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    Re: Modding problem.

    Anyone?
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    Re: Modding problem.

    <VARIANT_MESH>
    <SLOT name="base" >
    <VARIANT_MESH>
    <SLOT name="skin" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/att_rom_medium_cut_02a.VariantMeshDefinition" />...
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    Re: Modding problem.

    anyone? these are the meshes I made:
    <VARIANT_MESH>
    <SLOT name="base" >
    <VARIANT_MESH>
    <SLOT name="skin" >
    <VARIANT_MESH_REFERENCE...
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    Re: Modding problem.

    I'm still not having much luck with this and none of the guides I've found seem to help. Does anyone know the process of editing a mesh you made? For example I've made a unit but now want to edit...
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    Re: Modding problem.

    I'll take a look but if I had made a mistake in the PFM wouldn't that crash the whole game on start up?
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    Re: Modding problem.

    no, I just saved over the original save file so the name was unchanged.
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    Modding problem.

    I was wondering if anyone could help me with a problem I'm having with a mod i built that i can't for the life of work out. The mod adds three new units ,bodyguard, cavalry & infantry (the last two...
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    [Tutorial] Re: Sebidee's Complete Guide to Unit Creation

    I really wish there was something on the PFM that could tell you what's making your mod not work. You can spend hours & hours building a mod only for it not to work and you have no idea why, then...
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    [Tutorial] Re: Sebidee's Complete Guide to Unit Creation

    Just out of interest is building a unit in Attila the same as Rome II? I used this guide successfully with Rome II but not with Attila, is there something else you have to do?
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    Re: City expansion

    Hi thanks for the reply. I was using that guide to start with but got stuck. Zorander was helping me but I haven't heard back from him in over two weeks so I came here. It's actually Arnheim that I'm...
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    City expansion

    I'm trying to make a mod that adds two more building slots to Sartosa (to 10) in both campaigns for WH2, however I've gotten stuck. I've added the spaces in Sartosa but can't unlock them and was...
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    [Tutorial] Re: Sebidee's Complete Guide to Unit Creation

    I'm doing everything you say and yet it just keeps crashing on start up and I just can't for the life of me work out what's wrong.
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    [Tutorial] Re: Sebidee's Complete Guide to Unit Creation

    I'm new to pfm modding and was wondering if anyone knew that if your mod doesn't work and crashes the game on start up (as mine frequently do) is there any way of finding out what caused it not to...
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    Re: Custom battle unlock

    Yeah I've got it working now as well, I'd simply deleted thing's I shouldn't have.:laughter:
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    Re: Custom battle unlock

    Anyone have any ideas or know of any tutorials online that could help?
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    Re: Custom battle unlock

    Something's definitely changed. What's weird is that I can unlock the factions (they show up in custom battle) I just can't add any units to them without breaking the mod. I'm sure it's something to...
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    Re: Custom battle unlock

    For some reason whenever I rename the 'units_custom_battle_permissions' in my mod (as I've been told you have to) it turns blue and then crashes the game on start up if I try to add units to it. I...
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    Re: Custom battle unlock

    Ah, thanks for your help :)

    Just to clarify, to unlock a faction for custom battle I need to edit:

    faction_to_campaign_junctions_tables - faction_to_campaign_junctions
    faction_tables -...
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    Re: Custom battle unlock

    Hi, are you sure nothing's changed because I done what you've suggested and the factions (Byzantium & Persia from WoS) still won't show up in the custom battle menu. Some modders were saying it's...
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    Custom battle unlock

    Does anyone know how you unlock factions for custom battles now this latest update? It used to be simply ticking two boxes but that doesn't work anymore.
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    Re: Good turorials?

    This guy could help.

    https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A/videos?disable_polymer=1
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    help with pfm

    I'm trying to edit the unit_tables part of db tab but for some reason nothing shows up, It's coloured blue and none of them are accessible.

    Can anyone help with this?
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    Re: Stainless Steel 5.1 Released

    Ok, I got it working but it just keeps crashing after a few seconds. I've deleted the geography files but it still crashes.
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    Re: Stainless Steel 5.1 Released

    how do you use these. I downloaded them but I can't do anything with them.
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    Re: custom battle funds.

    Seriously someone must know.....
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    custom battle funds.

    Does anyone know which file you edit to change the custom battle funds? I've notice quite few people asking this but getting no answer.
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    Re: changing settlement names.

    Anyone?
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    changing settlement names.

    How do you change settlement names in the Darth Mod? I've done it before on the original version but when ever I changed the names on the Darth Mod it ignores them even though when I open the file...
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    Re: Modding problems

    ok well at least I've got the original working with my mods. Thanks for you help and patience.
    Cheers
    Comnenos
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    Re: Modding problems

    That's what has confused me, when I downloaded the link it said 'Kingdoms' so I thought it was the actual expansion. Is there no bare geomod version for them?
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    Re: Modding problems

    ok the geomod works fine now which is great! I just have one more question though. How do you play the kingdoms expansion on the geomod? I have to use the kingdoms cd to play it but it loads up the...
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    Re: Modding problems

    I had a look at the link but the pictures showing what to do have gone.
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    Re: Modding problems

    I forgot to mention I'd deleted those files. Also I tried the goemod but all that happened was that I could play the campaigns but not any battles, custom or in campaign. The game crashed if I tried.
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    Modding problems

    Hi I was advised to post here about a problem I've been having with using unpacker to mod the export_descr_unit file and explain exactly everything I did so maybe someone can help.
    Firstly I...
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    Re: Help with unpacker

    ok, one quick question though, what's an EDU entry?
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    Re: Help with unpacker

    I mean to say it works on the regular unpacker, on the geomod it crashes on the custom battle and campaign battle. yet the campaign works on the geomod.
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    Re: Help with unpacker

    The thing is it works for custom battles, all I did was copy and paste the name from the Byzantine lancer part of the export_descr_units text and replace the Byzantine bodyguard upgrade txt. I've...
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    Re: Help with unpacker

    hi again. No luck I'm afraid.
    I decided to use the geomod and made just 2 edits to the export_descr_unit file (I changed the number of soldiers in the Byzantine bodyguard from 16 to 24 and changed...
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    Re: Help with unpacker

    Ok I'll give it a go thanks for your help :).
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    Re: Help with unpacker

    Hi
    these are the files I changed:
    export_descr_unit M2TW
    export_descr_unit Americas
    export_descr_unit Britannia
    export_descr_unit Crusades
    export_descr_unit Teutonic
    Changed some unit numbers...
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