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  1. Modified Build Number and CTDs When Starting a Campaign

    Greetings. Last month, I purchased TWRII Emperor Edition but I haven't been able to play any of the campaigns because the game crashes as the loading bar stops halfway whenever I start a new...
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    Re: [WIP] Historical Vanilla Units Re-Skin Project

    Some update; do you like new look of Bactrian Hillmen?

    http://i.imgur.com/wg2VPmG.jpg

    Pergamenes Noble Cavalry

    http://i.imgur.com/50WI4hX.jpg

    By the way my first faction release will be...
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    Re: [WIP] Historical Vanilla Units Re-Skin Project

    Hi again! Some more new re-skins:

    Hellenic Royal Cavalry
    http://i.imgur.com/fa4qGOC.jpg

    Companion Cavalry
    http://i.imgur.com/7TEl11M.jpg

    Hippeus Lancers
    http://i.imgur.com/iOzMQF8.jpg
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    Re: Rome II_Units Icons (v.2.2)

    Oh sorry, I didn't noticed your previous message. But in Steam page it still shows 2.1? Can you give us a MediaFire likno f 2.2, please?
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    Re: Rome II_Units Icons (v.2.2)

    Normal; your unit icons are great man, really makes TWRII much more playable just with this mod of yours. Take your time and try to finish this. Thanks.
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    [WIP] Historical Vanilla Units Re-Skin Project

    TWRII - Vanilla Historical Re-Skin Project

    Hi friends. As some of you may remember me with Europa Tribuum project. I know I've failed those who wait for my mod but I have bad and good news. Bad...
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    Re: Viking Forefathers Culture Pack

    Look at the last picture, there are 10 playable factions with icons and starting positions, third one from left is Huns?
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    Re: How many cultures will be in Attila? Discussion

    I hope there will be two Germanic cultures for Germanic tribes (West Germanic: Franks, Saxons, Alamans, Lombards... and East Germanic: Visigoths, Ostrogoths, Vandals, Burgunds...) but since there is...
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    Sticky: Re: Total War: Rome II - Pictures & Videos Thread

    It is my WIP unit roster mod for RII. I didn't work on it for a while but I think I'm going back to work soon. The Unit above is late era bodyguard unit (only recruitable as bodyguard, not a common...
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    Sticky: Re: Total War: Rome II - Pictures & Videos Thread

    Pontus Late Bodyguard (Pontikoi Strategoi) - Late bodyguard unit for Pontus

    http://www.mediafire.com/convkey/c02c/l55uq619jcp9151fg.jpg
    ...
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    Re: Total War™: ATTILA Announced

    What will be timespan for this title? 395-476 AD 4TPY?
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    Sticky: Re: Total War: Rome II - Pictures & Videos Thread

    http://www.mediafire.com/convkey/9f68/hzw0z0uspweeiu3fg.jpg
    http://www.mediafire.com/convkey/dfbb/wlz5lwnwvr5dzk8fg.jpg
    http://www.mediafire.com/convkey/d430/h1f6avdpz5150i8fg.jpg...
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    Re: Playable Factions - Massalia Next?

    I think the game needs a Desert Nomadic Culture Pack which includes a Numidian (Masaesyli), Aethiophian (Meroe) and an Arabian (Saba) faction with expanded rosters.
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    Sticky: Re: Post Your Screenshots

    Our new Khuveshavagane Shahvar. Just epic!

    http://www.mediafire.com/convkey/0517/fpqmxfwq8z5cd0yfg.jpg

    http://www.mediafire.com/convkey/a874/iw3mj2tv0ddikimfg.jpg
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    Missing Saka General Texture?

    Just trying Saka units in custom battle and I discovered this:

    http://www.mediafire.com/convkey/9aa2/3f255gyidudk9ftfg.jpg

    Anyone encountered this?
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    Re: Europa Barbarorum 2.0 released!

    Downloading now, can't wait! Thanks EB team, thanks...
  17. Increased Unit Sizes (2.3.2 version) Europa Barbarorum Style Unit Sizes

    Broken Crescent Increased Unit Size

    Hi friends. I just want to play Broken Crescent these days (and next week EB 2 and DotS will be released) and I've tweaked unit size for my taste just like...
  18. Thread: Berserker units?

    by TuCoT
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    428

    Re: Berserker units?

    If you look to the attribute column of Ger_Berserkers unit, you'll see berserker_infantry_cold This is what defines a berserker unit. Give your desired unit's attribute value berserker_infantry_cold...
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    Poll: Re: [Factions] Which one will you play first?

    Getai, Sweboz or Boii.
  20. Re: State of the Mod Address, Fall 2013: We're Almost There

    Friends, now this is a big step in M2TW modding history, my all-time favourite mod for Classical Ancient Era will release! (Can't wait to play with Getai :) )

    Thanks EB team and all the supporters...
  21. Re: Europa Tribuum (Overhaul Mod Project) [IBERIANS PREVIEW]

    7 Lusitanian units are done. Now here are my first two main Iberrian units;

    Iberian Heavy Infantry (Loricati Scutari)
    During the Second Punic War, Hannibal found that the Italian troops under...
  22. Re: Europa Tribuum (Overhaul Mod Project) [IBERIANS PREVIEW]

    Lusitanian Bodyguard Cavalry
    This general has a bodyguard of loyal spear-armed and armoured cavalry to accompany him onto the field. Armed with spears, these men are shock cavalry, able to deliver...
  23. Re: Is it possible and good idea to change main campaign map scale to Hannibal At The Gates' ?

