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    Re: Retraining Generals Not Available

    My guess it's hard coded as they 'replenish' automatically over time and were not supposed to have multiple armor levels.
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    Sticky: Re: Bugs Reports & Technical Help

    "bugged localization name (priest)" - needs an entry in expanded.txt corresponding to the level in descr_characters:

    {EMT_faction_PRIEST_level}Your text here
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    Sticky: Re: CAE Bugs&CTDs Thread

    Crickey - 800MB, how many hours did you play? Too big for any of my applications....

    And there is already your issue: the game will become unstable after extended game play. Make it a habit to...
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    Re: 2012 was the last year...

    The 'mercenary' attribute in the EDU simply means that it uses one texture for all factions, nothing else. But I guess you are talking about description text?

    And yes, the pictures are now large...
  5. Ports and trade fleets are bugged it seems

    I am using Steam with the kingdom campaigns and proceeded as follows:

    Used a mod (Clouds over Europe) where the max port (regular, not castle) and wharf resulted in three sea export lines in...
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    Re: 2012 was the last year...

    You may have set the main game's CFG file to read-only at some stage. That will prevent changes to be saved.
    An alternative would be to enter the values in the mod's CFG file, here my standard...
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    Sticky: Re: Bugs Reports & Technical Help

    @Jurand - I suggest you use withwnar's checker for stuff like missing text for historic_events.
  8. Sticky: Re: Anti-Trait+NoGoingBackLevel mechanic confirmed broken in Medieval 2 Kingdoms

    How about a 'one trait to bind them all' method - have a multiple level trait that starts with the middle (neutral) level and triggers then add or subtract levels.

    Better
    Good
    Neutral
    Bad ...
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    Re: Things that Break when Reloading

    toggle == change state of something, I suppose that's why the state remains (gets saved).
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    Sticky: Re: CAE Bugs&CTDs Thread

    Compress the log (7Zip is freeware) and then attach it. although it seems that it might have been a memory leak when you clicked on the info pics. The pics themselves are fine.
    Can you remember what...
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    Re: 2012 was the last year...

    The pics are the same quality because you use the 'in game' default resolution :tongue:
    Go into options\video\advanced options and change the battle resolution (same as\not more then your desktop...
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    Sticky: Re: Bugs Reports & Technical Help

    First log - check in the script what gets triggered by this event and if the supporting text entry in text\historic_events exists: religion_culture_info

    Second log - appears a slave army got...
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    Sticky: Re: Titanium - Campaign Map Preview

    I haven't got SS or Titanium installed anymore - what's the latest Titanium version? And if it's this then I'll have to pass as mega is blocked in my part of the woods.
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    Re: Lower AI population growth

    Unlikely - the moment a AI faction's turn starts the event counter gets set to 1 (first monitor)
    The moment the player's turn starts the counter gets set to zero (second monitor)

    You have...
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    Sticky: Re: Bugs Reports & Technical Help

    Well, if a faction is silent then it's an issue of an unsupported accent.
    If moving the faction's entry didn't work then it's a procedural error, like wrong format of the TXT file, virtual store...
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    Re: 2012 was the last year...

    You must be thinking of the descr_campaign_db file - but no limiting value in there, hence my tutorial.
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    Sticky: Re: Here There Be Snakes: Bug Reports & Tech Help

    1. The game uses only one core and it needs min 2.6Ghz core speed, if you don't have the speed then you may have performance issues
    2. The crash happens directly after the event below, so I am...
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    [Tool] Re: Geomod Tool for Mapping

    Note to others if you have problems with the mouse or moving the map in the display: Go into the desktop shortcut's compatibility tab and click on 'run compatibility troubleshooter'. Click on 'Try...
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    Re: 2012 was the last year...

