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  1. Thread: Amazons Trailer

    by Steph
    Replies
    9
    Views
    530

    Re: Amazons Trailer

    They said they have cavalry, but it's a higher tier unit, not a base one. In the Hipolytha game play video, it clearly say that losing the starting cavalry unit early was bad because it would take...
  2. Replies
    3
    Views
    104

    Re: How to limit Army Capacity by General Level

    SWO-RD core, where you can find my modified script to have a rank based limit, is here
    https://steamcommunity.com/sharedfiles/filedetails/?id=1456177922

    Table Top Caps with the base system is...
  3. Replies
    3
    Views
    104

    Re: How to limit Army Capacity by General Level

    I'm not sure for a global size limit, but it should be possible

    DrunkFlamingo has a mod that introduce a limit of special/rare units (10 special and 5 rares), you can have in an army. The rest...
  4. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    Wolf Riders


    Generic
    http://stephane.f.david.free.fr/WH/Greenskins/GoblinShield_WG1.jpg
    http://stephane.f.david.free.fr/WH/Greenskins/GoblinShield_WG2.jpg...
  5. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    Forest Goblins. Both for the foot warrior and the spider riders.


    Generic
    http://stephane.f.david.free.fr/WH/Greenskins/GoblinShield_SG1.jpg...
  6. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    "Generic" Orcs shields. These are shield variant that every faction will use.

    For generic units, they will only have these 5 variants, tribal units will have them, + 5 other shields with tribe...
  7. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    I'm doing races one by one.
    I did High Elves, Wood Elves, Dark Elves, Empire, Brettonia, Dwarves, Lizardmen and Vampires.

    I'm working on Greenskins, then I should do Tomb Kings, Skaven, Vampire...
  8. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    1. to access ALL the units yes, with Eltharion at the moment. Maybe I'll add them later, but since the mechanism for him is quite different, I'd need more time specifically on that to be sure it...
  9. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    they are recruitable in Ulthuan as soon as you get a building for them (so if you get Axemen, you get White Lions of Chrace). Originally you could get them only in ONE region, but it was too tedious...
  10. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    I just tried, I can recruit Lothern Sea gaurds as soon as I have a level 2 port in Lothern. And I can see them in your own screen
    ...
  11. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    I'll have to check about the forge, it was not from me initially, I took the idea from another mod. But I think for armour it's a fixed bonus, and for weapon strength it's a percentage.

    So no +12,...
  12. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Fixed. Similar issues are likely to exist for other races/factions/units, don't hesitate to report them. Easy to fix when it's known, but easy to miss one.


    Fixed, typo in the name of a png file....
  13. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Bugman's ranger issue fixed (not uploaded yet), I forgot to onclude them in the script to compute their capacity each turn.
  14. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    For Bungman's, you also need a tavern level 2, and rangers barracks. From the screenshots, it seems the issue is their capacity remains at 0? I'll check the script.
    About the tooltips issue, could...
  15. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    The "no HE unique unit" bug was due to a faulty startpos. I have added a new resource for them, but I forgot to apply it to the proper regions in the map. This is fixed with the latest "campaign map"...
  16. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    War Hydra



    Special green texture for the Feral War Hydra in greenskins waaagh, so it's different from the Dark Elves hydra
    http://stephane.f.david.free.fr/WH/Greenskins/WarHydra.jpg


    And...
  17. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    Rogue Idols


    Generic, a bit less saturation and luminosity
    http://stephane.f.david.free.fr/WH/Greenskins/Idol_G.jpg

    Waaagh,
    http://stephane.f.david.free.fr/WH/Greenskins/Idol_W.jpg
    ...
  18. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    Giants

    Many thanks to Lost2Insanity, who allowed me to use some textures of the Savage Giants from We'z Speshul mod


    Generic, less accessories, some dark faction colour as war paint...
  19. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    River Trolls


    Generic, lighter green/blue colour, ears have primary facion colours and spike secondary faction colours.
    http://stephane.f.david.free.fr/WH/Greenskins/RiverTroll_G1.jpg
    ...
  20. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    Stone Trolls

    For generic and tribal, the belly and face have a faction colour, the shoulder and back have a more stony texture, without faction colour


    Generic, less faction colour, stone...
  21. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    Trolls

    For generic and tribal, the belly and face have a fixed colour, the faction colour is on the back / shoulder.


