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  1. Replies
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Very interesting! I look forward to more teasers, especially how the AI will handle these new features. Best of luck! :)
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Jam, how will the AI work in v7? Will it deploy in column, and into line when needed? Will it take into consideration that fatigue is permanent, or will it have some buff/fatigue disabled altogether?...
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    Re: Realism Core v5 for LME4

    Sirlion, how come this mod changes the excellently done smoke from LME4 to some kinda NTW3 type smoke? It's really a shame since the LME4 smoke is so well done IMO.
    Is there any way of reverting...
  4. Sticky: Re: A Medieval Mod: 1207, And 1191 Campaign 6.2 Standalone Mods now out

    Is there any way to disable the massive starting stacks for the AI? It just doesn't feel very fair when the AI starts with a huge, elite stack while I - as the same faction - starts with maybe 1/10th...
  5. Thread: ENGLAND

    by Frotzy
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    Re: ENGLAND

    I don't know, that's why I asked??
    I also don't care about the historical facts (I assume the team balanced historicity and gameplay?), I just wanna know what turn in game they unlock, since I find...
  6. Thread: ENGLAND

    by Frotzy
    Replies
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    Re: ENGLAND

    Does it really take hundreds of turns just to unlock longbows?
    What turn number roughly would you unlock them?
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    Sticky: Re: La montée de l'Empire (LME) Trouble Shooting Thread

    launch the game directly from steam. if you don't have it on steam (for any reason..), just launch the game from the exe.
    this issue also exists in ntw3, but as far as I know, once you get all your...
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    Re: Submod: Imperial Destroyer Overhaul and Rework

    The restrictions on Sweden look really, really harsh, considering Sweden had a standing army of roughly 80 000 which swelled to 150 000 in wartime during the early 1700s. Generally I don't like such...
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    Re: Request permission to remaster ACW 2.0

    This is true, he put the mod behind a paywall - called it "early access". He kept on changing the release date, when in early february, he just shut it all down, took peoples money and ran. It's odd...
  10. Sticky: Re: SEVEN YEARS WAR project SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    New update is a lot of fun, combat is some of the best I've gotten out of total war. Honestly I only have two issues with the mod; firstly, the big problem is rebels. I don't mind getting a rebellion...
  11. Sticky: Re: SEVEN YEARS' WAR project

    i'll try to stay patient then! :)
  12. Sticky: Re: SEVEN YEARS' WAR project

    how's the next update coming along? I'm still pretty hyped about it..
  13. Sticky: Re: SEVEN YEARS' WAR project

    Sounds good! Can't wait.
  14. Sticky: Re: SEVEN YEARS' WAR project

    Any news on when the next version is gonna drop?
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    Re: Realistic Battles for Imperial Destroyer 1.0

    You're doing God's work.
    I'm still waiting for the next release, this sounds very promising.

    If you want bigger battle maps, I would recommend you look into the American Civil war mod for Empire...
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    Re: Realistic Battles for Imperial Destroyer 1.0

    How's progress?
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    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    Ah, in plain sight..
    Thanks!
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    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    Will there ever be any sort of public order sub mod?
    I don't take an issue with having to consolidate new territories - I actually quite enjoy that feature. However, it feels a bit ridicolous to...
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    Re: Realistic Battles for Imperial Destroyer 1.0

    Glad to hear it, I'll patiently await the next update then, best of luck! :)
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    Re: Realistic Battles for Imperial Destroyer 1.0

    Oh :wub:, my bad, use DBEditor instead. Been so long since I last touched this that I forgot what program it even is. Open Empire folder, go to unit/stats/land_tables. It's pretty self-explanatory...
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    Re: Realistic Battles for Imperial Destroyer 1.0

    Oh interesting, though do you not feel that you need to strike a balance between realism and gameplay, at some point? I feel like I won't even bother with cannons currently, they are far too slow and...
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    Re: Realistic Battles for Imperial Destroyer 1.0

    Thanks, all works well now. You should look into increasing the size of the artillery for your submod (more cannons per unit), as I feel artillery was an integral part of warfare during this time...
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    Re: Realistic Battles for Imperial Destroyer 1.0

    This looks good, but you need to set your google drive files to public. Also, please add installation instructions. I'll try this out once I can, looks really promising.
  24. Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    I went to sleep for a few weeks and look what happened whilst I was gone. Holy. :wub:. Congratulations on the release guys! :). Been a loong time coming. Can't wait to get it downloading.
  25. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    This looks very very promising. Amazing work guys. This is one of those modding projects where you go "hey.. why aren't these guys curing cancer instead?"
    I suppose my main wish for Med 2 would be...
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    Re: Remove mod music

    Unless I am severely mistaken, in Empire not all .pack file must be loaded in the script file. Unless you CTD or experience other issues it should be fine.
  27. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Awesome, looking forward to that then!
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    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    I also really would enjoy an option for great artillery ranges. Much greater.

    Also, could we get one that tunes down the morale a signifcant portion? One of my regiments just got fired upon from...
  29. Re: More than 20 units in army Single player Campaign-Success

    Is 40 unit save not supported then? If so, then that is a shame. That's one part I love about Napoleon; huge battles with 5k+ on each side.

    (Side note: are you boys gonna do a 4k UI? I see...
  30. Re: How do you change firing tactics and make morale realistic?

    Hm, been reading some Carl XII, have we? :)
    Did you figure this out? I'm a real sucker for historical tactics and would love to either help you with this or perhaps ask if you could so kindly share...
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    Re: Rebalancing to match movies / books?

    I like this idea, but it'll be super hard to balance. You may want to seriously bump up the amount of orcs in evil units, and also perhaps make them cheaper. If standard elven infantry can take on...
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    Re: MOS, the ultimate TATW experience.

    Welcome to the forums, Toranius!
    This is an issue I was facing a while back as well. It seem there is no clear fix. IIRC I had to restart in order to get it to work, but that's just too much hassle....
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    Re: Who am I ? Third Age Edition v.II

    Hm, that's a tough one. Lothlorien is very tempting since your cursor is over their territory... or maybe thats intentional in order to trick us? Hm..
    Harad and the Numenoreans are both very...
  34. Sticky: Re: La Guerre de Cent Ans 1.0 - Kingdoms and Steam compatible

    I remember playing this mod roughly a year ago and it being a very buggy experience compared to newer mods, but this looks very promising, great job Gigantus! :thumbsup2
  35. Re: DCI: Last Alliance - Mordor unit cards + One Ring-scripts video out (page 137)

    Those are looking very sharp! :thumbsup2
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    Re: NUMENOREAN OVERHAUL FOR TATW: DAC 2019

    Seems like a very well made mod with a lot of effort put into it, nicely done!
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    Re: Recommended Unit Scale

    This is quite a good question. I've haven't gotten the answer to it, however I have always played on huge unit size, and never had a problem. Although Med 2 was my first Total War game, so perhaps...
  38. Re: Divide and Conquer Graphics Improvements Showcase

    Perhaps changing the file to read only? I've had to do that a couple of times. Right click and hit properties, you should find it from there.
  39. Re: Divide and Conquer Graphics Improvements Showcase

    Oh right, my bad. I forgot that DAC doesn't have that option in there as some other mods do. You simply write "borderless_window = true" after the windowed option. Well, that's what I always did...
  40. Re: Divide and Conquer Graphics Improvements Showcase

    Hm, that is very odd. I have had no such issues, so I think you'll have to google around for a bit. I didn't even think of binding keys, that is an even better idea!
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