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  1. Re: [Submod] Seleucid Reskin Updated (DEI Compatible Version)

    Nice skins! Good job! :thumbsup2
  2. Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    Hello. I had planned make more campaigns with more advanced periods (1100-1150). Also it would be interesting to cover the hundread years war; the problem is the complexity of the units, gunpowder,...
  3. Re: HD Shield MOD! Much higher resolution, nice looking battles.

    Very nice textures! Good job!
  4. [Tool] Re: Rusted PackFile Manager (RPFM) 1.6.1 Released! Now with an almost complete (though without column names or reference data in new fields) 3K schema and some new "Open XXX Folder" buttons!

    Awesome work! :thumbsup2
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    Re: Barbarian Empires: Hellenistic Legacy

    Very nice mod! Great work! :thumbsup2
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    Sticky: Re: [Preview] Units

    Which large number of nice units you are doing. They will be a lot high quality and exceptional rosters in the mod. Great work! :thumbsup2
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    Sticky: Re: [Preview] Units

    Great work and very good details in models and textures! :thumbsup2
  8. [Tutorial] Re: Unlock non-playable factions with Assembly Kit and PFM

    Why don't you open your thread and publish your videos of YouTube?
  9. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    No, the other way around. When unpacking the base game, you have delete those files, because they are incompatible with the Kingdoms version.
  10. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Hispania Total War? What mod do you mean?
  11. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Ok, then a problem ruled out.
  12. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    That's not a mod problem, it works well. Try to reduce the graphic quality or the unit scale.

    P.S: Do you have the two "descr_geography_new" files in "data" folder of the original game?
  13. Sticky: Re: 2018 MODDING AWARDS - COMMENTARY THREAD (READ THE OP BEFORE POSTING!)

    I understand your point of view, but the nominations basically is for participate in the Modding Awards (in my opinion). The Modding Awards Comittee can't guess all mods and users that did some work...
  14. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Hello. I don't know, there has never been that error. Does the game works well with all mods? What version do you have?
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    Re: Ancient Women Mod

    Excellent work and great effort! :thumbsup2
  16. Sticky: Re: 2018 MODDING AWARDS - COMMENTARY THREAD (READ THE OP BEFORE POSTING!)

    Solved. Thank you very much Alwyn for your advice. :thumbsup2

    Hopefully the Forum will return to normal soon.
  17. Sticky: Re: 2018 MODDING AWARDS - COMMENTARY THREAD (READ THE OP BEFORE POSTING!)

    Sorry, I want add a mod in my nominations, but the forum doesn't works well and I can't edit the messages. What should I do?
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    [Released] Re: 25 Playable Factions v1.0

    Fixed the startpos.esf file after the update patch.
  19. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Hello Anthonius. Something could be done, it's a matter of having some more faction, Asturias and the Umayyad Emirate. Although really right now I don't have time to modify.

    P.S: I have sent you...
  20. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    I have to think about it, and factions no longer fit more in the Mod
  21. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Historical battles, some unit, some historical script event, etc. I have to think about it yet.
  22. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    @JXulo: Hello. With the Taifas I have not gone into many details, as they are minor factions. Anyway I'm not 3D modeler. Regarding the script of the Almoravids, is for them to fulfill their invasion...
  23. Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    @Juanele: Chosse "Grand Campaign". The menu of AoC is for 1366x768

    @elinath: Yes, when I have time in summer, I will add some units.
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    Sticky: Re: 2018 MODDING AWARDS - NOMINATIONS THREAD

    Rome
    - Favorite mod/overhaul: Cantabrian Wars 0.3
    - Favorite Modder: Miguel_80

    Warscape engine, Musket Age (Shogun 2, Empire, Napoleon)
    - Favorite mod/overhaul: War of Quadruple Alliance...
  25. [Resource] Re: Script for selecting the heir - (Update 24.07.2015)

    Hello M.A.E. I don't know. If it have incorporated the heir method by ancillary, as in the Bellum Crucis or TATW etc, then it would cause conflict. If you want use my script, you must delete the...
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    [Released] Re: 25 Playable Factions v1.0

    Yes, but the Assembly Kit of the ToB gives strange errors. If CA haven't retouched the version these last two weeks, I doubt enough that you can make that type of changes.
  27. [Resource] Re: Script for selecting the heir - (Update 24.07.2015)

    Ok. But, in the end, Does the script work for you? Or not?
  28. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Yes, I already know it, but personally I don't like that method. It can serve for some rebellion in particular, but it is not the case of my mod, just as I wanted create it.
  29. [Resource] Re: Script for selecting the heir - (Update 24.07.2015)

    I understand, if he bought it that way on Steam. For those of us who have bought it by DVD, if you enter the "Serial Number" in Steam and register the game (I speak only of the M2TW 1.0 DVD), Steam...
  30. [Resource] Re: Script for selecting the heir - (Update 24.07.2015)

    Yes. But, if he have the game by Steam, it's the Kingdoms version, he don't have make any changes. I don't understand the problem exactly.
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    [Released] Re: 25 Playable Factions v1.0

    Ok. I've already located your message and it doesn't say anything about what you say about the Assembly Kit bug; simply reproaches me that I must inform if I have modified the "startpos.esf" file (as...
  32. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    The command "faction_emerge" depends on the discontent in the settlements of your faction, there is no fixed territory, they are like rebels. Then they never disappear even if they don't have cities,...
  33. [Resource] Re: Script for selecting the heir - (Update 24.07.2015)

    Hello. The problem comes from the "descr_event_images.txt" file. Are you using the Kingdoms version of the M2TW (1.4, 1.5 or 1.52)? Do you have the game on DVD or on Steam?
  34. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Hello. It doesn't work exactly like that. They act as rebel factions. It is not the objective that interests me for this mod.
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    [Released] Re: 25 Playable Factions v1.0

    I haven't been able check the results of the Assembly Kit and I don't know that error.
    And I haven't blocked anyone in Steam nor have I seen any of your comments.
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    [Released] Re: 25 Playable Factions v1.0

    I will upload it to Steam, which is where I can best update it. If you have the pirate game it is not my issue.
  37. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    I'm glad, but if you add a script like ReallyBadAI that's probably it one that causes those changes. As a general rule, if I wanted to play with ReallyBadAI I would have already asked for permission...
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    [Released] Re: 25 Playable Factions v1.0

    They are starting to update the Assembly Kit of the ToB, I have to do tests, etc, so that everything works correctly. I hope that many things can be corrected, including the faction selection menu,...
  39. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Of course I have programmed it conscientiously, but the problem is that the difficulty of the M2TW is "cheated" (as the people says), in stats, in auto-resolved battles, economy, melee battles, etc....
  40. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Yes it can be maintained, contract mercenaries, make sure your armies are together, think of some tactics, etc...
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