    Generic, yellow/green, a bit more faction coloured but dark...
  22. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    Spiders hatchlings


    Generic, one faction colour (dark)
    http://stephane.f.david.free.fr/WH/Greenskins/Spider_G.jpg

    Waaagh, no faction colour...
  23. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    Arachnarok spiders


    Generic, one faction colour (dark)
    http://stephane.f.david.free.fr/WH/Greenskins/Arachnarok_G.jpg

    Waaagh, no faction colour...
  24. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    Wolf chariot, with faction colour texture on the chariot itself for generic and tribal


    Generic
    http://stephane.f.david.free.fr/WH/Greenskins/WolfChariot_G.jpg

    Waaagh...
  25. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    Boar chariot, with faction colour texture on the chariot itself for generic and tribal


    Generic
    http://stephane.f.david.free.fr/WH/Greenskins/BoarChariot_G.jpg

    Waaagh...
  26. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    Rock Lobber


    Generic, dark faction colour
    http://stephane.f.david.free.fr/WH/Greenskins/LobberG.jpg

    Waaagh, no faction colour
    http://stephane.f.david.free.fr/WH/Greenskins/LobberW.jpg
    ...
  27. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    Goblins Nasty Skulker


    Generic, a bit more faction colour
    http://stephane.f.david.free.fr/WH/Greenskins/GoblinNastyG_1.jpg

    Waaagh, (vanilla, few faction colour)...
  28. [Tutorial] Re: [TUTORIAL] Setting a variable Unit cap in Total Warhammer

    CA has recently added the possibility to have scripted effects.

    Check SWO-RD, I have a dynamic manpower system, with a script to compute the actual cap for units at the beginning of each turn.
    ...
  29. Re: How to change unit values when at zero leadership

    Look at the Hgh Elves passive ability like martial prowess. It can give them a melee defense and attack bonus. You can give a penalty instead of the bonus
    then in...
  30. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    Night Goblins Squig hoppers


    Generic, less faction colour, a bit darker / more purple than vanilla
    http://stephane.f.david.free.fr/WH/Greenskins/GoblinSquigG_1.jpg

    Waaagh, (vanilla, less...
  31. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    Night Goblins


    Generic, with some faction coloured, checkered pattern with colour 2
    http://stephane.f.david.free.fr/WH/Greenskins/GoblinNightSwordG_1.jpg...
  32. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    Foret goblins.

    Warriors (on foot), with primitive weapons

    Generic
    http://stephane.f.david.free.fr/WH/Greenskins/GoblinForestWarriorG_1.jpg

    Waaagh...
  33. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    Goblins wolf riders and chariot.

    For them, I introduced 3 shades of fur colours for each type, to get a little variety. Tribal are grey, Waaagh are light brown, and generic are darker brown
    ...
  34. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    Goblins bowmen


    Generic
    http://stephane.f.david.free.fr/WH/Greenskins/GoblinBowG_1.jpg

    Waaagh
    http://stephane.f.david.free.fr/WH/Greenskins/GoblinBowW_1.jpg

    Tribal
  35. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    Orcs are done, switching to goblins


    Generic, lighter less saturates skin (same as generic orc), amour is rusty.
    Note the chainmail (oirignal graphics from Gigiauz...
  36. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    Black Orcs


    Generic, their armor is dark grey, and not faction coloured
    http://stephane.f.david.free.fr/WH/Greenskins/OrcsBlackG_1.jpg
    Waaagh, with the black armor, not faction coloured...
  37. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    Savage Orcs Boar boyzs


    Generic (marking are faction coloured)
    http://stephane.f.david.free.fr/WH/Greenskins/OrcsSavageBoarG_1.jpg
    Waaagh (marking are always the same, non faction colour)...
  38. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    Savage Orcs Arrer boyzs


    Generic
    http://stephane.f.david.free.fr/WH/Greenskins/OrcsSavageBowG_1.jpg
    Waaagh
    http://stephane.f.david.free.fr/WH/Greenskins/OrcsSavageBowW_1.jpg
    Tribal...
  39. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    Savage Orcs Choppa boyzs


    Generic
    http://stephane.f.david.free.fr/WH/Greenskins/OrcsSavageG_1.jpg
    Waaagh
    http://stephane.f.david.free.fr/WH/Greenskins/OrcsSavageW_1.jpg
    Tribal...
  40. Thread: Greenskins

    by Steph
    Replies
    32
    Views
    664

    Re: Greenskins

    Orcs Big'uns on boars variant


    Generic
    http://stephane.f.david.free.fr/WH/Greenskins/OrcsBigBoarG_1.jpg
    Waaagh
    http://stephane.f.david.free.fr/WH/Greenskins/OrcsBigBoarW_1.jpg
    Tribal...
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