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  1. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    good find.
    note that stats are not finished and ballanced at all in the alpha version.
    when all unit for 1.0 are added, koultouras and AnthoniousII implant the final stats.
  2. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    in rtw one person in the settlement was one soldier in a military unit.
    this means the number represents the male population able to fight in a military unit. Regarding this logic: 20.000...
  3. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    you need to unlock the lombards by clicking on there icon. they are locked in by default. then choose a faction you want to play.
    hotseat is needed in TGC, thereīs no way around. once you get used...
  4. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    thatīs also a possibility.
    will need to run some checkups without the different scripts
  5. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    @ stevie
    i will take a look, indeed sometimes the game is strange. thanks for pointing this out

    @ perris0707
    thatīs most likely a script that isnīt kicked in correctly (Finish of Paulicans). do...
  6. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    @kavhan isbul
    thanks for the detailed reply.

    regarding the recruitment: economy should be in theory the limited factor to recruit und sustain units. innīs are the only resource for mercenaries,...
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    Re: Know issues.

    if i run a testcampaign, i save every turn with itīs turnnumber. they can be reused, if i start something else again
  8. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    the rebel turn was finished and ctd happen during the start of chandax new turn. do besiege something? can you pload a savegame?
  9. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    they earn a trait called local governor, bosting there stats after some time in the settlement.

    edit:
    made the cav generals consist of 5 units and infantry generals of 15
    AI-Generals get a buff...
  10. Re: The Great Conflicts main discussion thread. Please post here!

    can you upload a log and a savegame?
  11. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    good points. will going to test this
  12. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    you can test it in your personal build. what do you want to change? if you are ready, send a small abstract or the ideas/reasons behind it. after all units for version 1.0 are implanted the edu-stats...
  13. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    to be true, i wanted to make most generals fight on foot with a tiny bodyguard, but i wasnīt successfull behind the scenes with that idea and shure, if you build up armies of generals, nothing can...
  14. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    you can look at post #19 the video at 2:15 - 2:50
  15. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    thanks for the text work.
    most members in the team are no native english speakers. this is very much appreciated.

    to ask you observations:

    storms are intended that much. there are different...
  16. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    turn 20 ctd is most likely a script bug, after 20 turns the CAI is getting more aggressive. turn 8 ctd can very well be the venicescript.
    The log donīt show any details about the crash. i will look...
  17. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    your welcome. iīve updated the firstpost to explain it with more details
  18. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    This is expected: you most likely have locked more than 1 faction (lombards are in by default). Choose the faction you like to play and you will see a blinking white underground around the...
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    Re: Installing BB

    you can try to lower your graphics.
    long battles use much ram and after 1 hour of gameplay + big battle the game tends to ctd.
    did you try the 4gb patch? if not this would very likely fix for...
  20. Re: The Great Conflicts main discussion thread. Please post here!

    everything is in place and uploaded :thumbsup2
    but i expect the worst in case of going live - as this is still very much a alpha mod, as AnthoniusII said, we hope for some intense feedback from you...
  21. Re: Is it possible to add macedonian pike phalanx units to this mod?

    thatīs possible. you can look in this tutorials: http://rtw.heavengames.com/rtw/mods/tutorials/index_units_generals.shtml or in twc.
    "edu" is your friend in this
  22. Sticky: Re: TGC - The Great Preview - 01.12.2019 + St. Nicolaus Day Special

    thats an intended code to use hotseat features and pretend to be a normal campaign.
    to use real hotseat, it maybe break some mechanism in TGC for now. but i never looked

    edit:

    15th of january...
  23. Re: The Great Conflicts main discussion thread. Please post here!

    exactly. itīs no official release in the conventional way, as the alpha version still needs an amount of work, finetuning and fixing. ur delivered content is not free to use for other mods untill the...
  24. Sticky: Re: TGC - The Great Preview - 01.12.2019 + St. Nicolaus Day Special

    year, currently look for the last parts being tested with the new DBM/EoR minor settlements aka forts in TGC and then the alpha version will be made ready.
    AnthoniusII health is in a bad condition...
  25. Sticky: Re: TGC - The Great Preview - 01.12.2019 + St. Nicolaus Day Special

    @ all
    thank you for your support. Please help us after the 15th january by giving us tons of reports, screenshots, letīs play and maybe help us in the further development.
  26. Sticky: Re: TGC - The Great Preview - 01.12.2019 + St. Nicolaus Day Special

    hotseat is standard by default in TGC. the options are needed in coding and transition (factionevolution)
  27. Sticky: Re: TGC - The Great Preview - 01.12.2019 + St. Nicolaus Day Special

    No, thatīs a dream. iwte settlementcreators are more interested in fantasy settlements
  28. Re: The Great Conflicts main discussion thread. Please post here!

    we will patch it step by step
  29. Replies
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    they can also be found in EoRīs Danube Limes 0.9
    https://i.ibb.co/5GL405y/senew.jpg

    base models are in De Bello Mundi mod too
  30. Sticky: Re: TGC - The Great Preview - 01.12.2019 + St. Nicolaus Day Special

    the vanilla textures are shared for greek and southern european settlements. they are found in the blockset folder. so i guess they added the textures and have vanilla cities with new textures?
  31. [Tool] Re: Preserving a World - Ancillary Editor by Vercingetorix

    is it much work to rework this tool for me2tw?
  32. Sticky: Re: Save the Date - Puplic alpha 15.01.2020

    haha, damn we should have released a bit earlier, to get the 2019 nomination awards. 2020 is our Date :yes:
  33. Re: The Great Conflicts main discussion thread. Please post here!

    Kind of a new years gift @ all
    https://i.ibb.co/5GL405y/senew.jpg
  34. Sticky: Re: TGC - The Great Preview - 01.12.2019 + St. Nicolaus Day Special

    Hi,
    just to let you now - seems you send me the wrong files :tongue:. After edding them iīve only get vanilla city battlemodels, but i figured out why.
    In EoR "Greek" isnīt used by the Eastern...
  35. Re: The Great Conflicts main discussion thread. Please post here!

    Just trying to import EORīs retextured settlements for the greek culture, based on DBM mod. so maybe some less vanilla in the upcoming public alpha...

    "Guten Rutsch" @all into 2020
  36. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Hey Miquel_80,
    i wish you "einen guten Rutsch" (german saying) and a happy new Year.
  37. Re: Merry Christmas Everyone! (your present is inside)

    nicely done and prepared. looking forwards
  38. Re: Roma Surrectum 3.1 POST your Empires (2019)

    this looks massive!
  39. Re: The Great Conflicts main discussion thread. Please post here!

    yes, but at a very late date in the campaign (there historical dates).
    Turkmen show up with massive hordes in the syrian and eastern anatolian areas at different times. they should give massive...
  40. Sticky: Re: TGC - The Great Preview - 01.12.2019 + St. Nicolaus Day Special

    mhh, are they available for testing in TGC?
    Can you send me the custom settlements via pm, i could help with rus settlements for EOR instead.
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