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  1. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    I don't think so. In my screenshot you can see Jingzhou has a few settlements and they have a ton of army. What i have done is X3 upkeep price to make battle more decisive but nothing change.
    ...
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    Re: Battle AI Problem (5.2)

    And sometimes 1 fullstack vs 2 fullstacks will CTD. Please take care of this as well. Thank you alot.
  3. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Oh great to know. I'm waiting for new version. Thank you.
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    Battle AI Problem (5.2)

    One thing I noticed in 5.2 is, during battles, the AI army will just stand wherever, and do not advance / attack until battle time out. I always win without doing anything. They do attack me in...
  5. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Great news! Thank you, Seether.

    btw the AI never attacks me in battle (They attack in campaign). They just stand and watch me from far away.
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    Re: Nanyue Amored Habelds???

    I mean it make the game when playing as Jiaozhou is unbalanced in battle. If they can make Amored Sword why they cannot do the same with less complicated weapon? As i know they have a culture for...
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    Nanyue Amored Habelds???

    I have a question about Jiaozhou clan, they have Amored Swordman but why they don't have Amored Habelds? It makes the game a little bit unbalanced.
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    Re: Version 4.0 wins first place in 2019 awards

    Congratulations! Very proud of the Team <3
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    Re: (Dead?) It's Alive

    3,4 years for one faction preview, i think this mod has a long way to go.
  10. Thread: Crash on Mac

    by Minn
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    1,151

    Crash on Mac

    CTD at the very first turn. I did install the latest version of Steam and ROTK. Please help.


    Process: Medieval II Total War [2313]Path: ...
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    Re: Fortified Pass siege crash

    I still have problem with Fortified Pass siege :(
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    Re: Fortified Pass siege crash

    I have same problem. Pls send me as well.
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    Re: Merchant and Gameplay Change Suggestion

    Sound very interesting!
  14. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Wow 3.4, thank you alot.
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    Re: CTD on Liang, Xiliang, Ba-Shu turns

    Thank you, the game almost unplayable for me at the moment. I'll wait for the fix.
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    Re: CTD on Liang, Xiliang, Ba-Shu turns

    This problem begins from 0.28 to 0.47, I have no problem with 0.11.
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    CTD on Liang, Xiliang, Ba-Shu turns

    Playing as Sun Clan, here is my log on Ba-Shu turn :


    20:15:38.034 [system.rpt] [always] CPU: SSE220:15:38.034 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version...
  18. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Could you make a script that you can declaring emperor whenever you want?
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    Re: Difficult to read the text of unit cards

    Please bring back the old ones.
  20. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Wow 3.1, i think this is the best TW mod of all time.
    p/s 3.1 has no bugfixes?
  21. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Thank you, seether. I cant wait...
  22. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Oh what new in 3.1? And when it will be released?
  23. Thread: Unit Cards

    by Minn
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    Re: Unit Cards

    +1, i think the same.
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    Re: Sishui Pass (Fortified Pass) siege battle CTD

    It's height, and the army cant move. Yes, i have problem with fortified pass. Its the only two problem with this mod, everything else run smoothly.

    p/s the unit card in campaign mode is hard to...
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    Re: Sishui Pass (Fortified Pass) siege battle CTD

    I have the same problem and it's unplayable when I attack an enemy on 2 bridges at Xuanhan County (58,76 ; 61,74) in battle mode.
  26. Thread: CTD

    by Minn
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    2,387

    Re: CTD

    Yes, its still happen!
  27. Thread: CTD

    by Minn
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    Re: CTD

    yes, i know. But this log file doesn't has any code, i did everything but its unchanged.

    i post my video of CTD here. Hope that helps

    https://www.youtube.com/watch?v=vcMdkV2muYs
  28. Thread: Goguryeo Crash

    by Minn
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    Re: Goguryeo Crash

    Elite unit of Goguryeo and Liaodong in selection screen are wrong.
  29. Thread: CTD

    by Minn
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    Re: CTD

    i did clear install for everything on my new computer, has the same problem.From turn 6 or 10 if you move your screen view around Jingbei, its CTD. I cant get it to save a log too. Your mod is...
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    Re: Remove Chinese Characters

    i want the same thing :)
  31. Thread: CTD 2.1

    by Minn
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    Re: CTD 2.1

    it's a repeatable CTD, when you seized a city and the enemy attacks you.
  32. Thread: CTD 2.1

    by Minn
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    Re: CTD 2.1

    It isn't the same situation with Sun clan. Turn number is 12, CTD while loading battle Yue attack Sun clan. My log is already set to trace and i posted in previous reply.
  33. Thread: CTD 2.1

    by Minn
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    Re: CTD 2.1

    The answer is yes!
    Thank you for your quick reply, seether. I'll try and see what happen. And i have CTD when playing Sun Clan, too. Here the log :

    18:36:14.624 [game.script] [always] Turn Start...
  34. Thread: CTD 2.1

    by Minn
    Replies
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    1,411

    CTD 2.1

    Playing as Jiaozhou. At turn >200, when i click to see family tree, the games CTD.


    when testing <PercentageUnitCategory> condition15:25:24.012 [game.script] [always] Turn End sicily...
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    Sticky: Re: Seether's Gameplay Notes

    Great news, Seether. With v2.1 the South will be more interesting to play.
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    Sticky: Re: Seether's Gameplay Notes

    I think have one rebel settlement in middle of the map is somewhat... uncomfortable.
    Could you make a script that if LiuBei is non-player then they will start campaign at YongAn? Its really unreal...
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    Sticky: Re: Seether's Gameplay Notes

    Thank Gigantus and Seether for your great mod. I've read around the forum and I have something to say.
    I think the dynasty name of Chen Clan should be Han, because Liu Chong is member of Han Family....
  38. Re: Running on Mac version of the Rise of Three Kingdoms

    I use parallels desktop to play this mod.
  39. Re: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

    Is 1.0 out? Please translate this great mod.
  40. Re: Asia Empires: the new order 0.65,a mod about 17th Eastern Asia(add preview for version 0.8)

    I found something is incorrect in this mod : The later Le Dynasty was devided in two factions (Trinh and Nguyen) and the Le Emperors has no power at all (same as Shogun period in Japan).
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