    Here is the agent limit tutorial.
    And a high res screenshot tutorial, just in case....
  20. Re: The Armourer's challenge; a Medieval 2 challenge for advanced players

    Pity you can't add a min_building_level condition to a recruit line in the EDB - that would take care of the restrictions. Needs however a duplication line without the restriction and an...
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    Sticky: Re: Bugs Reports & Technical Help

    Fix for "No voices in non english game"

    Simply open \[mod folder]\data\descr_sounds_accents.txt and move the 'mute' factions into a fitting, working accent slot then save the file. See example...
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    Sticky: Re: Here There Be Snakes: Bug Reports & Tech Help

    Could be something with this event pic (mods/rule_b/data/ui/northern_european/eventpics/wales_gets_ireland.tga) or the script part with that event itself, eg something it triggers.

    And simply...
  23. [Tutorial] Re: Creating a World - Importing units from another mod

    Use this dev set up, it has all the required sound TXT files and is easy to use.
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    Re: campaign_descriptions txt problems

    My bet: wrong file format for the TXT file. Like ANSI or UTF-8 instead of UCS-2 LE BOM. Can happen if you use an editor other then Notepad.

    Can be avoided by using this tool.
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    Re: 2012 was the last year...

    The picture with the red samuri (why not samurai?) looks awesome, keep up the good work.

    As to the recruitment report pic - the text contrast is very low. You can change that by replacing the...
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    That floored me.
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    Sticky: Re: Stainless Steel 6.4 Released!

    I just tried all the google drive links in the opening post and had no problems.
  28. Re: EDCT: WhenToTest BecomesFactionLeader causes crashes

    I think the crash reason is that a trait\ancillary needs to be a applied to a character who in the time between triggering the BecomesFactionLeader event and the time of applying the effects simply...
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    Re: BULAT STEEL 2.1.5 LYNNV Edition TW

    Agreed, that fix should be applied anyhow, regardless.
  30. Sticky: Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Sub mods should still work with this version, but I can't give a guarantee. Best to make a copy of the mods\clouds directory before applying any sub mods.
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    Re: BULAT STEEL 2.1.5 LYNNV Edition TW

    Just posting here to subscribe so I will not miss the release of this version in order to update the starter.
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    The Bulat Steel Starter

    The Bulat Steel Starter


    https://i.ibb.co/nQK6mHS/Bulat-Install.png


    IntroductionThe installation for Bulat Steel is done via extracting a ZIP file. This does not provide a desktop...
  33. Re: trying to import Kingdoms Campaigns into Vanilla as Custom Campaigns! please help!!!!

    Your main issue will be that the kingdom campaigns have their own pack files from which they draw additional\custom files. That makes a complete transfer a massive affair, you will certainly have to...
  34. Re: Hide faction (and symbols) from diplomacy and turn processing sequence

    There is a script section 'aztecs discovered' that kind of explains the mechanic, you must mix this up with the 'AI unfreezing' of them which is solely via script command.
  35. Re: Hide faction (and symbols) from diplomacy and turn processing sequence

    I am not sure that will work with regards to the undiscovered mechanics (interaction like crusade calling\requesting and school of cardinals will most likely cancel the undiscovered status), but it...
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    Re: WIP: India 1500: Total War

    Just remembered: you can simulate seasonal flooding by enabling winter season for climates without winter. You then use 'winter' textures with flood effects and apply traits that reduce movement...
  37. [Tool] Re: Preserving a World - Ancillary Editor by Vercingetorix

    Shouldn't be a problem if you have the original code. Right now it won't work for M2TW because of the additional default entries (type, transferable) by the looks of it.
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    [Tutorial] Re: Unique Names (and avoiding labels)

    It's basically scripted battles in 1648, the Gustav Adolf character appears in several of them, example with 'Breitenfeld' battle:


    ;=== Historische Schlachten ===

    ;--- Keine...
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    [Tutorial] Re: Unique Names (and avoiding labels)

    Your problem might be that you always do multiple spawns before doing the 'give_everything' for both of them. Never had problems with it in 1648 were we did the 'give_everything' immediately after...
  40. Re: Help with changing .ms3d poses in milkshape

    Here is an opportunity.

    One is glad to be of service :buba:
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