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  1. Replies
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    Re: Center of Learning

    Maybe it would be better to give trait upgrades to agents and characters instead? (since its a center of learning, not a war center)
  2. Re: slow unit movement on battlefield?? what gives?

    Turn shadows to off or lowest
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    Re: Weak Cavalry Charge?

    Given that an average calvary unit is larger (in box size) than an average infantry unit, if the calvary were to run completely through the infantry block, virtually everyone would be dead before you...
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    Re: 2 campagin suggestions

    The map in RTJ has been borrowed from another mod project, to influence the next version of it, you'd have to post over at their subforum.
  5. A fix for AI siege ladder/tower "clumping" pathfinding error

    To fix the "clumping at base" problem when the AI attacks your walls go into the battle_config file and look for the line that says

    step-on-distance

    change the value from 1 to 4 (for the...
  6. Re: Change you might want to consider regarding assassins

    This is what the change above affects (all characters). Military stacks (captains and generals) however are handled using a different probabilities set so they are unaffected by this change.
  7. Change you might want to consider regarding assassins

    Hi I've been enjoying your mod for quite some time now and wanted to say thank you very much.

    I had a changes that I've done w/assassins in my own game that you might want to consider:

    In the...
  8. Thread: Assassins mod?

    by hypo
    Replies
    6
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    875

    Re: Assassins mod?

    http://forums.totalwar.org/vb/showthread.php?t=75084
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    Re: Modern Combat: Total War

    Modern combat would never work in this setting since the tactics and strategy of warfare are overwhelmingly different from the days of the medieval times.

    Pure battles nowadays rely more on small...
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