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    [Released] Re: Empire Total War HD: Terrestria Orbem 1.4

    Hey man glad to see you updating. Did you fix winter campaign lighting finally, did you do any changes to that?

    Many thanks
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    [Released] Re: Empire Total War HD: Terrestria Orbem 1.3a

    Thanks, yeah we talked about shadow flickering was a vanilla issue. Now it's gone, and it's noticeable how the shadows are completely different now. Palm trees were the worse casting a shadow flicker...
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    [Released] Re: Empire Total War HD: Terrestria Orbem 1.3a

    Hey Oreoman,

    I've tried 1.3b, and I am sorry to say, but I am getting massive shadow flickering, like never before (not even vanilla was this bad)

    I see you also changed the trees, I don't...
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    [Released] Re: Empire Total War HD: Terrestria Orbem 1.3a

    Holy :wub: thank god dude, I was just about to send you a video because I was convinced we were not looking at the same thing. I tried recording first with movavi and then gecat but for some gdamn...
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    [Released] Re: Empire Total War HD: Terrestria Orbem 1.3a

    (about summer lighting= sorry then, I must be mistaken! don't get me wrong, I am getting used to play this kind of nightly winter. I have been tweaking gem to add a bit of light and color to lighten...
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    [Released] Re: Empire Total War HD: Terrestria Orbem 1.1a

    Good to know. But think that (and obviously this is just opinion, no telling you what to do whatsoever, of course)

    1. Trees in winter are almost devoid of color...very grey and black palette......
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    [Released] Re: Empire Total War HD: Terrestria Orbem 1.1a

    Hi Oreoman,

    I've tried 1.2a: couple of things:

    1. Summer lighting campaign map looks astonishing, totally fixes shadow issues, the depth of the scene is fantastic.

    2. Issue with winter...
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    [Released] Re: Empire Total War HD: Terrestria Orbem 1.1a

    Oh but winter lighting is so beautiful...:( he he well it is your call, i won't miss out on the patch anyway. So I take it No Winters is not compatible with your Environments then?
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    [Released] Re: Empire Total War HD: Terrestria Orbem 1.1a

    Hey OreoMan32,

    I've tried the new 1.1a, here's a couple of things I've found:

    1. I had Pike No Winters mod active, but when I started new campaign to check out your new patch, Winter turn...
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    [Released] Re: Empire Total War HD: Terrestria Orbem 1.0a

    Hey OreoMan32 just a quick notice on an issue I have come across:

    Campaign map lighting does a weird thing coming back from a battle. If the battle is fought during summer, when you go back to...
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    [Released] Re: Empire Total War HD: Terrestria Orbem 1.0a

    :thumbsup2
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    [Released] Re: Empire HD: Terrestria Orbem 1.0a

    Sure man, just glad to help out, when I saw this mod I couldn't believe it, it's amazing how with a dozen mods and THIS, of course, Empire has become the experience that it should always have been...
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    [Released] Re: Empire HD: Terrestria Orbem 1.0a

    Downloading!!:)

    EDIT: Wow... This is really, really beautiful. Battlefield looks amazing, the best that Empire (or Napoleon, for that matter-at least for me) has ever looked. As I said in the...
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    [Released] Re: Empire Total War HD: Napoleon Environments 1.0a

    Glad to be of service! :thumbsup2

    Yeah that's what I thought, so I put it in data finally. But had to remove it because of the darkness issue. So I am not using any effects on the campaign map...
  15. Thread: New Music Pack

    by HGRC
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    [Released] Re: New Music Pack

    Hey Koci, browsing around I've seen you are looking for different music mods. I just downloaded yesterday Period Music Mod v.1.3 (or 1.4) the link is still alive, is a Mega download. It is only...
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    [Released] Re: Empire Total War HD: Napoleon Environments 1.0a

    Of course, no problem, thank you for uploading it. Should I replace the environments then? Or just add this patch to data and that's it?

    EDIT: I dropped the patch into data, it seems to work....
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    [Released] Re: Empire Total War HD: Napoleon Environments 1.0a

    well...yeah, I'd really like that! That would help me "not see" those ugly pixelated shadows. I understand that what you are trying to achieve in terms of artistic development is totally other thing...
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    [Released] Re: Empire Total War HD: Napoleon Environments 1.0a

    I don't think it has nothing to do with your Environments HD mod. It is an old, old issue present in both Empire and Napoleon, just that the shadows are :wub:ed if you look at them from certain...
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    [Released] Re: Empire Total War HD: Napoleon Environments 1.0a

    Hi Oreoman, great work! I just tried this mod and it works very well. It is a very noticeable difference regarding the other graphics improvement mod that I was using, the NTW graphics for ETW...
  20. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    I FORGOT. IF, using the overlays textures mod anyone gets a SOUND BUG that makes campaign map voices and other sounds disappear in HMA and/or other mods or even vanilla m2tw, you have to:

    go to...
  21. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Hi Miguel80 and people

    Hope this coronacrisis finds you all safe and well.

