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    Sticky: Re: Bugs Reports & Technical Help

    Thanks, I'll have a look why it has happened.
    On your question: check names.txt in the /data/text folder. eg:
    the first one is the code name that should be used in the console.

    Thanks, I'll fix...
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    Re: General Discussion

    I' like to drop a short comment: I find discord very fluid - you see stuff once and then it's getting buried in the long thread you will never read. The TWC style on a webpage is much more accessible...
  3. Re: Alternate UI for Total War Rome Remastered (2.0.4 version now available)

    Hi Gaius Julius,
    thanks for the UI!
    would it be possible to have all the buildings of a settlement in one window? I really like the RTW/M2TW style when you "enter" a city and can see most of the...
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    Re: SSHIP - General Discussion

    I would guess that up to v. 095 there're changes limited only to the points of awarding the guilds.

    In the modification I was involved in (096, 097, current 098), as is mentioned in this entry, ...
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    Re: Discussions on the 098 beta version

    we would love to, but, frankly speaking, we don't have much manpower to implement it.

    What could be done, is the list of the medieval names, as I've hinted before. Then the Portugues events may be...
  6. Re: [Release]KCC (Kostic Chronology Costumes)

    yeah, indeed what to do with units and how to call them? They are less "Macemen", they're more "Clubmen".
    And macemen unit is perhaps too early in 12c.
    jBBC4MX5Nxg

    while clubs are good, imo...
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    Re: Hire graphic designer

    No, this is absolutely not planned for the SSHIP. I haven't consulted it with the colleagues, but I cannot imagine myself doing any stuff for the mod if any money is involved.
    JoC
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    Sticky: Re: Medieval II Mod Questions & Recommendations

    Never tried it but I'd guess that Total Vanilla could do.
  9. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    You are definitely not alone, as people do it in the other mods for the M2TW (see here Skandza). I don't remember in which engine it was (R2TW - Dei, or in Attila, or in ToB), but it was modded in...
  10. Re: [Release]KCC (Kostic Chronology Costumes)

    @kostic, what do you think: we've got a Macemen unit in the early game, as you've remade it here:


    but I wonder if the guys wielding large clubs (ie not rich enough to afford a sword) should have...
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    Re: SSHIP - General Discussion

    One always needs to make the first step into modding :yes:
    I've made my first by modyfing temples in Europa Barbarorum I in 20213 :thumbsup2
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    Re: SSHIP - General Discussion

    Given that nobody in the SSHIP team is busy with these issues, you may safely make a submod and it would be compatible with the future SSHIP, thus more people will be able to check it.
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    Re: Discussions on the 098 beta version

    crashes - worrying, especially that looking over the map. Never experienced it before, but @kostic apparently has.
    trait - this is base Stainless Steel, I believe, given that I've never touched that...
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    Sticky: Re: Medieval II Mod Questions & Recommendations

    somehow a contradiction: if you don't like vanilla, then it's the best moment to go to a bit deeper mod. You may start with Stainless Steel 6.4, for instance.
  15. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    I don't think they were historically used in this way. I think they were used frontally, at the beginning of the game. Their use on the flanks would be just accedental. They were not a self-propelled...
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    Re: GEORGIA

    I think for @Khevsur and anybody who would think about making a unit with two axes per man, this is a useful video to watch beforehand:
    rQsODZWUvtw
  17. Re: Scripts that are or will be in the SSHIP

    Thanks, @szikelun!
    - that only FM leads an army to a siege (and attack) is planned
    - I didn't know the no-reatreat after failed siege system
    - neither did I that DLV-BB trick - maybe a challenge...
  18. Re: [Release]KCC (Kostic Chronology Costumes)

    I agree with Village Archers or Crossbow militia - no need to invest in them, we need to screen the rosters and decide how do develop (and name) them further.

