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  1. Replies
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    making france the uber faction

    Hi,
    The Darthmod feature list says "France should no longer be "Uber faction"
    Is there an easy way to undo this?
  2. Thread: ui bug

    by rusty887
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    3
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    328

    Re: ui bug

    thanks!
  3. Thread: ui bug

    by rusty887
    Replies
    3
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    328

    ui bug

    Hi,
    I unpacked Crusades and edited descr_walls to remove boiling oil. It worked but the ui was completely white. I created a ui folder in m2tw/data and copied battle.sd, shared.sd, and...
  4. Re: m2tw won't use nvidia card in borderless windowed mode

    it was set to 1920 1080
    i installed some older nvidia drivers and that fixed the problem
  5. Re: m2tw won't use nvidia card in borderless windowed mode

    i went into the nvidia control panel and clicked 'display gpu activity icon in notification area'
    my nvidia card is set as the preferred graphics processer for m2tw in the nvidia settings and the...
  6. m2tw won't use nvidia card in borderless windowed mode

    Hi,
    I added these lines to the config

    borderless_window = true
    windowed = true

    but now the game is using integrated graphics instead of my nvidia card
    when i remove those lines there's...
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    Sticky: Re: Modding Questions and Help Thread

    Hi,
    I'm trying to replace the DAC background artwork when selecting factions for the main campaign with the vanilla TATW artwork.
    Which file do I need to replace?

    Thanks
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    removing smoke

    hi, is there a way to remove the smoke effects in 3.6.2? its destroying my fps
  9. Replies
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    Re: Divide and Conquer Public Beta Release - Version 0.51 Released

    muy interesante...
    also just wondering about faction balance at turn 100, dorwinion (with a little help from dale) is crushing rhun, also angmar is being rolled by ered luin
    rhun used to be a...
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    Re: Divide and Conquer Public Beta Release - Version 0.51 Released

    noticed that if the witch-king is killed, when he respawns he's no longer the faction leader
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    Sticky: Re: General Discussion, Announcements

    its not ideal but you could have players mute the Attila music and provide the htw music playlist as a separate download?
    but still if you cant get freeform to work there's really no reason to...
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    Sticky: Re: General Discussion, Announcements

    a bit late but just tried out patch 3.7.3, the new units look really nice
    were there stat changes though? did a custom battle, a unit of gohma larvae massacred my gerudo spearmen
    iirc before the...
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    Re: Alternate Gerudo Wars submod

    gerudo empire...i like it
  14. Replies
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    Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    great missed all the drama :(
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    Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    very interesting point...
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    Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    o sorry haha i forgot, havent been here in awhile
    also will 0.5 include firefreak's updated map?
  17. Replies
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    Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    so im guessin all the things i posted were already fixed
  18. Replies
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    Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    ok so this feedback is pretty old but i played a DG 0.4 campaign for like 60 turns and have some comments

    -witch-king has 2 fear should have alot more based on traits/ancillaries
    -dg doesnt start...
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    Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    hmm
    was angmar buffed to counteract thorin's halls being moved north? before ered luin couldn't move armies out of there at all, always had like 6 full stacks sitting idle. and angmar still got...
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    Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    i know that elves dont do much, i meant that its a good thing for balance reasons
    high elves are the exception to elvish passiveness tho they usually steamroll dunland
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    Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    imo elves arent too passive at all, if the elves were more active they'd steamroll the entire map, they're so op that making them turtle is the best way of balancing them. plus high elves always...
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    Re: Community Patches - Hyrule Total War

    i found this bug and neph fixed it in 3.7
    all artillery that need it now have recruit_priority_offset -35 in the EDU, so the ai doesnt spam siege weapons anymore
  23. Replies
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    Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    "Extra Information:

    Version 0.4 still says Version 0.3 - my bad."
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    Re: Turn 15: Back With a Vengance

    included in the community patch is an optional turn 15 fix that disables the river zola invasion
    after i installed it i never got a turn 15 crash
    the newest version of htw includes the community...
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    Sticky: Re: Announcements

    you could always delete them...
    first make sure descr_strat isn't read only. then scroll down near the bottom and delete the group of lines that start with "faction_standings"

    it was impossible...
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    Sticky: Re: Announcements

    yea im gettin the same thing, ill post the last 50 lines or so of the crash log


    15:46:43.881 [system.io] [info] open: found data/animations/engine/ram/Eastram_moving.evt (from:...
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    Re: Bug fix Patch for HTW 3.6

    not 100% sure these are bugs but pretty sure they are
    -wynalodorf (rebel settlement in gerudo territory) starts out with 100% strict goddess worship- so once i capture it there's no way to...
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    Re: Bug fix Patch for HTW 3.6

    thanks for the reply, i appreciate it, many devs wouldnt answer
    -maybe i explained it wrong but i meant that once you rightclick on the unit card for the description, the ice archers have a...
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    Re: Bug fix Patch for HTW 3.6

    i've played 30 or so turns of a gerudo campaign, and have bugs/feedback, hopefully it wont be ignored like my last post


    -most importantly, gerudo campaign is almost impossible. im always...
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    Re: Bug fix Patch for HTW 3.6

    sirmark thank you for addressing balance, its a major problem with the campaign
    but you're going about it the wrong way with the gorons...they receive ridiculous amounts of money (in my last...
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    Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    :wub: :wub: :wub:
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    Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    AG could u respond to some of the points on pg. 43, u wanted opinions on lurtz/ugluk bodyguards
    thanks
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    Re: Bug fix Patch for HTW 3.6

    actually maybe goron diplomats are a bad idea, they're the most op faction in the game and making alliances will make it even worse
    when i tested it out gorons allied with fairies of tarm
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    Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    not if you're playing the Khazad Dum campaign
  35. Replies
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    Re: Bug fix Patch for HTW 3.6

    on the faction selection screen there's some checkboxes
    make sure "use passwords" and "autoresolve battles" are not checked
    if that doesnt work might be problem with htw installation

    campaign is...
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    Re: Bug fix Patch for HTW 3.6

    should consider including these changes in the community patch
  37. Replies
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    Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    agree 100%, its a huge nerf for them, generals should always have the strongest units. i cant think of any other general with a weak bodyguard
    in vanilla they both had uruk-hai bodyguards, i'd...
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    Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    i noticed this too

    also i started to test 0.4, here's some brief feedback
    -used process_cq to test ent sieging isengard script, ctd at battle start again
    irrc this script worked in 0.31?
    -i...
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    Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    after 316 turns i finally finished my 0.3 campaign, here's the final map

    http://i60.tinypic.com/2u3z0oz.jpg
    first time i played a tatw campaign til the end, was definitely the best one so far
    ...
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    Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    so ered luin has 6 full stacks near thorin's halls, i wanna call an invasion but it doesnt show up on the list
    wats the file the deals wit invasions so i can try to add it as invasion target...
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