    Just a couple of things I wanted to throw out there for everybody who enjoys this mod. After playing this mod for...
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    [Released] Re: Smoke and Sound from DME

    I've been thinking it may be fonts 4 step larger. It makes text disappear or clip through Ui borders, so maybe it's that.

    Well, no, don't worry, and thank you very much for your help.
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    [Released] Re: Smoke and Sound from DME

    Family tree button doesn't display.

    I'm using:

    ATM
    AUM-EMP
    Baroque UI
    Nap Effects
    Period portraits
    No tracers
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    [Released] Re: Smoke and Sound from DME

    By PFM you mean Mod Manager, isn't it? Mod Manager is what I am using, not PFM to create movie and mod packs.

    I don't click launch button, it crashes my game, so I exit Mod manager and start...
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    [Released] Re: Smoke and Sound from DME

    Hi, nice job mate. It works for me, but it only worked when I activated it in the Mod Manager AND wrote the line on the User Script. I have found that some mods do that, I don't know if it is just my...
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    Watchtowers cast no shadow?

    Hi,

    I found that watchtowers that generals can build CAST NO SHADOW on the campaign map. That is weird. All the other shadows on the campaign map look fine, I am using extreme shadows (with high...
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    [Released] Re: NTW Graphics for ETW

    Hey there, thank you so much for this! I downloaded the Vanilla version, since I have a couple of mods that might interfere (flags etc) the little tweaks in the second sound cool too.

    Really,...
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    [Released] Re: NTW Graphics for ETW

    So I tried to use PFM 5.2.4 again and it fails to load (I have downloaded the latest schema I could find, that is 139) Can't find the ETW as installed, a db error or something. So I cannot use it and...
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    [Released] Re: NTW Graphics for ETW

    Hi

    How about use We Transfer? When I get that file, I will be able to upload it as a released mod for ETW anytime. Same way as you could actually.

    Or just post the file as a released mod....
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    [Released] Re: NTW Graphics for ETW

    Never mind, I found a PFM that supposedly supports all TW games but it doesn't work...too much of a hassle for me to start tinkering with this now...I've done it in the past but I am afraid I will...
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    [Released] Re: NTW Graphics for ETW

    So, if I understood correctly, I have to open Empire with PFM, look for Rigidmodels, then Skybox and delete Skybox; then look for Weathers and delete it too? I had this fog problem but strangely...
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    [Proposal] Re: No projectile trails/tracers mod? Anywhere?

    Thank you. I read the PDF file... Man if my Empire feels already like a movie, wouldn't know how yours has to feel...That collection of mods (I understand some made by yourself) is just amazing. Some...
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    [Proposal] Re: No projectile trails/tracers mod? Anywhere?

    Hey! Such a fast reply and thanks a lot!

    Yes I have tried some of the overhauls, and I didn't like them that much: Darthmod because of the silly Star Wars music, the unpolished menus... etc......
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    [Proposal] No projectile trails/tracers mod? Anywhere?

    Hi,

    I´ve been looking around for a no projectile trails mod but I cannot find any. Apparently the BSM MechDonald mod had a no trails mod pack attached, but it is not there anymore (there's only...
  35. Launcher/Start Menu picture bug, other small couple questions

    Hi,

    I have this issue with the start menu or launcher: the main picture with the flag and the We the People paragraph doesn't show, instead I get a black square. When I get to the other submenus...
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    Re: Change Musket sounds?

    I figured it out.

    Download Radious WeaponFX. Drop the pack file in your Nap data folder. Then open Pack File Manager. Look for the WeaponFX pack, extract it, save it as a MOD pack (it was in...
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    Change Musket sounds?

    Hi,
    I'd like to know if it is possible to use a mod (Radious WeaponFX) to change Musket sounds, I've tried dropping it in the Nap data folder, writing the line in the user script and disabling USM...
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    Re: Pixelated Shadows?I would appreciate some help!

    Hi Sirlion, I have a question regarding this issue, hope you can help me. Browsing around I found another post regarding shadows in which you suggest that there are some values in the fx shadows...
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    [Released] No Infantry Dust/Cavalry Reduced Dust Mod

    Hi,

    Since I couldn't find the old mod anywhere, I made this little mod myself. It completely eliminates dust caused by infantry walking, running or melée charging. It reduces considerably (from...
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    [Proposal] Question about campaign map borders

    Is there a way to completely remove region and neighbor country green and red borders from the campaign map? Is there any mod for this? Many thanks.
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