If you start a map you need a reasonable number of regions and the sea region should not exceed 50%. Have a look at some of my basic map set ups.
Type: Posts; User: Gigantus; Keyword(s):
If you start a map you need a reasonable number of regions and the sea region should not exceed 50%. Have a look at some of my basic map set ups.
Thanks for all the dedicated work! I have linked this in the patch post.
http://www.infracta.de/wbb/images/smilies/f16.gif
You need the patch as well:
Something is the matter with the family tree of the mordor faction. That's in the descr_strat file. Upload the file and text\campaign_descriptions.txt and let me have a look at it.
Yes, the essential files that are listed in the manual need to be copied over from your mod. If a file is not available in your mod then don't worry - that will be a default file.
The list also...
I suppose erase would be a better choice?
You're welcome, let me know if you need any assist.
Yup, is_the_player would be the event_counter to confirm it's the player, but you still need an event_counter for triggering the building conditions, unless you want the unique building to be...
I am not aware this is possible. If you are interested in the AI mechanics you should however pop over to the AI workshop.
If you have changed a map file have you deleted the map.rwm file before starting a game?
And Kb size doesn't have an effect, some graphic editors compress TGA files, some don't.
The data base error entry is the same, basically a summary. Ownership is required for the unit to be able to be recruited in the game, a unit is disabled from recruiting in custom battle by the...
The file dimensions are fine. Which editor do you use to edit TXT files?
A mercenary unit only available to slaves doesn't make much sense. If it is used in descr_mercenaries then it will have to give ownership to all factions. Which is achieved by using 'all' in the...
Technically it works this way:
- the script runs a check whether to enable the event counter
- when the building gets added to the queue the event counter gets disabled to prevent exploit
- at...
What is the setting in descr_terrains?
Please list each map file with it's dimensions.
Is itr possible that you have co-ordinates in the descr_strta file that are larger then the map dimension,...
Well, looks like I was right: "...like this: mac_dobarchon..."
I am really not an animations guy. I mean there are ways to pack animations that defy regular directory order by directly working with the pack files. That has thrown me a couple of times with RotK....
It would have been unsolicited advertising (spam bot stuff) normally but it was a link high jack. I checked the source code of the link before removing the pic to make sure. Lesson: do not use...
Deselect using set up? Then start a new campaign.
.
.
Important!
Keep in mind that this is so far a very basic beta version, rather a 'proof of concept' only.
Do not expect a playable mod, complaints in that regard will be simply ignored...
.
.
Novus Mundus
ConceptThe mod idea is based on alternate history. Like:
What if the Romans made it to America?
The main area this tool would be very handy, provided it backs up the removed files, would be the unit_model and sprites directories**. The findings of Bovi's tool are straight forward here: either...
These two lines from post #88:
[files]
replace data\world\maps\campaign\imperial_campaign\descr_strat.txt with:
Toasted, the second one was a screenshot uploaded to a russian site that got high jacked by the site after some time.
That sounds like a great tool. Certainly would have saved me a couple of hours work with the latest RotK release.
Have you tried to put the name into quotation marks?
If it is from a mod check the descr_names how thename is 'spelled' - the data name in there may look something like this: mac_dobarchon or...
Looks like the block graphic bug. Easy fix.
If that is the crusades campaign then simply install my desktop shortcuts and run the campaign with that - it makes the DLC campaigns 'moddable', eg...
Siege length in general appears to be hard coded, haven't come across any file that might change it.
The old launcher (1648.exe) doesn't do the trick anymore. You need to start the mod with the shortcut to the executable.bat file.
The mutation can be done manually by copying the content of the...
It's in the EDU: stat_stl line
Don't think you can remove it, rather set it to a sensible number as the AI does not merge or retrain. Doesn't help the game if a full AI stack has less then 300...
For some reason it appears that the first two lines are missing. Copy these lines to the top so that it looks like in my example.
Did you unpack the game and make it mod compatible? Because that is the only way that the file will take effect.
If you want to experiment then I would suggest to install my mod set up and edit...
Multiple entries of the same name in descr_names for one faction is usually done on purpose. It assures that that name will be used more often then the others, eg John. Not sure if that particular...
This is the section in the original file, it's right at the top:
[files]
replace data\world\maps\campaign\imperial_campaign\descr_strat.txt with:
timescale 0.50
on:
timescale 1.00...
.
.
I'd like to go back to the day when last I rewound a music tape with my pencil
Even then we had an app that told us if we didn't do enough steps
If we didn't make the required number it...
I think it might have to do with the 'min soldiers' setting. I would suggest to either disband or retrain the unit.
There is a 'minimum soldier to keep unit alive' setting in the EDU - 3 soldier units should not exist after a battle, should be looked into. Why do they have no ammunition? Have they expended all...
Medieval 2
- Favorite submod/minor mod: SSHIP
- Favorite Modder: Seether
- Favorite Classical Mod: Rise of three Kingdoms, 1648
Ah yes, that one. I had looked in the packed files, that one is unpacked by default, hence I erroneously omitted it.
All 'lookup' files are in the data folder.