    The Caucasus Hillmen are badly needed...
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    Re: Discussions on the 098 beta version

    Good points, I'll implement them with the exception of Tbilisi:


    On 17 August 1936, by order of the Soviet leadership, the official Russian names of various cities were changed to more closely...
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    Re: Discussions on the 098 beta version

    as usuall - I'd interesting to see a short report here, with a save attached B-)
  21. Re: 098 teaser: WONDERS (or unique buildings)

    graphically it won't go - a pic for the towers would be tall and narrow, while we need to have somehting wide and short (max 76 x 62 pts).
    Ofc, one may think about San Giminiano for Firenze but I'd...
  22. Re: 098 teaser: WONDERS (or unique buildings)

    Some new work on the wonders:

    Al Azhar has now a new pic and is not a separate wonder but the highest level of University (similarly to House of Wisdom). I plan that the other three...
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    Re: Discussions on the 098 beta version

    Here is a 3GB version, still on mega.nz, but it should go in one go. Compressed with 7z, so you need to have that unpacker.
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    Re: Discussions on the 098 beta version

    The SSHIP attitude to this issue is described here.
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    Sticky: Re: The CROWNS system

    in the 098 the Rock is the requirement and you can have it in both city and castle settlemnts in Edinburgh
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    Sticky: Re: The CROWNS system

    ah, yes. the first part of code is from the EDCT (export_descr_character_traits.txt) while the other is from EDA (export_descr_ancillaries.txt). I've suggested you change only the conditions in EDA...
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    Sticky: Re: Crown of Britain (England, Scotland)

    export_descr_ancillaries.txt in the /data folder
    look at the table of contents or search for edinburgh
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    Re: Discussions on the 098 beta version

    iirc, their number is limited, but it may be not enough, if you say so.
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    Sticky: Re: Crown of Britain (England, Scotland)

    I've also recently failed on editing EDA through deleting the conditions. I don't know why.
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    Sticky: Re: Crown of Britain (England, Scotland)

    June version of 098 doesn't feature the Castle Rock, I'm affraid. I think only the November version does.

    If you move the capital out, it's still possible.

    I don't remember if in the previous...
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    Re: LITHUANIA

    I don't remember if I've asked it before - but the list of the female names for Lithuania looks fishy to me. These are not all Medieval Lithuanian names...

    women
    Aldona
    Agafia
    Aigusta...
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    Re: Quality of life fixes, estimates on next beta release

    I'd be interested if this coding works:

    paper3b_paper city requires factions { middle_eastern, greek, northern_european, eastern_european, southern_european, } and building_present_min_level...
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    Sticky: Re: Bugs Reports & Technical Help

    as said: I don't know... I've tried many times, but for me it was crashing.
  34. Re: 098 teaser: EVENTS' PICS by Cephalophore

    I've spent some time myself to get the right images for Georgia (and recently updated with the Khevsur two), so have a look there as well, @Ceph :yes:
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    Re: Quality of life fixes, estimates on next beta release

    The event "Turcoman Help for Rum" fired? If yes, then what do you think - is it enough, timely?
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    Re: Quality of life fixes, estimates on next beta release

    as all the factions, the crusaders have a script giving them a princess every 40 turns from turn 60 (or so) onwards.

    Review of the stats would be welcome but afaik we're busy with the other issues...
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    Re: PORTUGAL

    @Sete, have a look at the Romaioi description made by Georgios.

    I have no idea if the current description for Portugal is the right one:

    {IMPERIAL_CAMPAIGN_PORTUGAL_TITLE}The Kingdom of...
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    Re: Quality of life fixes, estimates on next beta release

    If you're lucky, you may get a true Manuel:
    https://i.imgur.com/A6J1vly.jpg
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    Re: Quality of life fixes, estimates on next beta release

    there might be a time limit. you perhaps need to wait like 12 or 24 hours and it will resume loading.
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    Re: Quality of life fixes, estimates on next beta release

    I think mega.nz is free if you register (with any data you provide).
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