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  1. Replies
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    Re: Duchy of Austria- A Mini-AAR

    the De Bello Mundi (DBM)


    mod has buildings from rome total war
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    Re: Italian Wars 1493 - 1559

    i have some translation for italian wars version 1.8,even thought the big works comes from DOMAJE AND Jmazz97, i only translated the export_unit text and the imperial_campaign_regions text file and...
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    Re: TrueGeneral: Aimless Steel

    just got one battle against two enemy armies from poland,they besieged mine city and then they attacked it(it is strange that the ai never keep the settlement under siege with more then one...
  4. Re: Medieval 2 roster overhaul: 13th century France and England

    great units!and good luck with your upcoming exams!
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    Re: TrueGeneral: Aimless Steel

    all i can tell is that i having great battles with your battle ai



    edit;just got an battle were i could easely butcher 2 archer units with infantry units,as the archer unit was focus too much...
  6. Re: Medieval 2 roster overhaul: 13th century France and England

    great work mighty potato, i did not seen that you have english new units,they look great
  7. Re: PiterAI Kingdoms (new Artificial intelligence)

    hallo could you make an campaign ai to for the mongols,make them more aggressive against others?
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    Re: [F] - FRANCE

    this is from wikiThe Garde Écossaise (French pronunciation: ​[ɡaʁd ekɔsɛz], Scots Guard) was an elite Scottish military unit founded in 1418 by the Valois Charles VII of France, to be personal...
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    Re: TrueGeneral: Aimless Steel

    ok thanks,keep up the great work!
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    Re: TrueGeneral: Aimless Steel

    are they bug free in a new version or was it already bug free in the first version?
  11. Re: Italian Wars 1493 - 1559 (Итальянские Войны 1493 - 1559)

    there is an new version of this great mod,on the russian webside on yandex,version1.8
  12. Re: LASTEST VERSION 18 FEB 2020!!FULLMOD FA FROM ALL THE MEMBERS FROM FA TEAM(COMPLEET MOD!)

    yes thank you for the battle ai,i am having good time in battles
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    Re: WIP: India 1500: Total War

    and it is sadly really happen like that in the real world arround that area
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    Re: TrueGeneral: Aimless Steel

    i had it already secredly put it into mine little submod as i had a good feeling about it the first moment i played with this battleai, i gave the credits to,now i have to test it even more...
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    Re: TrueGeneral: Aimless Steel

    germanicus got AiSet1 to AiSet5 folders and there in i replace to the battle_config and the config_ai_battle files too, as i play with hungary only with your files i did not saw manny stupid moves...
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    Re: Submod for Falcom Total War 3 [WIP]

    they are looking good!
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    Re: TrueGeneral: Aimless Steel

    only on the bridge
  18. Re: Medieval 2 roster overhaul: 13th century France

    that would be awesome Cesco!
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    Re: TrueGeneral: Aimless Steel

    i do not known if ai can handle it, i always distroy the ram so the enemy has to climb the ladders and i always defeated them their,they never took mine gate so i do not known,i already conquered...
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    Re: TrueGeneral: Aimless Steel

    the pathfinder of zn3 surly makes the battles more interesting and to the sieges and like you said the formation of the units are very good and they keep their formation for long and even sometimes...
  21. Re: [SUBMOD] Game of Thrones: Total War - New thread for 5.0.

    now those are great pictures,high class units they are!
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    Re: TrueGeneral: Aimless Steel

    i just saw i was playing with the wrong pathfinder files so i will see how it gows

    edit:it seems that the pathfinder files are the one that makes the other armies move, when you are besieged,i...
  23. Re: Faction specific formations is possible!!

    just had some more battles and i must say that i had a lot of fun with it,now i will see what the enemy will do if they besiege me with more then 1 army and if it can handle more then 1 ai armies
  24. Re: [RELEASED SUBMOD] Game of thrones: Fire and Blood 2.1.2 (WTW 1.0 MAP IMPORTED + ESSOS ADDED!)

    amazing work!now we can make or own ending of game of thrones
  25. Re: Faction specific formations is possible!!

    that one fight was all with enemy archers and crossbow unit,just played yesterday a new siege and the ai was very smart and almost lost the battle,they attaked the ram(as i do always) lucky i had...
  26. Re: Faction specific formations is possible!!

    just started a new campaign with mine little submod(the other campaign is with mine private mod),lol,the fighting seems to be going well, but once the enemy was turned with its back to me, and they...
  27. Re: Faction specific formations is possible!!

    but i play with battleai from germanicus,in the campaign script,so it will not be savecompatible?
  28. Re: Faction specific formations is possible!!

    i will surly test this one,but i am in an campaign wright now at turn 369,but if i start a new campaign i will test it,thank you for sharing!(sorry for mine bad english)lol

    edit:i think the battle...
  29. Re: Faction specific formations is possible!!

    of course we are interested in this :thumbsup2
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    Re: Know issues.

    i do not known if it can cause ctd't if some of the ancillary cards are a little bigger then other ones,in vanilla they are size 33/41 and some of here are little bigger like office-dux and the...
  31. [Resource] Re: Middle Eastern Cities Strat Models

    nice strat models!
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    Re: Submod for Falcom Total War 3 [WIP]

    new version of the unit cards;downloadlink:https://mega.nz/file/tBplALzJ#R155atPfnzhCT6Jm171fPzxW4G2cFcdq9sX3hbHSX-k

    (some unit cards made better for native american,plus card you xia) 1/05/2020
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    Re: Know issues.

    i have seen a lot of trade cars moving on the roads and trade ships on the sea,maybe they can bring some lag?
  34. Re: Plus Ultra (A better Americas campaign)

    they had fighting opportunities against Europeans, but many died from Europe disease such as measles, smallpox and many others
  35. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    hello! great things are done here! but is this the same like the thread of BRAKING THE LIMITS in the wips,ideas and proposals section?

    you schould try to make this game work better on modern...
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    Re: Submod for Falcom Total War 3 [WIP]

    some new cards,new update;old version
  37. Replies
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    Re: Submod for Falcom Total War 3 [WIP]

    all credits go too Metal_Pigeon the leader of this great submod!
    the download beta for this submod is at page 11, post 202, use the late period only to see the units, some units from hungary;men at...
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    Re: Italian Wars 1493 - 1559

    thank you for the translation!
  39. Re: Call for Arms: Public help with the portraits

    yes,great work!
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    Re: Submod for Falcom Total War 3 [WIP]

    new update on the cards;downloadlink;old one
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