crossbow animations exist in the code

    nice find
  33. Re: Has anyone figured out how to remove character "glow"?

    I think i found something when messing w models in 3ds max.

    There is this odd blurb outline that shapes the character model in one of its many lods in 3ds max.

    Open assembly kit folder, find...
  34. Replies
    2
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    234

    Opening a UPK file

    Hey- im wondering if anyone can help me get some 3d model UPK files open?

    I tried downloading and installing two different versions of UDK

    One crashed when trying- and now it permanently...
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    7
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    610

    3ds max 2018 set up

    Yo,
    Im looking for some help getting 3ds max set up and working for 3k.

    I've rigged hundreds of models in Shogun2,
    and Ive done one or two for Rome2..
    however with this new 3ds max 2018 and the...
  36. Replies
    8
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    1,910

    Editing ancillaries

    So now that assembly kit is out-
    we can finally edit the effects of the items,
    however once you build and export them they come out in a file called :
    ceo_data.ccd

    I've never seen anything like...
  37. Replies
    7
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    435

    Re: Character panel portrait not changeable

    you can find it on my workshop currently
    https://steamcommunity.com/sharedfiles/filedetails/?id=1791698012
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    5,191

    Re: Havie - Custom commanding skills

    Can indeed edit and make custom general skill trees, I did so for zhou tai and gonsunzan

    https://www.reddit.com/r/totalwar/comments/c89wyz/havie_streaming_new_custom_skill_nodes_mod/


    Have to...
  39. Replies
    9
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    2,940

    Re: Havie- Better Character Skill Trees

    A little preview stream before release

    https://www.youtube.com/watch?v=WC185fkZh84
  40. Replies
    7
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    435

    Re: Character panel portrait not changeable

    So ive tried figuring this out :

    Adobe PhotoShop: hit ALT+CNTRL+SHIFT+Sselect png24, there are alot of other options here,
    unsure about all of them.





    https://i.imgur.com/JU81pWu.png
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