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  1. Re: Medieval Kingdoms Total War: First Release!

    Have you guys tried importing the crossbow from Medieval 2 just like catapults/mangonels?
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    Sticky: Re: !!! 3.6 Open Beta - Released !!!

    Curious as to why 3.6 wasn't released as a full install.
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    [Resource] Re: Agent Mechanics

    In what DB file did you find this, please?
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    Sticky: Re: NTW3|SP Campaign Updates

    I use Campaign High, Battle Normal ... for 0 battle bonuses...
  5. Re: The ultimate "is the game worth it / buyable / playable" now thread

    CA spent more on advertisement than the actual game...thus it is still incomplete...and likely never will be complete.

    Buy the game only if you are into being disappointed and feeling ripped off.
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    Poll: Are they still patching this silly game?

    Released a mod at Steam called 'Ordo Militiae' then had to remake it due structural patch and re-wrote it...then they released the elephants patch...and that was the last straw. 6 hours worked...
  7. Re: Promised performance increases obeyed - now with patch 10beta

    CA, listen to your fans...stop listening to that devil on your left shoulder...
  8. Re: DB files are red and blue and wont open

    Hopefully, Daniu will update the schema of PFM3.1.8.
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    Re: land_units_tables red, solution?

    Hopefully, Daniu will update the schema of PFM3.1.8.
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    Re: Throwing Stones

    The Greeks called stone throwers "Psiloi" ... they were cheap, and, at times, effective skirmishers ...
  11. Re: 40 unit armies/navies IN MULTIPLAYER?

    He needs to change his settings to allow for 40 unit armies.
  12. [Tutorial] Re: Want 40 units fighting under one General? Here is how!

    OK, OK I just realized after shelving this game for some months that you can no longer have 100 unit armies...:wub:in' hate that and I absolutely hate CA. Its like having a friend who comes to your...
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    Poll: Re: Patch 9 beta Discussion

    Upgraded to patch 9...seems to have fixed things...didn't have Steam on so it didn't automatically update...which I left on since November.


    OOPS! spoke to soon...crash at turn 21...just when I...
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    Poll: Re: Patch 9 beta Discussion

    MEH...is right! Still get AI turn crashes...turns 7-13. This game is still a FAIL for me...

    Of all the games I won...only Creative Assembly's over-complicated nonsense gives me problems.
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    This stupid game work yet???

    I see mixed reviews of late...I bought this crap and I was hoping to play it by now...
  16. Re: De Sanquine Sanctorium: (blood of the consecrated) a polished and refined crusades campaign from Kingdoms

    NIce! Cannot wait for this!
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    Re: Can CA recover from Rome 2 ?

    Agreed, this game is still little more than a joke, imo...
  18. Re: PC Optimisation Guide for Rome II ( Prepare Your PC for Massive Battles! )

    None this would anyone have to do if CA had just optimized their games for all computer types...
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    Re: more generals per faction?

    you also need to change this number in agents files...change max general agents from 12 to another number...
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    Re: Modding Summit announced : Friday, December 6th

    I'm not even remotely interested...game is not even complete...modding these games has always been somewhat of a nightmare minefield. If they want to have these stupid "get togethers"...they should...
  21. Re: CA Business Practice Complaint Thread

    Agreed!..and far more than pleasant than I will put it or than is deserved. Enough said by me!
  22. [Tool] Re: PFM 3.1.6 - Lots of DBE bug fixes and general improvements

    you're right daniu....I stand corrected...(breaks off dancing to music: Prince's "She's got the Look")
  23. [Tool] Re: PFM 3.1.6 - Lots of DBE bug fixes and general improvements

    No...STW = Shogun Total WAr

    S2TW = Shogun 2 Total War...

    two different games.

    Having the same issue with PFM 3.1.6

    reverting to 3.1.5 until fixed
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    Re: 13,496 In-Game

    TW is only 11 years old...

    Sunday...9:49am for me, London +8 ...speaks for itself...
    27,350 In-Game
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    Re: 13,496 In-Game

    well, this certainly didn't start off being a stupid rant...but when you leave it to the usual peanut gallery...anything goes...

    middle of my day...+8 for London ... Saturday!
    22,472 In-Game...
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    13,496 In-Game

    Thats how many people out of 1200000 play this game right now...shouldn't it be more? Or do more people in Europe play? You'd think that hundreds of thousands would be playing...since most people say...
  27. Poll: Re: Everything Rome 1 had that Rome 2 doesn't

    Keep in mind, Killerbee, that many of the counters you make were added after release...some in the last week. Don't be such a fanboy champ and a dupe. He isn't full of crap...and you'd do better...
  28. Poll: Re: Everything Rome 1 had that Rome 2 doesn't

    Everything Rome 1 had that Rome 2 doesn't
    ...except swords for hoplites and other spear infantry...(not including spearmen - which use only spear/shield - like the Unsullied)
  29. Poll: Re: A Plea to CA for a new engine instead of a soon next Total War game.

    :thumbsup2



    :thumbsup2
  30. Re: Rome II - 2 Months Later - Feedback needed

    two months later??? the game still sucks...buggy as hell, with end turn crashes/ai turn crashes because they still refuse to fix autosave/quicksave feature...whopping "2"
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    Re: Blood & Gore announced!

    we hope it won't add more bugs...
  32. [Tutorial] Re: 40, 50, "how many you want" unit stacks tutorial

    No need for this....the game does it for you.
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    Poll: Re: Rome II: Total War Sucks Bigtime; Worst $70 i ever spent on a game

    I was expecting a game that plays more often than it doesn't. To date this is my only dysfunctional game. But as for Shogun2, Empire/Napoleon...didn't really like these formats either...immersion 0,...
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    Re: about db health unit?!

    semua orang di sini:thumbsup2
  35. Re: How to make your general live forever?

    campaign_variables...in the db
  36. Re: HOW DO YOU INCREASE SIEGE WEAPONS ???????

    ...very, very, very carefully!:thumbsup2 ...similar to cavalry. Look in main_units and land_units files...its all there.
  37. Re: How do you make a unit available after conquering a region?

    LOL!
  38. Re: Getting mods to work with the new launcher(Patch 5)

    All need to be updated and re-spec'd with WinMerge...saves time and issues. Unfortunately, some files will have to be re-modded manually after merger. The only mods that will not need changing are...
  39. Re: Edited variantmeshes won't work anymore?

    Should be fine. I've put my modded vmd's and animations into their own .pack and set it to movie...no conflicts.
  40. Re: DB tables: how to merge my existing mod db-tables with patch-updated db-tables?

    This really needs a tutorial. Good Job.:thumbsup2
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