    I think it is unnecessary, maybe a little bit larger would be good, but first we need a stable Rome II and campaign map tools and more importantly; we need a proper map projection (look at Arabia and...
  24. Re: Europa Tribuum (Overhaul Mod Project) [FINISHED EASTERN CELTIC PREVIEW]

    Some update for Iberians;

    Updated Lusitanian Medium Spearmen (Scortamareva)
    http://www.mediafire.com/convkey/d91a/aigp7z2qiz6f6bwfg.jpg

    Lusitanian Light Spearmen (Gestikapoinann)...
  25. Re: Europa Tribuum (Overhaul Mod Project) [FINISHED EASTERN CELTIC PREVIEW]

    @Visarion
    It's a good idea but first I need to finish Iberians, which I've started recently. Here's a first look of my very first Iberian (Lusitanian) unit;

    Scortamareva (Lusitanian Medium...
  26. Re: Brivime's Arabian Overhaul [Ta'adilat al-Arabiyun]

    This looks like a promising project and vanilla Arab roster really needs some love. Keep up the good work, friend!
  27. Re: Europa Tribuum (Overhaul Mod Project) [FINISHED GALATIAN AOR PREVIEW]

    EASTERN CELTIC PREVIEW (FINISHED VARIANTMESHES)

    Celtic Axemen
    http://www.mediafire.com/convkey/c31a/zwtff5a2pkm2q81fg.jpg

    Alpine Shortswordsmen...
  28. Re: Europa Tribuum (Overhaul Mod Project) [FINISHED GALATIAN AOR PREVIEW]

    @Visarion

    I deleted them but you can find every unit's latest visual in my current previews. Variantmeshes are done and now I'm editing tables and making some adjustments. I'll post Eastern Celtic...
  29. Re: Europa Tribuum (Overhaul Mod Project) [FINISHED DACO-THRACIANS PREVIEW]

    GALATIAN AOR PREVIEW (FINISHED VARIANTMESHES)

    Galatian Shortswordsmen
    http://www.mediafire.com/convkey/2010/kkh2o3ndtx3fbdmfg.jpg

    Galatian Heavy Swordsmen...
  30. Re: Europa Tribuum (Overhaul Mod Project) [FINISHED GERMANIC TRIBES PREVIEW]

    DACO-THRACIANS PREVIEW (FINISHED VARIANTMESHES)

    Dacian Falxmen
    http://www.mediafire.com/convkey/823d/9kn6s6nzb4rgc40fg.jpg

    Dacian Axemen...
  31. Making Generals Random Generating With Single Variantmesh?

    Is this possible? I don't want to edit 30 (or more) variantmesh files for this (not that i'm lazy but it's just silly), why can't we create single variantmesh file for generals with all the materials...
  32. Re: Is There a VariantMesh Limit for Shield Patterns?

    Yes, I've noticed that but I want to be sure just in-case. By the way I've asked the question wrong; shield pattern files are not a variantmesh, as Ritter-Floh said, it is a texture.array file....
  33. Re: Europa Tribuum (Overhaul Mod Project) [FINISHED GERMANIC TRIBES PREVIEW]

    GERMANIC TRIBES PREVIEW (FINISHED VARIANTMESHES)

    Germanic Club Infantry
    http://www.mediafire.com/convkey/6271/qtnbzajlscvo2bqfg.jpg

    Chatti Club Infantry...
  34. Re: Europa Tribuum (Overhaul Mod Project) [FINISHED GALLIC PREVIEW]

    BRITISH TRIBES PREVIEW (FINISHED VARIANTMESHES)

    Briton Shortswordsmen
    http://www.mediafire.com/convkey/54cf/rshett46rpwdd87fg.jpg

    Briton Axemen...
  35. Re: Europa Tribuum (Overhaul Mod Project) [PARTHIA CAVALRY PREVIEW]

    GALLIC TRIBES PREVIEW (FINISHED VARIANTMESHES)

    Gallic Shortswordsmen
    http://www.mediafire.com/convkey/56af/fx5w8sfd1dmg9y4fg.jpg

    Southern Gallic Swordsmen...
  36. Re: Europa Tribuum (Gauls, Britons, Iberians, Eastern Celts, Germans, Daco-Thracians) [PARTHIA PREVIEW]

    Parthian Early Bodyguard Cavalry (Spahbade Pahlavanig)
    http://www.mediafire.com/convkey/d50d/yr44r3ccav3fravfg.jpg
    Parthian Late Bodyguard Cavalry (Pushtighbane Shahigan-i Pahlavanig)...
  37. Re: Europa Tribuum (Gauls, Britons, Iberians, Eastern Celts, Germans, Daco-Thracians) [PARTHIA PREVIEW]

    Sorry for not being active for a long time friends. I've been dealing with my variantmeshes (actually re-editing them) because of 5 variantmesh limit and at the same time, I've created new Parthian...
  38. Is There a VariantMesh Limit for Shield Patterns?

    Just like other materials (such as skins, armors, helmets etc.), is there a "5" variantmesh limit for shield patterns or is it limitless?
  39. Re: Europa Tribuum (Gauls, Britons, Iberians, Eastern Celts, Germans, Daco-Thracians) [DACO-THRACIANS PREVIEW]

    Hi friends! It's been awhile since my last post because of my other works. With Dacians completed I've decided to start to work on something more different from European tribal factions: Parthians!
    ...
  40. Re: How to make units recruitable from each building (Building_units_allowed) faction specific???

    This is very easy in RII, too. You can do this by multiple way. One way is creating a custom military group in "groupings_military" table with your desired units in it and tie it to the faction you...
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